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authorMiikka Heikkinen <miikka.heikkinen@digia.com>2013-09-30 11:06:58 +0300
committerMiikka Heikkinen <miikka.heikkinen@digia.com>2013-10-01 09:03:24 +0300
commit822a19d3e2650c7a9326b69ff4621ccd556e16cc (patch)
tree064fba99ba0e4ec7a3113c5fb051d3cd50972360 /src/datavisualization/engine/surface3drenderer_p.h
parent52fcca463e63500bea81b0ac3615d4779bc7682c (diff)
Refactor surface data item to have X, Y, and Z values.
Task-number: QTRD-2332 Change-Id: I086d3a422ff444cbcede1aa238107ebcbce68729 Reviewed-by: Mika Salmela <mika.salmela@digia.com>
Diffstat (limited to 'src/datavisualization/engine/surface3drenderer_p.h')
-rw-r--r--src/datavisualization/engine/surface3drenderer_p.h18
1 files changed, 8 insertions, 10 deletions
diff --git a/src/datavisualization/engine/surface3drenderer_p.h b/src/datavisualization/engine/surface3drenderer_p.h
index 10336f06..9ab36214 100644
--- a/src/datavisualization/engine/surface3drenderer_p.h
+++ b/src/datavisualization/engine/surface3drenderer_p.h
@@ -91,12 +91,12 @@ private:
GLfloat m_surfaceScaleZ;
GLfloat m_surfaceOffsetX;
GLfloat m_surfaceOffsetZ;
- qreal m_minVisibleColumnValue;
- qreal m_maxVisibleColumnValue;
- qreal m_minVisibleRowValue;
- qreal m_maxVisibleRowValue;
- qreal m_dataStepX;
- qreal m_dataStepZ;
+ GLfloat m_minVisibleColumnValue;
+ GLfloat m_maxVisibleColumnValue;
+ GLfloat m_minVisibleRowValue;
+ GLfloat m_maxVisibleRowValue;
+ GLfloat m_visibleColumnRange;
+ GLfloat m_visibleRowRange;
ObjectHelper *m_backgroundObj;
ObjectHelper *m_gridLineObj;
ObjectHelper *m_labelObj;
@@ -154,7 +154,7 @@ private:
virtual void updateShadowQuality(QDataVis::ShadowQuality quality);
virtual void updateTextures();
virtual void initShaders(const QString &vertexShader, const QString &fragmentShader);
- QRect calculateSampleRect(QSurfaceDataProxy *dataProxy);
+ QRect calculateSampleRect(const QSurfaceDataArray &array);
void loadBackgroundMesh();
void loadGridLineMesh();
void loadLabelMesh();
@@ -174,9 +174,7 @@ private:
void fillIdCorner(uchar *p, uchar r, uchar g, uchar b, uchar a, int stride);
void surfacePointSelected(int id);
QString createSelectionLabel(qreal value, int column, int row);
- qreal columnInRange(int column);
- qreal rowInRange(int row);
- QVector3D normalize(float x, float y, float z);
+ QVector3D normalize(int x, int z);
#if !defined(QT_OPENGL_ES_2)
void updateDepthBuffer();
#endif