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authorMiikka Heikkinen <miikka.heikkinen@digia.com>2014-07-04 15:01:27 +0300
committerMika Salmela <mika.salmela@digia.com>2014-07-04 17:35:18 +0300
commit871e4bcab91b5eba810ee24e1ef00cc5c93d1a00 (patch)
tree683e0f6d596d3d9a59a31a913f456430aa93acc9 /src/datavisualization/engine/surface3drenderer.cpp
parent2ab620245c71555e343d21baf1b7f4dcc34d9a9f (diff)
Fix polar background margin not reacting to titles correctly
Hiding angular axis title didn't cause the background margin to reduce appropriately. Change-Id: Icf62aaf62b978524dc4ac13c1f8561b517103c55 Reviewed-by: Mika Salmela <mika.salmela@digia.com>
Diffstat (limited to 'src/datavisualization/engine/surface3drenderer.cpp')
-rw-r--r--src/datavisualization/engine/surface3drenderer.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/datavisualization/engine/surface3drenderer.cpp b/src/datavisualization/engine/surface3drenderer.cpp
index 96034039..b718cb14 100644
--- a/src/datavisualization/engine/surface3drenderer.cpp
+++ b/src/datavisualization/engine/surface3drenderer.cpp
@@ -2477,13 +2477,12 @@ void Surface3DRenderer::idToRGBA(uint id, uchar *r, uchar *g, uchar *b, uchar *a
void Surface3DRenderer::calculateSceneScalingFactors()
{
+ // Margin for background (0.10 make it 10% larger to avoid
+ // selection ball being drawn inside background)
+ m_hBackgroundMargin = 0.1f;
if (m_polarGraph) {
float polarMargin = calculatePolarBackgroundMargin();
m_hBackgroundMargin = qMax(m_hBackgroundMargin, polarMargin);
- } else {
- // Margin for background (0.10 make it 10% larger to avoid
- // selection ball being drawn inside background)
- m_hBackgroundMargin = 0.1f;
}
// Calculate scene scaling and translation factors