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authorMiikka Heikkinen <miikka.heikkinen@digia.com>2014-08-28 15:42:52 +0300
committerMiikka Heikkinen <miikka.heikkinen@digia.com>2014-09-01 11:05:13 +0300
commita20806dac74415f3d8cb6679c9eae86ce074ddae (patch)
tree49bffc538f0dac3feb99e23787b7e945a4a554d4 /src/datavisualization/engine/surface3drenderer.cpp
parentcd1a66a8fcdcc6870656a924bf55ffbcd6ea1162 (diff)
Pixel perfect volume shader
Now the volume should render with pixel perfect accuracy. The drawback is that it is significantly slower than the old approximate solution. Change-Id: I4df7e9a28a27b56150c71a85a4c1fb69a215dabc Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'src/datavisualization/engine/surface3drenderer.cpp')
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