diff options
author | Tomi Korpipää <tomi.korpipaa@digia.com> | 2014-01-15 11:34:59 +0200 |
---|---|---|
committer | Tomi Korpipää <tomi.korpipaa@digia.com> | 2014-01-15 11:36:17 +0200 |
commit | 64d6b482bfb9dbacd548b72cb9c073513f6aa56f (patch) | |
tree | 6adea7f584f31d2b650379a4dba9ff6d7de527e3 /src/datavisualization/engine | |
parent | ca8eb71e320d08071f0f43393da3bb3fabf56da7 (diff) |
Removed QDataVis and namespace macros
- docs will be fixed in QTRD-2594
Task-number: QTRD-2699
Task-number: QTRD-2700
Change-Id: Ia89d365c2de5d9254b165feb4f0a54ec099084be
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Diffstat (limited to 'src/datavisualization/engine')
50 files changed, 356 insertions, 283 deletions
diff --git a/src/datavisualization/engine/abstract3dcontroller.cpp b/src/datavisualization/engine/abstract3dcontroller.cpp index 919db22c..454ff7a4 100644 --- a/src/datavisualization/engine/abstract3dcontroller.cpp +++ b/src/datavisualization/engine/abstract3dcontroller.cpp @@ -33,13 +33,13 @@ #include <QThread> -QT_DATAVISUALIZATION_BEGIN_NAMESPACE +namespace QtDataVisualization { Abstract3DController::Abstract3DController(QRect initialViewport, Q3DScene *scene, QObject *parent) : QObject(parent), m_themeManager(new ThemeManager(this)), - m_selectionMode(QDataVis::SelectionItem), - m_shadowQuality(QDataVis::ShadowQualityMedium), + m_selectionMode(QAbstract3DGraph::SelectionItem), + m_shadowQuality(QAbstract3DGraph::ShadowQualityMedium), m_scene(scene), m_activeInputHandler(0), m_axisX(0), @@ -668,7 +668,7 @@ Q3DTheme *Abstract3DController::activeTheme() const return m_themeManager->activeTheme(); } -void Abstract3DController::setSelectionMode(QDataVis::SelectionFlags mode) +void Abstract3DController::setSelectionMode(QAbstract3DGraph::SelectionFlags mode) { if (mode != m_selectionMode) { m_selectionMode = mode; @@ -678,12 +678,12 @@ void Abstract3DController::setSelectionMode(QDataVis::SelectionFlags mode) } } -QDataVis::SelectionFlags Abstract3DController::selectionMode() const +QAbstract3DGraph::SelectionFlags Abstract3DController::selectionMode() const { return m_selectionMode; } -void Abstract3DController::setShadowQuality(QDataVis::ShadowQuality quality) +void Abstract3DController::setShadowQuality(QAbstract3DGraph::ShadowQuality quality) { if (quality != m_shadowQuality) { m_shadowQuality = quality; @@ -693,7 +693,7 @@ void Abstract3DController::setShadowQuality(QDataVis::ShadowQuality quality) } } -QDataVis::ShadowQuality Abstract3DController::shadowQuality() const +QAbstract3DGraph::ShadowQuality Abstract3DController::shadowQuality() const { return m_shadowQuality; } @@ -844,7 +844,7 @@ void Abstract3DController::handleAxisLabelFormatChanged(const QString &format) void Abstract3DController::handleInputStateChanged(QAbstract3DInputHandler::InputState state) { // When in automatic slicing mode, input state change to overview disables slice mode - if (m_selectionMode.testFlag(QDataVis::SelectionSlice) + if (m_selectionMode.testFlag(QAbstract3DGraph::SelectionSlice) && state == QAbstract3DInputHandler::InputStateOnPrimaryView) { setSlicingActive(false); } @@ -868,7 +868,7 @@ void Abstract3DController::handleSeriesVisibilityChanged(bool visible) handleSeriesVisibilityChangedBySender(sender()); } -void Abstract3DController::handleRequestShadowQuality(QDataVis::ShadowQuality quality) +void Abstract3DController::handleRequestShadowQuality(QAbstract3DGraph::ShadowQuality quality) { setShadowQuality(quality); } @@ -1001,4 +1001,4 @@ void Abstract3DController::emitNeedRender() } } -QT_DATAVISUALIZATION_END_NAMESPACE +} diff --git a/src/datavisualization/engine/abstract3dcontroller_p.h b/src/datavisualization/engine/abstract3dcontroller_p.h index 0f951e5a..a68272d6 100644 --- a/src/datavisualization/engine/abstract3dcontroller_p.h +++ b/src/datavisualization/engine/abstract3dcontroller_p.h @@ -42,7 +42,7 @@ class QFont; -QT_DATAVISUALIZATION_BEGIN_NAMESPACE +namespace QtDataVisualization { class CameraHelper; class Abstract3DRenderer; @@ -136,8 +136,8 @@ private: GLfloat m_horizontalRotation; GLfloat m_verticalRotation; ThemeManager *m_themeManager; - QDataVis::SelectionFlags m_selectionMode; - QDataVis::ShadowQuality m_shadowQuality; + QAbstract3DGraph::SelectionFlags m_selectionMode; + QAbstract3DGraph::ShadowQuality m_shadowQuality; Q3DScene *m_scene; protected: @@ -198,11 +198,11 @@ public: virtual Q3DTheme *activeTheme() const; virtual QList<Q3DTheme *> themes() const; - virtual void setSelectionMode(QDataVis::SelectionFlags mode); - virtual QDataVis::SelectionFlags selectionMode() const; + virtual void setSelectionMode(QAbstract3DGraph::SelectionFlags mode); + virtual QAbstract3DGraph::SelectionFlags selectionMode() const; - virtual void setShadowQuality(QDataVis::ShadowQuality quality); - virtual QDataVis::ShadowQuality shadowQuality() const; + virtual void setShadowQuality(QAbstract3DGraph::ShadowQuality quality); + virtual QAbstract3DGraph::ShadowQuality shadowQuality() const; bool isSlicingActive() const; void setSlicingActive(bool isSlicing); @@ -253,13 +253,13 @@ public slots: void handleThemeTypeChanged(Q3DTheme::Theme theme); // Renderer callback handlers - void handleRequestShadowQuality(QDataVis::ShadowQuality quality); + void handleRequestShadowQuality(QAbstract3DGraph::ShadowQuality quality); signals: - void shadowQualityChanged(QDataVis::ShadowQuality quality); + void shadowQualityChanged(QAbstract3DGraph::ShadowQuality quality); void activeInputHandlerChanged(QAbstract3DInputHandler *inputHandler); void activeThemeChanged(Q3DTheme *activeTheme); - void selectionModeChanged(QDataVis::SelectionFlags mode); + void selectionModeChanged(QAbstract3DGraph::SelectionFlags mode); void needRender(); void axisXChanged(QAbstract3DAxis *axis); void axisYChanged(QAbstract3DAxis *axis); @@ -277,6 +277,6 @@ private: friend class Bars3DController; }; -QT_DATAVISUALIZATION_END_NAMESPACE +} #endif diff --git a/src/datavisualization/engine/abstract3drenderer.cpp b/src/datavisualization/engine/abstract3drenderer.cpp index e812496c..9c7cfb39 100644 --- a/src/datavisualization/engine/abstract3drenderer.cpp +++ b/src/datavisualization/engine/abstract3drenderer.cpp @@ -27,18 +27,16 @@ #include "q3dtheme_p.h" #include "objecthelper_p.h" -Q_DECLARE_METATYPE(QtDataVisualization::QDataVis::ShadowQuality) - -QT_DATAVISUALIZATION_BEGIN_NAMESPACE +namespace QtDataVisualization { Abstract3DRenderer::Abstract3DRenderer(Abstract3DController *controller) : QObject(0), m_hasNegativeValues(false), m_cachedTheme(new Q3DTheme()), m_drawer(new Drawer(m_cachedTheme)), - m_cachedShadowQuality(QDataVis::ShadowQualityMedium), + m_cachedShadowQuality(QAbstract3DGraph::ShadowQualityMedium), m_autoScaleAdjustment(1.0f), - m_cachedSelectionMode(QDataVis::SelectionNone), + m_cachedSelectionMode(QAbstract3DGraph::SelectionNone), m_textureHelper(0), m_cachedScene(new Q3DScene()), m_selectionDirty(true), @@ -220,7 +218,7 @@ void Abstract3DRenderer::updateScene(Q3DScene *scene) void Abstract3DRenderer::reInitShaders() { #if !defined(QT_OPENGL_ES_2) - if (m_cachedShadowQuality > QDataVis::ShadowQualityNone) { + if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) { initGradientShaders(QStringLiteral(":/shaders/vertexShadow"), QStringLiteral(":/shaders/fragmentShadowNoTexColorOnY")); initShaders(QStringLiteral(":/shaders/vertexShadow"), @@ -250,15 +248,15 @@ void Abstract3DRenderer::handleShadowQualityChange() reInitShaders(); #if defined(QT_OPENGL_ES_2) - if (m_cachedShadowQuality != QDataVis::ShadowQualityNone) { - emit requestShadowQuality(QDataVis::ShadowQualityNone); + if (m_cachedShadowQuality != QAbstract3DGraph::ShadowQualityNone) { + emit requestShadowQuality(QAbstract3DGraph::ShadowQualityNone); qWarning("Shadows are not yet supported for OpenGL ES2"); - m_cachedShadowQuality = QDataVis::ShadowQualityNone; + m_cachedShadowQuality = QAbstract3DGraph::ShadowQualityNone; } #endif } -void Abstract3DRenderer::updateSelectionMode(QDataVis::SelectionFlags mode) +void Abstract3DRenderer::updateSelectionMode(QAbstract3DGraph::SelectionFlags mode) { m_cachedSelectionMode = mode; m_selectionDirty = true; @@ -382,32 +380,32 @@ AxisRenderCache &Abstract3DRenderer::axisCacheForOrientation(QAbstract3DAxis::Ax void Abstract3DRenderer::lowerShadowQuality() { - QDataVis::ShadowQuality newQuality = QDataVis::ShadowQualityNone; + QAbstract3DGraph::ShadowQuality newQuality = QAbstract3DGraph::ShadowQualityNone; switch (m_cachedShadowQuality) { - case QDataVis::ShadowQualityHigh: + case QAbstract3DGraph::ShadowQualityHigh: qWarning("Creating high quality shadows failed. Changing to medium quality."); - newQuality = QDataVis::ShadowQualityMedium; + newQuality = QAbstract3DGraph::ShadowQualityMedium; break; - case QDataVis::ShadowQualityMedium: + case QAbstract3DGraph::ShadowQualityMedium: qWarning("Creating medium quality shadows failed. Changing to low quality."); - newQuality = QDataVis::ShadowQualityLow; + newQuality = QAbstract3DGraph::ShadowQualityLow; break; - case QDataVis::ShadowQualityLow: + case QAbstract3DGraph::ShadowQualityLow: qWarning("Creating low quality shadows failed. Switching shadows off."); - newQuality = QDataVis::ShadowQualityNone; + newQuality = QAbstract3DGraph::ShadowQualityNone; break; - case QDataVis::ShadowQualitySoftHigh: + case QAbstract3DGraph::ShadowQualitySoftHigh: qWarning("Creating soft high quality shadows failed. Changing to soft medium quality."); - newQuality = QDataVis::ShadowQualitySoftMedium; + newQuality = QAbstract3DGraph::ShadowQualitySoftMedium; break; - case QDataVis::ShadowQualitySoftMedium: + case QAbstract3DGraph::ShadowQualitySoftMedium: qWarning("Creating soft medium quality shadows failed. Changing to soft low quality."); - newQuality = QDataVis::ShadowQualitySoftLow; + newQuality = QAbstract3DGraph::ShadowQualitySoftLow; break; - case QDataVis::ShadowQualitySoftLow: + case QAbstract3DGraph::ShadowQualitySoftLow: qWarning("Creating soft low quality shadows failed. Switching shadows off."); - newQuality = QDataVis::ShadowQualityNone; + newQuality = QAbstract3DGraph::ShadowQualityNone; break; default: // You'll never get here @@ -432,4 +430,4 @@ void Abstract3DRenderer::fixGradientAndGenerateTexture(QLinearGradient *gradient *gradientTexture = m_textureHelper->createGradientTexture(*gradient); } -QT_DATAVISUALIZATION_END_NAMESPACE +} diff --git a/src/datavisualization/engine/abstract3drenderer_p.h b/src/datavisualization/engine/abstract3drenderer_p.h index c375b0b8..c38135ed 100644 --- a/src/datavisualization/engine/abstract3drenderer_p.h +++ b/src/datavisualization/engine/abstract3drenderer_p.h @@ -41,7 +41,7 @@ //#define DISPLAY_RENDER_SPEED -QT_DATAVISUALIZATION_BEGIN_NAMESPACE +namespace QtDataVisualization { class TextureHelper; class Theme; @@ -70,7 +70,7 @@ public: virtual void render(GLuint defaultFboHandle); virtual void updateTheme(Q3DTheme *theme); - virtual void updateSelectionMode(QDataVis::SelectionFlags newMode); + virtual void updateSelectionMode(QAbstract3DGraph::SelectionFlags newMode); virtual void updateScene(Q3DScene *scene); virtual void updateTextures() = 0; virtual void initSelectionBuffer() = 0; @@ -80,7 +80,7 @@ public: #if !defined(QT_OPENGL_ES_2) virtual void updateDepthBuffer() = 0; #endif - virtual void updateShadowQuality(QDataVis::ShadowQuality quality) = 0; + virtual void updateShadowQuality(QAbstract3DGraph::ShadowQuality quality) = 0; virtual void initShaders(const QString &vertexShader, const QString &fragmentShader) = 0; virtual void initGradientShaders(const QString &vertexShader, const QString &fragmentShader); virtual void initBackgroundShaders(const QString &vertexShader, const QString &fragmentShader) = 0; @@ -97,7 +97,7 @@ public: signals: void needRender(); // Emit this if something in renderer causes need for another render pass. - void requestShadowQuality(QDataVis::ShadowQuality quality); // For automatic quality adjustments + void requestShadowQuality(QAbstract3DGraph::ShadowQuality quality); // For automatic quality adjustments protected: Abstract3DRenderer(Abstract3DController *controller); @@ -118,10 +118,10 @@ protected: Q3DTheme *m_cachedTheme; Drawer *m_drawer; QRect m_viewport; - QDataVis::ShadowQuality m_cachedShadowQuality; + QAbstract3DGraph::ShadowQuality m_cachedShadowQuality; GLfloat m_autoScaleAdjustment; - QDataVis::SelectionFlags m_cachedSelectionMode; + QAbstract3DGraph::SelectionFlags m_cachedSelectionMode; AxisRenderCache m_axisCacheX; AxisRenderCache m_axisCacheY; @@ -146,6 +146,6 @@ protected: #endif }; -QT_DATAVISUALIZATION_END_NAMESPACE +} #endif // ABSTRACT3DRENDERER_P_H diff --git a/src/datavisualization/engine/axisrendercache.cpp b/src/datavisualization/engine/axisrendercache.cpp index 5ada62ca..9fcd8b5d 100644 --- a/src/datavisualization/engine/axisrendercache.cpp +++ b/src/datavisualization/engine/axisrendercache.cpp @@ -20,7 +20,7 @@ #include "qmath.h" #include <QFontMetrics> -QT_DATAVISUALIZATION_BEGIN_NAMESPACE +namespace QtDataVisualization { AxisRenderCache::AxisRenderCache() : m_type(QAbstract3DAxis::AxisTypeNone), @@ -183,4 +183,4 @@ int AxisRenderCache::maxLabelWidth(const QStringList &labels) const return labelWidth; } -QT_DATAVISUALIZATION_END_NAMESPACE +} diff --git a/src/datavisualization/engine/axisrendercache_p.h b/src/datavisualization/engine/axisrendercache_p.h index 991cff76..595ba83b 100644 --- a/src/datavisualization/engine/axisrendercache_p.h +++ b/src/datavisualization/engine/axisrendercache_p.h @@ -34,7 +34,7 @@ #include "qabstract3daxis_p.h" #include "drawer_p.h" -QT_DATAVISUALIZATION_BEGIN_NAMESPACE +namespace QtDataVisualization { class AxisRenderCache : public QObject { @@ -96,6 +96,6 @@ private: Q_DISABLE_COPY(AxisRenderCache) }; -QT_DATAVISUALIZATION_END_NAMESPACE +} #endif diff --git a/src/datavisualization/engine/bars3dcontroller.cpp b/src/datavisualization/engine/bars3dcontroller.cpp index 8bf0cb8c..c9a9706c 100644 --- a/src/datavisualization/engine/bars3dcontroller.cpp +++ b/src/datavisualization/engine/bars3dcontroller.cpp @@ -30,7 +30,7 @@ #include <QMatrix4x4> #include <qmath.h> -QT_DATAVISUALIZATION_BEGIN_NAMESPACE +namespace QtDataVisualization { Bars3DController::Bars3DController(QRect boundRect, Q3DScene *scene) : Abstract3DController(boundRect, scene), @@ -341,13 +341,13 @@ bool Bars3DController::isBarSpecRelative() return m_isBarSpecRelative; } -void Bars3DController::setSelectionMode(QDataVis::SelectionFlags mode) +void Bars3DController::setSelectionMode(QAbstract3DGraph::SelectionFlags mode) { - if (mode.testFlag(QDataVis::SelectionSlice) - && (mode.testFlag(QDataVis::SelectionRow) == mode.testFlag(QDataVis::SelectionColumn))) { + if (mode.testFlag(QAbstract3DGraph::SelectionSlice) + && (mode.testFlag(QAbstract3DGraph::SelectionRow) == mode.testFlag(QAbstract3DGraph::SelectionColumn))) { qWarning("Must specify one of either row or column selection mode in conjunction with slicing mode."); } else { - QDataVis::SelectionFlags oldMode = selectionMode(); + QAbstract3DGraph::SelectionFlags oldMode = selectionMode(); Abstract3DController::setSelectionMode(mode); @@ -358,8 +358,8 @@ void Bars3DController::setSelectionMode(QDataVis::SelectionFlags mode) // Special case: Always deactivate slicing when changing away from slice // automanagement, as this can't be handled in setSelectedBar. - if (!mode.testFlag(QDataVis::SelectionSlice) - && oldMode.testFlag(QDataVis::SelectionSlice)) { + if (!mode.testFlag(QAbstract3DGraph::SelectionSlice) + && oldMode.testFlag(QAbstract3DGraph::SelectionSlice)) { scene()->setSlicingActive(false); } } @@ -377,7 +377,7 @@ void Bars3DController::setSelectedBar(const QPoint &position, QBar3DSeries *seri adjustSelectionPosition(pos, series); - if (selectionMode().testFlag(QDataVis::SelectionSlice)) { + if (selectionMode().testFlag(QAbstract3DGraph::SelectionSlice)) { // If the selected bar is outside data window, or there is no visible selected bar, disable slicing if (pos.x() < m_axisZ->min() || pos.x() > m_axisZ->max() || pos.y() < m_axisX->min() || pos.y() > m_axisX->max() @@ -529,4 +529,4 @@ QAbstract3DAxis *Bars3DController::createDefaultAxis(QAbstract3DAxis::AxisOrient return defaultAxis; } -QT_DATAVISUALIZATION_END_NAMESPACE +} diff --git a/src/datavisualization/engine/bars3dcontroller_p.h b/src/datavisualization/engine/bars3dcontroller_p.h index 3fcae959..0c9bf71c 100644 --- a/src/datavisualization/engine/bars3dcontroller_p.h +++ b/src/datavisualization/engine/bars3dcontroller_p.h @@ -34,7 +34,7 @@ //#define DISPLAY_RENDER_SPEED -QT_DATAVISUALIZATION_BEGIN_NAMESPACE +namespace QtDataVisualization { class Bars3DRenderer; class QBar3DSeries; @@ -89,7 +89,7 @@ public: QSizeF barSpacing(); bool isBarSpecRelative(); - void setSelectionMode(QDataVis::SelectionFlags mode); + void setSelectionMode(QAbstract3DGraph::SelectionFlags mode); void setSelectedBar(const QPoint &position, QBar3DSeries *series); virtual void handleAxisAutoAdjustRangeChangedInOrientation(QAbstract3DAxis::AxisOrientation orientation, bool autoAdjust); @@ -131,6 +131,6 @@ private: }; -QT_DATAVISUALIZATION_END_NAMESPACE +} #endif diff --git a/src/datavisualization/engine/bars3drenderer.cpp b/src/datavisualization/engine/bars3drenderer.cpp index 38e85499..02b26821 100644 --- a/src/datavisualization/engine/bars3drenderer.cpp +++ b/src/datavisualization/engine/bars3drenderer.cpp @@ -38,7 +38,7 @@ // You should see the scene from where the light is //#define SHOW_DEPTH_TEXTURE_SCENE -QT_DATAVISUALIZATION_BEGIN_NAMESPACE +namespace QtDataVisualization { const GLfloat labelMargin = 0.05f; const GLfloat gridLineWidth = 0.005f; @@ -301,8 +301,8 @@ void Bars3DRenderer::drawSlicedScene() // Draw the selected row / column QMatrix4x4 projectionViewMatrix = projectionMatrix * viewMatrix; - bool rowMode = m_cachedSelectionMode.testFlag(QDataVis::SelectionRow); - bool itemMode = m_cachedSelectionMode.testFlag(QDataVis::SelectionItem); + bool rowMode = m_cachedSelectionMode.testFlag(QAbstract3DGraph::SelectionRow); + bool itemMode = m_cachedSelectionMode.testFlag(QAbstract3DGraph::SelectionItem); GLfloat barPosYAdjustment = -0.8f; // Translate to -1.0 + 0.2 for row/column labels GLfloat scaleFactor = 0.0f; @@ -778,10 +778,10 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle) QMatrix4x4 projectionViewMatrix = projectionMatrix * viewMatrix; - bool rowMode = m_cachedSelectionMode.testFlag(QDataVis::SelectionRow); + bool rowMode = m_cachedSelectionMode.testFlag(QAbstract3DGraph::SelectionRow); #if !defined(QT_OPENGL_ES_2) - if (m_cachedShadowQuality > QDataVis::ShadowQualityNone) { + if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) { // Render scene into a depth texture for using with shadow mapping // Enable drawing to depth framebuffer glBindFramebuffer(GL_FRAMEBUFFER, m_depthFrameBuffer); @@ -904,7 +904,7 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle) // TODO: Selection must be enabled currently to support clicked signal. (QTRD-2517) // Skip selection mode drawing if we're slicing or have no selection mode - if (!m_cachedIsSlicingActivated && m_cachedSelectionMode > QDataVis::SelectionNone + if (!m_cachedIsSlicingActivated && m_cachedSelectionMode > QAbstract3DGraph::SelectionNone && m_selectionState == SelectOnScene && seriesCount > 0) { // Bind selection