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authorTomi Korpipää <tomi.korpipaa@digia.com>2014-03-18 09:49:55 +0200
committerTomi Korpipää <tomi.korpipaa@digia.com>2014-03-24 09:26:16 +0200
commit41ebe7cc1281c5d4c3535154e10edad838e49270 (patch)
tree02f49ab5def84683e236c8a98605fd480e713dc3 /src/datavisualization/engine/surface3drenderer_p.h
parent6058ad34c490f505c4acffc30719c8abca165984 (diff)
Use GL_LINES for ES2 grid lines
Task-number: QTRD-2527 Change-Id: I08b9c740f6dfaf8107601cfc1e7e53db13bf8268 Note: Not to be merged until 1.0 is released Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'src/datavisualization/engine/surface3drenderer_p.h')
-rw-r--r--src/datavisualization/engine/surface3drenderer_p.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/datavisualization/engine/surface3drenderer_p.h b/src/datavisualization/engine/surface3drenderer_p.h
index 2c55d902..5d93ee4a 100644
--- a/src/datavisualization/engine/surface3drenderer_p.h
+++ b/src/datavisualization/engine/surface3drenderer_p.h
@@ -74,7 +74,9 @@ private:
GLfloat m_visibleColumnRange;
GLfloat m_visibleRowRange;
ObjectHelper *m_backgroundObj;
+#if !(defined QT_OPENGL_ES_2)
ObjectHelper *m_gridLineObj;
+#endif
ObjectHelper *m_labelObj;
GLuint m_depthTexture;
GLuint m_depthModelTexture;
@@ -138,7 +140,6 @@ private:
void initShaders(const QString &vertexShader, const QString &fragmentShader);
QRect calculateSampleRect(SurfaceSeriesRenderCache *cache, const QSurfaceDataArray &array);
void loadBackgroundMesh();
- void loadGridLineMesh();
void loadLabelMesh();
void drawScene(GLuint defaultFboHandle);
void calculateSceneScalingFactors();
@@ -157,6 +158,7 @@ private:
QPoint selectionIdToSurfacePoint(uint id);
QString createSelectionLabel(SurfaceSeriesRenderCache *cache, float value, int column, int row);
#if !defined(QT_OPENGL_ES_2)
+ void loadGridLineMesh();
void updateDepthBuffer();
#endif
void emitSelectedPointChanged(QPoint position);