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authorMika Salmela <mika.salmela@digia.com>2014-07-04 11:12:06 +0300
committerMika Salmela <mika.salmela@digia.com>2014-07-04 11:16:26 +0300
commit9c3b9fb2d8f07b2b3f2e5bc84653711043c9936c (patch)
tree85954851f1e31da4b20646671cb44c9228b2ba52 /src/datavisualization/engine/surface3drenderer.cpp
parenteda443e725d94dca2782d48cfd19380257d19ba2 (diff)
Remove obsolete fillDepthTexture function
Not needed anymore. The m_noShadowTexture takes care of this. Task-number: QTRD-3212 Change-Id: I30d8b6a9cfa7561914c4210cb7334d8ef8a4cca8 Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Diffstat (limited to 'src/datavisualization/engine/surface3drenderer.cpp')
-rw-r--r--src/datavisualization/engine/surface3drenderer.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/datavisualization/engine/surface3drenderer.cpp b/src/datavisualization/engine/surface3drenderer.cpp
index a30239f7..96574807 100644
--- a/src/datavisualization/engine/surface3drenderer.cpp
+++ b/src/datavisualization/engine/surface3drenderer.cpp
@@ -2917,8 +2917,6 @@ void Surface3DRenderer::updateDepthBuffer()
m_depthFrameBuffer,
m_shadowQualityMultiplier);
if (m_depthTexture) {
- m_textureHelper->fillDepthTexture(m_depthTexture, m_primarySubViewport.size(),
- m_shadowQualityMultiplier, 1.0f);
m_depthModelTexture = m_textureHelper->createDepthTexture(m_primarySubViewport.size(),
m_shadowQualityMultiplier);
}