shader m_selectionShader->bind(); @@ -1044,7 +1044,7 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle) reserveAmount = m_cachedColumnCount; else reserveAmount = m_cachedRowCount; - if (m_cachedSelectionMode.testFlag(QDataVis::SelectionMultiSeries)) + if (m_cachedSelectionMode.testFlag(QAbstract3DGraph::SelectionMultiSeries)) reserveAmount *= m_visibleSeriesList.size(); m_sliceSelection.resize(reserveAmount); @@ -1092,7 +1092,7 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle) } // Always use base color when no selection mode - if (m_cachedSelectionMode == QDataVis::SelectionNone) { + if (m_cachedSelectionMode == QAbstract3DGraph::SelectionNone) { if (colorStyleIsUniform) barColor = baseColor; else @@ -1103,7 +1103,7 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle) int sliceSeriesAdjust = 0; if (m_selectionDirty && m_cachedIsSlicingActivated) { int seriesMultiplier = 0; - if (m_cachedSelectionMode.testFlag(QDataVis::SelectionMultiSeries)) + if (m_cachedSelectionMode.testFlag(QAbstract3DGraph::SelectionMultiSeries)) seriesMultiplier = series; if (rowMode) sliceSeriesAdjust = seriesMultiplier * m_cachedColumnCount; @@ -1141,7 +1141,7 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle) GLfloat lightStrength = m_cachedTheme->lightStrength(); GLfloat shadowLightStrength = adjustedLightStrength; - if (m_cachedSelectionMode > QDataVis::SelectionNone) { + if (m_cachedSelectionMode > QAbstract3DGraph::SelectionNone) { Bars3DController::SelectionType selectionType = Bars3DController::SelectionNone; if (somethingSelected) selectionType = isSelected(row, bar, series); @@ -1164,7 +1164,7 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle) } if (m_selectionDirty && m_cachedIsSlicingActivated) { QVector3D translation = modelMatrix.column(3).toVector3D(); - if (m_cachedSelectionMode & QDataVis::SelectionColumn + if (m_cachedSelectionMode & QAbstract3DGraph::SelectionColumn && seriesCount > 1) { translation.setZ((m_columnDepth - ((row + 0.5f + seriesPos) * (m_cachedBarSpacing.height()))) @@ -1254,7 +1254,7 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle) } #if !defined(QT_OPENGL_ES_2) - if (m_cachedShadowQuality > QDataVis::ShadowQualityNone) { + if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) { // Set shadow shader bindings QMatrix4x4 depthMVPMatrix = depthProjectionViewMatrix * modelMatrix; barShader->setUniformValue(barShader->shadowQ(), m_shadowQualityToShader); @@ -1324,7 +1324,7 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle) m_cachedTheme->ambientLightStrength() * 2.0f); #if !defined(QT_OPENGL_ES_2) - if (m_cachedShadowQuality > QDataVis::ShadowQualityNone) { + if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) { // Set shadow shader bindings QMatrix4x4 depthMVPMatrix = depthProjectionViewMatrix * modelMatrix; m_backgroundShader->setUniformValue(m_backgroundShader->shadowQ(), @@ -1372,7 +1372,7 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle) m_backgroundShader->setUniformValue(m_backgroundShader->MVP(), MVPMatrix); #if !defined(QT_OPENGL_ES_2) - if (m_cachedShadowQuality > QDataVis::ShadowQualityNone) { + if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) { // Set shadow shader bindings QMatrix4x4 depthMVPMatrix = depthProjectionViewMatrix * modelMatrix; m_backgroundShader->setUniformValue(m_backgroundShader->depth(), depthMVPMatrix); @@ -1405,7 +1405,7 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle) lineShader->setUniformValue(lineShader->color(), barColor); lineShader->setUniformValue(lineShader->ambientS(), m_cachedTheme->ambientLightStrength()); #if !defined(QT_OPENGL_ES_2) - if (m_cachedShadowQuality > QDataVis::ShadowQualityNone) { + if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) { // Set shadowed shader bindings lineShader->setUniformValue(lineShader->shadowQ(), m_shadowQualityToShader); lineShader->setUniformValue(lineShader->lightS(), @@ -1453,7 +1453,7 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle) lineShader->setUniformValue(lineShader->MVP(), MVPMatrix); #if !defined(QT_OPENGL_ES_2) - if (m_cachedShadowQuality > QDataVis::ShadowQualityNone) { + if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) { // Set shadow shader bindings QMatrix4x4 depthMVPMatrix = depthProjectionViewMatrix * modelMatrix; lineShader->setUniformValue(lineShader->depth(), depthMVPMatrix); @@ -1491,7 +1491,7 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle) lineShader->setUniformValue(lineShader->MVP(), MVPMatrix); #if !defined(QT_OPENGL_ES_2) - if (m_cachedShadowQuality > QDataVis::ShadowQualityNone) { + if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) { // Set shadow shader bindings QMatrix4x4 depthMVPMatrix = depthProjectionViewMatrix * modelMatrix; lineShader->setUniformValue(lineShader->depth(), depthMVPMatrix); @@ -1548,7 +1548,7 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle) lineShader->setUniformValue(lineShader->MVP(), MVPMatrix); #if !defined(QT_OPENGL_ES_2) - if (m_cachedShadowQuality > QDataVis::ShadowQualityNone) { + if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) { // Set shadow shader bindings QMatrix4x4 depthMVPMatrix = depthProjectionViewMatrix * modelMatrix; lineShader->setUniformValue(lineShader->depth(), depthMVPMatrix); @@ -1597,7 +1597,7 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle) lineShader->setUniformValue(lineShader->MVP(), MVPMatrix); #if !defined(QT_OPENGL_ES_2) - if (m_cachedShadowQuality > QDataVis::ShadowQualityNone) { + if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) { // Set shadow shader bindings QMatrix4x4 depthMVPMatrix = depthProjectionViewMatrix * modelMatrix; lineShader->setUniformValue(lineShader->depth(), depthMVPMatrix); @@ -1926,31 +1926,31 @@ void Bars3DRenderer::updateSelectedBar(const QPoint &position, const QBar3DSerie } } -void Bars3DRenderer::updateShadowQuality(QDataVis::ShadowQuality quality) +void Bars3DRenderer::updateShadowQuality(QAbstract3DGraph::ShadowQuality quality) { m_cachedShadowQuality = quality; switch (quality) { - case QDataVis::ShadowQualityLow: + case QAbstract3DGraph::ShadowQualityLow: m_shadowQualityToShader = 33.3f; m_shadowQualityMultiplier = 1; break; - case QDataVis::ShadowQualityMedium: + case QAbstract3DGraph::ShadowQualityMedium: m_shadowQualityToShader = 100.0f; m_shadowQualityMultiplier = 3; break; - case QDataVis::ShadowQualityHigh: + case QAbstract3DGraph::ShadowQualityHigh: