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authorTomi Korpipää <tomi.korpipaa@digia.com>2013-09-10 11:42:13 +0300
committerTomi Korpipää <tomi.korpipaa@digia.com>2013-09-10 12:04:24 +0300
commita28cdb72a4ea768a898ca07f0df0fa3c17c073a8 (patch)
tree0bafdcfa99fc783e9f5204539a8242bf6128d795 /src/datavisualization/engine/surface3drenderer_p.h
parentf3e38983d77c72f3121c33a149a58fdf9c64158c (diff)
Module renamed
Task-number: QTRD-2224 Change-Id: Iec18b6121809300b11d85445281d3c626c434f35 Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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+/****************************************************************************
+**
+** Copyright (C) 2013 Digia Plc
+** All rights reserved.
+** For any questions to Digia, please use contact form at http://qt.digia.com
+**
+** This file is part of the QtDataVisualization module.
+**
+** Licensees holding valid Qt Enterprise licenses may use this file in
+** accordance with the Qt Enterprise License Agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia.
+**
+** If you have questions regarding the use of this file, please use
+** contact form at http://qt.digia.com
+**
+****************************************************************************/
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the QtDataVisualization API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+
+#ifndef SURFACE3DRENDERER_P_H
+#define SURFACE3DRENDERER_P_H
+
+#include <QtCore/QSize>
+#include <QtCore/QObject>
+#include <QtGui/QOpenGLFunctions>
+#include <QtGui/QFont>
+#include <QLinearGradient>
+#include <QWindow>
+
+#include "datavisualizationglobal_p.h"
+#include "surface3dcontroller_p.h"
+#include "abstract3drenderer_p.h"
+#include "scatterrenderitem_p.h"
+#include "qsurfacedataproxy.h"
+
+class QOpenGLShaderProgram;
+
+QT_DATAVISUALIZATION_BEGIN_NAMESPACE
+
+class ShaderHelper;
+class ObjectHelper;
+class SurfaceObject;
+class TextureHelper;
+class Theme;
+class Drawer;
+class Q3DScene;
+class SelectionPointer;
+
+class QT_DATAVISUALIZATION_EXPORT Surface3DRenderer : public Abstract3DRenderer
+{
+ Q_OBJECT
+
+public:
+ Surface3DController *m_controller;
+
+ // Visual parameters
+ QRect m_boundingRect;
+ Theme m_cachedTheme;
+ QDataVis::LabelTransparency m_labelTransparency;
+ QFont m_font;
+ bool m_isGridEnabled;
+ QDataVis::ShadowQuality m_shadowQuality;
+
+private:
+ // Data parameters
+ QList<qreal> m_series; // TODO: TEMP
+ GLint m_segmentYCount;
+ GLfloat m_segmentYStep;
+
+ // Internal attributes purely related to how the scene is drawn with GL.
+ QRect m_mainViewPort;
+ ShaderHelper *m_shader;
+ ShaderHelper *m_backgroundShader;
+ ShaderHelper *m_surfaceShader;
+ ShaderHelper *m_surfaceGridShader;
+ ShaderHelper *m_selectionShader;
+ ShaderHelper *m_labelShader;
+ GLfloat m_heightNormalizer;
+ GLfloat m_scaleFactor;
+ GLfloat m_scaleX;
+ GLfloat m_scaleZ;
+ ObjectHelper *m_backgroundObj;
+ ObjectHelper *m_gridLineObj;
+ ObjectHelper *m_labelObj;
+ SurfaceObject *m_surfaceObj;
+ GLuint m_depthTexture;
+ GLuint m_depthFrameBuffer;
+ GLuint m_selectionFrameBuffer;
+ GLuint m_selectionDepthBuffer;
+ GLuint m_gradientTexture;
+ GLuint m_selectionTexture;
+ GLuint m_selectionResultTexture;
+ GLfloat m_shadowQualityToShader;
+ bool m_querySelection;
+ bool m_cachedSmoothSurface;
+ bool m_cachedSurfaceGridOn;
+ SelectionPointer *m_selectionPointer;
+ bool m_selectionActive;
+ bool m_xFlipped;
+ bool m_zFlipped;
+ bool m_yFlipped;
+ ScatterRenderItem m_dummyRenderItem; // Let's use scatter for dummy for now
+ QSurfaceDataArray m_dataArray;
+ QRect m_sampleSpace;
+
+public:
+ explicit Surface3DRenderer(Surface3DController *controller);
+ ~Surface3DRenderer();
+
+ void updateDataModel(QSurfaceDataProxy *dataProxy);
+ void updateScene(Q3DScene *scene);
+ void render(GLuint defaultFboHandle = 0);
+
+protected:
+ void initializeOpenGL();
+ virtual void loadMeshFile();
+
+public slots:
+ void updateSmoothStatus(bool enable);
+ void updateSurfaceGridStatus(bool enable);
+ void updateSurfaceGradient();
+ virtual void requestSelectionAtPoint(const QPoint &point);
+
+private:
+ virtual void updateShadowQuality(QDataVis::ShadowQuality quality);
+ virtual void updateTextures();
+ virtual void initShaders(const QString &vertexShader, const QString &fragmentShader);
+ void loadBackgroundMesh();
+ void loadGridLineMesh();
+ void loadLabelMesh();
+ void loadSurfaceObj();
+ void drawScene(GLuint defaultFboHandle);
+ void handleResize();
+ void calculateSceneScalingFactors();
+ void initBackgroundShaders(const QString &vertexShader, const QString &fragmentShader);
+ void initLabelShaders(const QString &vertexShader, const QString &fragmentShader);
+ void initSelectionShaders();
+ void initSurfaceShaders();
+ void initSelectionBuffer();
+ void updateSelectionTexture();
+ void idToRGBA(uint id, uchar *r, uchar *g, uchar *b, uchar *a);
+ void fillIdCorner(uchar *p, uchar r, uchar g, uchar b, uchar a, int stride);
+ void surfacePointSelected(int id);
+ void surfacePointCleared();
+ QVector3D normalize(float x, float y, float z);
+#if !defined(QT_OPENGL_ES_2)
+ void updateDepthBuffer();
+#endif
+
+ Q_DISABLE_COPY(Surface3DRenderer)
+};
+
+QT_DATAVISUALIZATION_END_NAMESPACE
+
+#endif // SURFACE3DRENDERER_P_H