diff options
author | Mika Salmela <mika.salmela@digia.com> | 2014-07-04 11:12:06 +0300 |
---|---|---|
committer | Mika Salmela <mika.salmela@digia.com> | 2014-07-04 11:16:26 +0300 |
commit | 9c3b9fb2d8f07b2b3f2e5bc84653711043c9936c (patch) | |
tree | 85954851f1e31da4b20646671cb44c9228b2ba52 /src/datavisualization/engine/surface3drenderer.cpp | |
parent | eda443e725d94dca2782d48cfd19380257d19ba2 (diff) |
Remove obsolete fillDepthTexture function
Not needed anymore. The m_noShadowTexture takes care of this.
Task-number: QTRD-3212
Change-Id: I30d8b6a9cfa7561914c4210cb7334d8ef8a4cca8
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Diffstat (limited to 'src/datavisualization/engine/surface3drenderer.cpp')
-rw-r--r-- | src/datavisualization/engine/surface3drenderer.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/datavisualization/engine/surface3drenderer.cpp b/src/datavisualization/engine/surface3drenderer.cpp index a30239f7..96574807 100644 --- a/src/datavisualization/engine/surface3drenderer.cpp +++ b/src/datavisualization/engine/surface3drenderer.cpp @@ -2917,8 +2917,6 @@ void Surface3DRenderer::updateDepthBuffer() m_depthFrameBuffer, m_shadowQualityMultiplier); if (m_depthTexture) { - m_textureHelper->fillDepthTexture(m_depthTexture, m_primarySubViewport.size(), - m_shadowQualityMultiplier, 1.0f); m_depthModelTexture = m_textureHelper->createDepthTexture(m_primarySubViewport.size(), m_shadowQualityMultiplier); } |