m_shadowQualityToShader = 200.0f; m_shadowQualityMultiplier = 5; break; - case QDataVis::ShadowQualitySoftLow: + case QAbstract3DGraph::ShadowQualitySoftLow: m_shadowQualityToShader = 7.5f; m_shadowQualityMultiplier = 1; break; - case QDataVis::ShadowQualitySoftMedium: + case QAbstract3DGraph::ShadowQualitySoftMedium: m_shadowQualityToShader = 10.0f; m_shadowQualityMultiplier = 3; break; - case QDataVis::ShadowQualitySoftHigh: + case QAbstract3DGraph::ShadowQualitySoftHigh: m_shadowQualityToShader = 15.0f; m_shadowQualityMultiplier = 4; break; @@ -2058,17 +2058,17 @@ Bars3DController::SelectionType Bars3DRenderer::isSelected(int row, int bar, int { Bars3DController::SelectionType isSelectedType = Bars3DController::SelectionNone; - if ((m_cachedSelectionMode.testFlag(QDataVis::SelectionMultiSeries) + if ((m_cachedSelectionMode.testFlag(QAbstract3DGraph::SelectionMultiSeries) && m_visualSelectedBarSeriesIndex >= 0) || seriesIndex == m_visualSelectedBarSeriesIndex) { if (row == m_visualSelectedBarPos.x() && bar == m_visualSelectedBarPos.y() - && (m_cachedSelectionMode.testFlag(QDataVis::SelectionItem))) { + && (m_cachedSelectionMode.testFlag(QAbstract3DGraph::SelectionItem))) { isSelectedType = Bars3DController::SelectionItem; } else if (row == m_visualSelectedBarPos.x() - && (m_cachedSelectionMode.testFlag(QDataVis::SelectionRow))) { + && (m_cachedSelectionMode.testFlag(QAbstract3DGraph::SelectionRow))) { isSelectedType = Bars3DController::SelectionRow; } else if (bar == m_visualSelectedBarPos.y() - && (m_cachedSelectionMode.testFlag(QDataVis::SelectionColumn))) { + && (m_cachedSelectionMode.testFlag(QAbstract3DGraph::SelectionColumn))) { isSelectedType = Bars3DController::SelectionColumn; } } @@ -2173,7 +2173,7 @@ void Bars3DRenderer::updateDepthBuffer() if (m_primarySubViewport.size().isEmpty()) return; - if (m_cachedShadowQuality > QDataVis::ShadowQualityNone) { + if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) { m_depthTexture = m_textureHelper->createDepthTextureFrameBuffer(m_primarySubViewport.size(), m_depthFrameBuffer, m_shadowQualityMultiplier); @@ -2200,4 +2200,4 @@ void Bars3DRenderer::initLabelShaders(const QString &vertexShader, const QString m_labelShader->initialize(); } -QT_DATAVISUALIZATION_END_NAMESPACE +} diff --git a/src/datavisualization/engine/bars3drenderer_p.h b/src/datavisualization/engine/bars3drenderer_p.h index 2cdb28e4..03e490b8 100644 --- a/src/datavisualization/engine/bars3drenderer_p.h +++ b/src/datavisualization/engine/bars3drenderer_p.h @@ -39,7 +39,7 @@ class QPoint; class QSizeF; class QOpenGLShaderProgram; -QT_DATAVISUALIZATION_BEGIN_NAMESPACE +namespace QtDataVisualization { class ShaderHelper; class ObjectHelper; @@ -133,7 +133,7 @@ signals: private: virtual void initShaders(const QString &vertexShader, const QString &fragmentShader); virtual void initGradientShaders(const QString &vertexShader, const QString &fragmentShader); - virtual void updateShadowQuality(QDataVis::ShadowQuality quality); + virtual void updateShadowQuality(QAbstract3DGraph::ShadowQuality quality); virtual void updateTextures(); virtual void fixMeshFileName(QString &fileName, QAbstract3DSeries::Mesh mesh); @@ -163,6 +163,6 @@ private: }; -QT_DATAVISUALIZATION_END_NAMESPACE +} #endif diff --git a/src/datavisualization/engine/drawer.cpp b/src/datavisualization/engine/drawer.cpp index c9db4563..ec36befd 100644 --- a/src/datavisualization/engine/drawer.cpp +++ b/src/datavisualization/engine/drawer.cpp @@ -16,7 +16,6 @@ ** ****************************************************************************/ -#include "qdatavisualizationenums.h" #include "drawer_p.h" #include "shaderhelper_p.h" #include "objecthelper_p.h" @@ -39,7 +38,7 @@ public: }; StaticLibInitializer staticLibInitializer; -QT_DATAVISUALIZATION_BEGIN_NAMESPACE +namespace QtDataVisualization { // Vertex array buffer for point const GLfloat point_data[] = {0.0f, 0.0f, 0.0f}; @@ -205,7 +204,7 @@ void Drawer::drawPoint(ShaderHelper *shader) void Drawer::drawLabel(const AbstractRenderItem &item, const LabelItem &labelItem, const QMatrix4x4 &viewmatrix, const QMatrix4x4 &projectionmatrix, const QVector3D &positionComp, const QVector3D &rotation, - GLfloat itemHeight, QDataVis::SelectionFlags mode, + GLfloat itemHeight, QAbstract3DGraph::SelectionFlags mode, ShaderHelper *shader, ObjectHelper *object, const Q3DCamera *camera, bool useDepth, bool rotateAlong, LabelPosition position, Qt::AlignmentFlag alignment, bool isSlicing) @@ -334,7 +333,7 @@ void Drawer::drawLabel(const AbstractRenderItem &item, const LabelItem &labelIte xPosition = item.translation().x(); if (useDepth) zPosition = item.translation().z(); - else if (mode.testFlag(QDataVis::SelectionColumn) && isSlicing) + else if (mode.testFlag(QAbstract3DGraph::SelectionColumn) && isSlicing) xPosition = -(item.translation().z()) + positionComp.z(); // flip first to left } @@ -401,4 +400,4 @@ void Drawer::generateLabelItem(LabelItem &item, const QString &text, int widestL } } -QT_DATAVISUALIZATION_END_NAMESPACE +} diff --git a/src/datavisualization/engine/drawer_p.h b/src/datavisualization/engine/drawer_p.h index 8bc62209..82163c08 100644 --- a/src/datavisualization/engine/drawer_p.h +++ b/src/datavisualization/engine/drawer_p.h @@ -36,7 +36,7 @@ #include "abstractrenderitem_p.h" #include <QFont> -QT_DATAVISUALIZATION_BEGIN_NAMESPACE +namespace QtDataVisualization { class ShaderHelper; class ObjectHelper; @@ -81,7 +81,7 @@ public: void drawLabel(const AbstractRenderItem &item, const LabelItem &labelItem, const QMatrix4x4 &viewmatrix, const QMatrix4x4 &projectionmatrix, const QVector3D &positionComp, const QVector3D &rotation, GLfloat itemHeight, - QDataVis::SelectionFlags mode, ShaderHelper *shader, ObjectHelper *object, + QAbstract3DGraph::SelectionFlags mode, ShaderHelper *shader, ObjectHelper *object, const Q3DCamera *camera, bool useDepth = false, bool rotateAlong = false, LabelPosition position = LabelOver, Qt::AlignmentFlag alignment = Qt::AlignCenter, bool isSlicing = false); @@ -100,6 +100,6 @@ private: GLuint m_pointbuffer; }; -QT_DATAVISUALIZATION_END_NAMESPACE +} #endif diff --git a/src/datavisualization/engine/q3dbars.cpp b/src/datavisualization/engine/q3dbars.cpp index fe121e0d..00530f7f 100644 --- a/src/datavisualization/engine/q3dbars.cpp +++ b/src/datavisualization/engine/q3dbars.cpp @@ -24,7 +24,7 @@ #include "q3dcamera.h" #include "qbar3dseries_p.h" -QT_DATAVISUALIZATION_BEGIN_NAMESPACE +namespace QtDataVisualization { /*! * \class Q3DBars @@ -338,4 +338,4 @@ Q3DBars *Q3DBarsPrivate::qptr() return static_cast<Q3DBars *>(q_ptr); } -QT_DATAVISUALIZATION_END_NAMESPACE +} diff --git a/src/datavisualization/engine/q3dbars.h b/src/datavisualization/engine/q3dbars.h index 2ed27c50..10535eab 100644 --- a/src/datavisualization/engine/q3dbars.h +++ b/src/datavisualization/engine/q3dbars.h @@ -19,12 +19,11 @@ #ifndef Q3DBARS_H #define Q3DBARS_H -#include <QtDataVisualization/qdatavisualizationenums.h> #include <QtDataVisualization/qabstract3dgraph.h> #include <QFont> #include <QLinearGradient> -QT_DATAVISUALIZATION_BEGIN_NAMESPACE +namespace QtDataVisualization { class Q3DBarsPrivate; class QAbstract3DAxis; @@ -83,6 +82,6 @@ private: Q_DISABLE_COPY(Q3DBars) }; -QT_DATAVISUALIZATION_END_NAMESPACE +} #endif diff --git a/src/datavisualization/engine/q3dbars_p.h b/src/datavisualization/engine/q3dbars_p.h index 37ae3d70..3e7c97ac 100644 --- a/src/datavisualization/engine/q3dbars_p.h +++ b/src/datavisualization/engine/q3dbars_p.h @@ -30,10 +30,9 @@ #define Q3DBARS_P_H #include "bars3dcontroller_p.h" -#include "qdatavisualizationenums.h" #include "qabstract3dgraph_p.h" -QT_DATAVISUALIZATION_BEGIN_NAMESPACE +namespace QtDataVisualization { class Q3DBars; @@ -53,6 +52,6 @@ public: Bars3DController *m_shared; }; -QT_DATAVISUALIZATION_END_NAMESPACE +} #endif diff --git a/src/datavisualization/engine/q3dbox.cpp b/src/datavisualization/engine/q3dbox.cpp index cc1e0265..ce5f76b1 100644 --- a/src/datavisualization/engine/q3dbox.cpp +++ b/src/datavisualization/engine/q3dbox.cpp @@ -20,7 +20,7 @@ #include "q3dbox.h" #include <QtCore/QList> -QT_DATAVISUALIZATION_BEGIN_NAMESPACE +namespace QtDataVisualization { /*! \class Q3DBox @@ -478,4 +478,4 @@ QDataStream &operator>>(QDataStream &stream, Q3DBox &box) #endif // QT_NO_DATASTREAM -QT_DATAVISUALIZATION_END_NAMESPACE +} diff --git a/src/datavisualization/engine/q3dbox.h b/src/datavisualization/engine/q3dbox.h index aa63ec39..e89f1cca 100644 --- a/src/datavisualization/engine/q3dbox.h +++ b/src/datavisualization/engine/q3dbox.h @@ -19,11 +19,10 @@ #ifndef Q3DBOX_H #define Q3DBOX_H -#include <QtDataVisualization/qdatavisualizationenums.h> #include <QtGui/QMatrix4x4> #include <QtGui/QVector3D> -QT_DATAVISUALIZATION_BEGIN_NAMESPACE +namespace QtDataVisualization { class Q3DBox; // Needed to circumvent an issue with qdoc. If this line is removed, make docs will not work for this. @@ -179,6 +178,6 @@ QT_DATAVISUALIZATION_EXPORT QDataStream &operator<<(QDataStream &stream, const Q QT_DATAVISUALIZATION_EXPORT QDataStream &operator>>(QDataStream &stream, Q3DBox &box); #endif -QT_DATAVISUALIZATION_END_NAMESPACE +} #endif diff --git a/src/datavisualization/engine/q3dcamera.cpp b/src/datavisualization/engine/q3dcamera.cpp index 6378051c..c9460c44 100644 --- a/src/datavisualization/engine/q3dcamera.cpp +++ b/src/datavisualization/engine/q3dcamera.cpp @@ -26,7 +26,7 @@ #include <qmath.h> #include <QVector3D> -QT_DATAVISUALIZATION_BEGIN_NAMESPACE +namespace QtDataVisualization { /*! * \class Q3DCamera @@ -868,4 +868,4 @@ void Q3DCameraPrivate::updateViewMatrix(float zoomAdjustment) } -QT_DATAVISUALIZATION_END_NAMESPACE +} diff --git a/src/datavisualization/engine/q3dcamera.h b/src/datavisualization/engine/q3dcamera.h index 9287e15a..b4341bb7 100644 --- a/src/datavisualization/engine/q3dcamera.h +++ b/src/datavisualization/engine/q3dcamera.h @@ -25,7 +25,7 @@ class QVector3D; class QPoint; -QT_DATAVISUALIZATION_BEGIN_NAMESPACE +namespace QtDataVisualization { class Q3DCameraPrivate; @@ -157,6 +157,6 @@ private: friend class QMac3DInputHandler; }; -QT_DATAVISUALIZATION_END_NAMESPACE +} #endif // Q3DCAMERA_H diff --git a/src/datavisualization/engine/q3dcamera_p.h b/src/datavisualization/engine/q3dcamera_p.h index ac32248e..cfaaeb4d 100644 --- a/src/datavisualization/engine/q3dcamera_p.h +++ b/src/datavisualization/engine/q3dcamera_p.h @@ -32,7 +32,7 @@ #include "datavisualizationglobal_p.h" #include "q3dcamera.h" -QT_DATAVISUALIZATION_BEGIN_NAMESPACE +namespace QtDataVisualization { class Q3DCamera; @@ -82,6 +82,6 @@ public: friend class QMac3DInputHandler; }; -QT_DATAVISUALIZATION_END_NAMESPACE +} #endif // Q3DCAMERA_P_H diff --git a/src/datavisualization/engine/q3dlight.cpp b/src/datavisualization/engine/q3dlight.cpp index bc43c3d7..73ddc0fe 100644 --- a/src/datavisualization/engine/q3dlight.cpp +++ b/src/datavisualization/engine/q3dlight.cpp @@ -20,7 +20,7 @@ #include "q3dscene.h" #include "q3dlight_p.h" -QT_DATAVISUALIZATION_BEGIN_NAMESPACE +namespace QtDataVisualization { /*! * \class Q3DLight @@ -79,4 +79,4 @@ void Q3DLightPrivate::sync(Q3DLight &other) } } -QT_DATAVISUALIZATION_END_NAMESPACE +} diff --git a/src/datavisualization/engine/q3dlight.h b/src/datavisualization/engine/q3dlight.h index f9109183..6515b1ae 100644 --- a/src/datavisualization/engine/q3dlight.h +++ b/src/datavisualization/engine/q3dlight.h @@ -21,7 +21,7 @@ #include <QtDataVisualization/q3dobject.h> -QT_DATAVISUALIZATION_BEGIN_NAMESPACE +namespace QtDataVisualization { class Q3DLightPrivate; class Q3DScene; @@ -43,6 +43,6 @@ private: friend class Q3DScenePrivate; }; -QT_DATAVISUALIZATION_END_NAMESPACE +} #endif // Q3DLIGHT_H diff --git a/src/datavisualization/engine/q3dlight_p.h b/src/datavisualization/engine/q3dlight_p.h index dad6d670..bd871427 100644 --- a/src/datavisualization/engine/q3dlight_p.h +++ b/src/datavisualization/engine/q3dlight_p.h @@ -32,7 +32,7 @@ #include "datavisualizationglobal_p.h" #include "q3dlight.h" -QT_DATAVISUALIZATION_BEGIN_NAMESPACE +namespace QtDataVisualization { class Q3DScene; class Q3DLight; @@ -49,7 +49,7 @@ public: Q3DLight *q_ptr; }; -QT_DATAVISUALIZATION_END_NAMESPACE +} #endif // Q3DLIGHT_P_H diff --git a/src/datavisualization/engine/q3dobject.cpp b/src/datavisualization/engine/q3dobject.cpp index 89a682e1..1ef78add 100644 --- a/src/datavisualization/engine/q3dobject.cpp +++ b/src/datavisualization/engine/q3dobject.cpp @@ -20,7 +20,7 @@ #include "q3dobject_p.h" #include "q3dscene_p.h" -QT_DATAVISUALIZATION_BEGIN_NAMESPACE +namespace QtDataVisualization { /*! \class Q3DObject @@ -120,4 +120,4 @@ Q3DObjectPrivate::~Q3DObjectPrivate() } -QT_DATAVISUALIZATION_END_NAMESPACE +} diff --git a/src/datavisualization/engine/q3dobject.h b/src/datavisualization/engine/q3dobject.h index b5ce7804..c32203cc 100644 --- a/src/datavisualization/engine/q3dobject.h +++ b/src/datavisualization/engine/q3dobject.h @@ -19,13 +19,12 @@ #ifndef Q3DOBJECT_H #define Q3DOBJECT_H -#include <QtDataVisualization/qdatavisualizationenums.h> #include <QtDataVisualization/q3dscene.h> #include <QObject> #include <QVector3D> -QT_DATAVISUALIZATION_BEGIN_NAMESPACE +namespace QtDataVisualization { class Q3DObjectPrivate; @@ -61,6 +60,6 @@ private: friend class Q3DScenePrivate; }; -QT_DATAVISUALIZATION_END_NAMESPACE +} #endif // Q3DOBJECT_H diff --git a/src/datavisualization/engine/q3dobject_p.h b/src/datavisualization/engine/q3dobject_p.h index bac18cfe..51bf1b08 100644 --- a/src/datavisualization/engine/q3dobject_p.h +++ b/src/datavisualization/engine/q3dobject_p.h @@ -31,7 +31,7 @@ #include "datavisualizationglobal_p.h" -QT_DATAVISUALIZATION_BEGIN_NAMESPACE +namespace QtDataVisualization { class Q3DObject; class Q3DScene; @@ -48,6 +48,6 @@ public: bool m_isDirty; }; -QT_DATAVISUALIZATION_END_NAMESPACE +} #endif // Q3DOBJECT_P_H diff --git a/src/datavisualization/engine/q3dscatter.cpp b/src/datavisualization/engine/q3dscatter.cpp index f83ca17e..d6805232 100644 --- a/src/datavisualization/engine/q3dscatter.cpp +++ b/src/datavisualization/engine/q3dscatter.cpp @@ -23,7 +23,7 @@ #include "q3dcamera.h" #include "qscatter3dseries_p.h" -QT_DATAVISUALIZATION_BEGIN_NAMESPACE +namespace QtDataVisualization { /*! * \class Q3DScatter @@ -270,5 +270,5 @@ Q3DScatter *Q3DScatterPrivate::qptr() return static_cast<Q3DScatter *>(q_ptr); } -QT_DATAVISUALIZATION_END_NAMESPACE +} diff --git a/src/datavisualization/engine/q3dscatter.h b/src/datavisualization/engine/q3dscatter.h index d9ad596c..a03e51f7 100644 --- a/src/datavisualization/engine/q3dscatter.h +++ b/src/datavisualization/engine/q3dscatter.h @@ -19,13 +19,12 @@ #ifndef Q3DSCATTER_H #define Q3DSCATTER_H -#include <QtDataVisualization/qdatavisualizationenums.h> #include <QtDataVisualization/qabstract3dgraph.h> #include <QtDataVisualization/q3dscene.h> #include <QFont> #include <QLinearGradient> -QT_DATAVISUALIZATION_BEGIN_NAMESPACE +namespace QtDataVisualization { class Q3DScatterPrivate; class QValue3DAxis; @@ -68,6 +67,6 @@ private: Q_DISABLE_COPY(Q3DScatter) }; -QT_DATAVISUALIZATION_END_NAMESPACE +} #endif diff --git a/src/datavisualization/engine/q3dscatter_p.h b/src/datavisualization/engine/q3dscatter_p.h index ab547e52..9c6c4480 100644 --- a/src/datavisualization/engine/q3dscatter_p.h +++ b/src/datavisualization/engine/q3dscatter_p.h @@ -30,10 +30,9 @@ #define Q3DSCATTER_P_H #include "scatter3dcontroller_p.h" -#include "qdatavisualizationenums.h" #include "qabstract3dgraph_p.h" -QT_DATAVISUALIZATION_BEGIN_NAMESPACE +namespace QtDataVisualization { class Q3DScatter; @@ -53,6 +52,6 @@ public: Scatter3DController *m_shared; }; -QT_DATAVISUALIZATION_END_NAMESPACE +} #endif diff --git a/src/datavisualization/engine/q3dscene.cpp b/src/datavisualization/engine/q3dscene.cpp index 6fbfac51..cb70876b 100644 --- a/src/datavisualization/engine/q3dscene.cpp +++ b/src/datavisualization/engine/q3dscene.cpp @@ -25,7 +25,7 @@ #include "q3dcamera_p.h" #include "q3dlight_p.h" -QT_DATAVISUALIZATION_BEGIN_NAMESPACE +namespace QtDataVisualization { /*! * \class Q3DScene @@ -644,4 +644,4 @@ QRect Q3DScenePrivate::glSecondarySubViewport() return m_glSecondarySubViewport; } -QT_DATAVISUALIZATION_END_NAMESPACE +} diff --git a/src/datavisualization/engine/q3dscene.h b/src/datavisualization/engine/q3dscene.h index fb543cdb..d43d06ec 100644 --- a/src/datavisualization/engine/q3dscene.h +++ b/src/datavisualization/engine/q3dscene.h @@ -19,11 +19,12 @@ #ifndef Q3DSCENE_H #define Q3DSCENE_H -#include <QtDataVisualization/qdatavisualizationenums.h> +#include <QtDataVisualization/qdatavisualizationglobal.h> + #include <QObject> #include <QRect> -QT_DATAVISUALIZATION_BEGIN_NAMESPACE +namespace QtDataVisualization { class Q3DCamera; class Q3DBox; @@ -107,6 +108,6 @@ private: friend class Q3DObject; }; -QT_DATAVISUALIZATION_END_NAMESPACE +} #endif // Q3DSCENE_H diff --git a/src/datavisualization/engine/q3dscene_p.h b/src/datavisualization/engine/q3dscene_p.h index 94265568..65d5e4c8 100644 --- a/src/datavisualization/engine/q3dscene_p.h +++ b/src/datavisualization/engine/q3dscene_p.h @@ -32,7 +32,7 @@ #include "datavisualizationglobal_p.h" #include <QRect> -QT_DATAVISUALIZATION_BEGIN_NAMESPACE +namespace QtDataVisualization { class Q3DCamera; class Q3DLight; @@ -110,6 +110,6 @@ public: bool m_sceneDirty; }; -QT_DATAVISUALIZATION_END_NAMESPACE +} #endif // Q3DSCENE_P_H diff --git a/src/datavisualization/engine/q3dsurface.cpp b/src/datavisualization/engine/q3dsurface.cpp index 15c48dbf..84e2c455 100644 --- a/src/datavisualization/engine/q3dsurface.cpp +++ b/src/datavisualization/engine/q3dsurface.cpp @@ -23,7 +23,7 @@ #include "q3dcamera.h" #include "qsurface3dseries_p.h" -QT_DATAVISUALIZATION_BEGIN_NAMESPACE +namespace QtDataVisualization { /*! * \class Q3DSurface @@ -293,4 +293,4 @@ Q3DSurface *Q3DSurfacePrivate::qptr() return static_cast<Q3DSurface *>(q_ptr); } -QT_DATAVISUALIZATION_END_NAMESPACE +} diff --git a/src/datavisualization/engine/q3dsurface.h b/src/datavisualization/engine/q3dsurface.h index a5107ef1..833e983a 100644 --- a/src/datavisualization/engine/q3dsurface.h +++ b/src/datavisualization/engine/q3dsurface.h @@ -19,12 +19,11 @@ #ifndef Q3DSURFACE_H #define Q3DSURFACE_H -#include <QtDataVisualization/qdatavisualizationenums.h> #include <QtDataVisualization/qabstract3dgraph.h> #include <QtDataVisualization/q3dscene.h> #include <QFont> -QT_DATAVISUALIZATION_BEGIN_NAMESPACE +namespace QtDataVisualization { class Q3DSurfacePrivate; class QValue3DAxis; @@ -67,6 +66,6 @@ private: Q_DISABLE_COPY(Q3DSurface) }; -QT_DATAVISUALIZATION_END_NAMESPACE +} #endif // Q3DSURFACE_H diff --git a/src/datavisualization/engine/q3dsurface_p.h b/src/datavisualization/engine/q3dsurface_p.h index 0cbb6997..d604fc51 100644 --- a/src/datavisualization/engine/q3dsurface_p.h +++ b/src/datavisualization/engine/q3dsurface_p.h @@ -30,12 +30,11 @@ #define Q3DSURFACE_P_H #include "surface3dcontroller_p.h" -#include "qdatavisualizationenums.h" #include "qabstract3dgraph_p.h" #include <QList> -QT_DATAVISUALIZATION_BEGIN_NAMESPACE +namespace QtDataVisualization { class Q3DSurface; @@ -55,6 +54,6 @@ public: Surface3DController *m_shared; }; -QT_DATAVISUALIZATION_END_NAMESPACE +} #endif // Q3DSURFACE_P_H diff --git a/src/datavisualization/engine/qabstract3dgraph.cpp