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author | Tomi Korpipää <tomi.korpipaa@digia.com> | 2014-04-01 10:04:51 +0300 |
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committer | Tomi Korpipää <tomi.korpipaa@digia.com> | 2014-04-01 10:27:13 +0300 |
commit | e076fa05488bb9f58393f0e636c97d07b6fb446d (patch) | |
tree | eefb7b1aed40640d7eb1f673c2fd63b2f7181027 /src/datavisualization/engine/surface3drenderer_p.h | |
parent | fe3c9ec0a9fb734e83eb70bc725c303a9d36cd6d (diff) |
Axis label dragging support, part 1
Task-number: QTRD-2367
+ Added label selection support to surface & scatter
+ Added Y-label selection support to bars
Change-Id: I3153f1e38019604be763492feba66c3af084de14
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Diffstat (limited to 'src/datavisualization/engine/surface3drenderer_p.h')
-rw-r--r-- | src/datavisualization/engine/surface3drenderer_p.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/datavisualization/engine/surface3drenderer_p.h b/src/datavisualization/engine/surface3drenderer_p.h index 9fd5d0d9..7a3b279f 100644 --- a/src/datavisualization/engine/surface3drenderer_p.h +++ b/src/datavisualization/engine/surface3drenderer_p.h @@ -144,6 +144,8 @@ private: void loadBackgroundMesh(); void loadLabelMesh(); void drawScene(GLuint defaultFboHandle); + void drawLabels(bool drawSelection, const Q3DCamera *activeCamera, + const QMatrix4x4 &viewMatrix, const QMatrix4x4 &projectionMatrix); void calculateSceneScalingFactors(); void initBackgroundShaders(const QString &vertexShader, const QString &fragmentShader); void initLabelShaders(const QString &vertexShader, const QString &fragmentShader); |