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authorMiikka Heikkinen <miikka.heikkinen@digia.com>2014-01-13 13:42:21 +0200
committerMiikka Heikkinen <miikka.heikkinen@digia.com>2014-01-13 14:19:49 +0200
commit828a2579530ea8c9bc3a0c5ef2cc11da2c247417 (patch)
treed447cf92b5a6434ddad2a4977a62df8aefb53d76 /src/datavisualization/engine/surface3drenderer_p.h
parent17fb42f3ff672f5215931e6553d2701dcd4ebfa5 (diff)
Fix highlight color in slice mode
Also fixes the wandering selection ball when resizing surface graph. Change-Id: Iacb29809ee9b240839956142f9f5ba78d0294620 Reviewed-by: Mika Salmela <mika.salmela@digia.com>
Diffstat (limited to 'src/datavisualization/engine/surface3drenderer_p.h')
-rw-r--r--src/datavisualization/engine/surface3drenderer_p.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/datavisualization/engine/surface3drenderer_p.h b/src/datavisualization/engine/surface3drenderer_p.h
index f70fde9b..71e02db5 100644
--- a/src/datavisualization/engine/surface3drenderer_p.h
+++ b/src/datavisualization/engine/surface3drenderer_p.h
@@ -69,7 +69,6 @@ private:
bool m_cachedIsSlicingActivated;
// Internal attributes purely related to how the scene is drawn with GL.
- ShaderHelper *m_shader;
ShaderHelper *m_depthShader;
ShaderHelper *m_backgroundShader;
ShaderHelper *m_surfaceShader;