b/src/datavisualization/engine/qabstract3dgraph.cpp index c7063438..2d62a4ee 100644 --- a/src/datavisualization/engine/qabstract3dgraph.cpp +++ b/src/datavisualization/engine/qabstract3dgraph.cpp @@ -29,7 +29,7 @@ #include <QPainter> -QT_DATAVISUALIZATION_BEGIN_NAMESPACE +namespace QtDataVisualization { /*! * \class QAbstract3DGraph @@ -60,6 +60,59 @@ QT_DATAVISUALIZATION_BEGIN_NAMESPACE */ /*! + \enum QAbstract3DGraph::SelectionFlag + + Item selection modes. Values of this enumeration can be combined with OR operator. + + \value SelectionNone + Selection mode disabled. + \value SelectionItem + Selection highlights a single item. + \value SelectionRow + Selection highlights a single row. + \value SelectionItemAndRow + Combination flag for highlighting both item and row with different colors. + \value SelectionColumn + Selection highlights a single column. + \value SelectionItemAndColumn + Combination flag for highlighting both item and column with different colors. + \value SelectionRowAndColumn + Combination flag for highlighting both row and column. + \value SelectionItemRowAndColumn + Combination flag for highlighting item, row, and column. + \value SelectionSlice + Setting this mode flag indicates that the graph should take care of the slice view handling + automatically. If you wish to control the slice view yourself via Q3DScene, do not set this + flag. When setting this mode flag, either \c SelectionRow or \c SelectionColumn must also + be set, but not both. Slicing is supported by Q3DBars and Q3DSurface only. + \value SelectionMultiSeries + Setting this mode means that items for all series at same position are highlighted, instead + of just the selected item. The actual selection in the other series doesn't change. + Multi-series selection is only supported for Q3DBars. +*/ + +/*! + \enum QAbstract3DGraph::ShadowQuality + + Quality of shadows. + + \value ShadowQualityNone + Shadows are disabled. + \value ShadowQualityLow + Shadows are rendered in low quality. + \value ShadowQualityMedium + Shadows are rendered in medium quality. + \value ShadowQualityHigh + Shadows are rendered in high quality. + \value ShadowQualitySoftLow + Shadows are rendered in low quality with softened edges. + \value ShadowQualitySoftMedium + Shadows are rendered in medium quality with softened edges. + \value ShadowQualitySoftHigh + Shadows are rendered in high quality with softened edges. +*/ + +/*! * \internal */ QAbstract3DGraph::QAbstract3DGraph(QAbstract3DGraphPrivate *d, const QSurfaceFormat *format, QWindow *parent) @@ -232,17 +285,17 @@ QList<Q3DTheme *> QAbstract3DGraph::themes() const /*! * \property QAbstract3DGraph::selectionMode * - * Sets selection \a mode to a combination of \c QDataVis::SelectionFlags. It is preset to - * \c QDataVis::SelectionItem by default. - * Different graph types support different selection modes. See \c QDataVis::SelectionFlags + * Sets selection \a mode to a combination of SelectionFlags. It is preset to + * \c SelectionItem by default. + * Different graph types support different selection modes. See \c SelectionFlags * documentation for details. */ -void QAbstract3DGraph::setSelectionMode(QDataVis::SelectionFlags mode) +void QAbstract3DGraph::setSelectionMode(SelectionFlags mode) { d_ptr->m_visualController->setSelectionMode(mode); } -QDataVis::SelectionFlags QAbstract3DGraph::selectionMode() const +QAbstract3DGraph::SelectionFlags QAbstract3DGraph::selectionMode() const { return d_ptr->m_visualController->selectionMode(); } @@ -250,19 +303,19 @@ QDataVis::SelectionFlags QAbstract3DGraph::selectionMode() const /*! * \property QAbstract3DGraph::shadowQuality * - * Sets shadow \a quality to one of \c QDataVis::ShadowQuality. It is preset to - * \c QDataVis::ShadowQualityMedium by default. + * Sets shadow \a quality to one of ShadowQuality. It is preset to + * \c ShadowQualityMedium by default. * - * \note If setting QDataVis::ShadowQuality of a certain level fails, a level is lowered + * \note If setting ShadowQuality of a certain level fails, a level is lowered * until it is successful and shadowQualityChanged signal is emitted for each time the change is * done. */ -void QAbstract3DGraph::setShadowQuality(QDataVis::ShadowQuality quality) +void QAbstract3DGraph::setShadowQuality(ShadowQuality quality) { d_ptr->m_visualController->setShadowQuality(quality); } -QDataVis::ShadowQuality QAbstract3DGraph::shadowQuality() const +QAbstract3DGraph::ShadowQuality QAbstract3DGraph::shadowQuality() const { return d_ptr->m_visualController->shadowQuality(); } @@ -443,4 +496,4 @@ void QAbstract3DGraphPrivate::renderNow() m_context->swapBuffers(q_ptr); } -QT_DATAVISUALIZATION_END_NAMESPACE +} diff --git a/src/datavisualization/engine/qabstract3dgraph.h b/src/datavisualization/engine/qabstract3dgraph.h index 5e39221c..9441544b 100644 --- a/src/datavisualization/engine/qabstract3dgraph.h +++ b/src/datavisualization/engine/qabstract3dgraph.h @@ -19,15 +19,13 @@ #ifndef QABSTRACT3DGRAPH_H #define QABSTRACT3DGRAPH_H -#include <QtDataVisualization/qdatavisualizationenums.h> +#include <QtDataVisualization/qdatavisualizationglobal.h> #include <QWindow> #include <QOpenGLFunctions> #include <QScreen> -class QPainter; - -QT_DATAVISUALIZATION_BEGIN_NAMESPACE +namespace QtDataVisualization { class QAbstract3DGraphPrivate; class Abstract3DController; @@ -38,14 +36,42 @@ class Q3DScene; class QT_DATAVISUALIZATION_EXPORT QAbstract3DGraph : public QWindow, protected QOpenGLFunctions { Q_OBJECT + Q_ENUMS(ShadowQuality) + Q_FLAGS(SelectionFlag SelectionFlags) Q_PROPERTY(QAbstract3DInputHandler* activeInputHandler READ activeInputHandler WRITE setActiveInputHandler NOTIFY activeInputHandlerChanged) Q_PROPERTY(Q3DTheme* activeTheme READ activeTheme WRITE setActiveTheme NOTIFY activeThemeChanged) - Q_PROPERTY(QtDataVisualization::QDataVis::SelectionFlags selectionMode READ selectionMode WRITE setSelectionMode NOTIFY selectionModeChanged) - Q_PROPERTY(QtDataVisualization::QDataVis::ShadowQuality shadowQuality READ shadowQuality WRITE setShadowQuality NOTIFY shadowQualityChanged) + Q_PROPERTY(SelectionFlags selectionMode READ selectionMode WRITE setSelectionMode NOTIFY selectionModeChanged) + Q_PROPERTY(ShadowQuality shadowQuality READ shadowQuality WRITE setShadowQuality NOTIFY shadowQualityChanged) Q_PROPERTY(Q3DScene* scene READ scene) protected: explicit QAbstract3DGraph(QAbstract3DGraphPrivate *d, const QSurfaceFormat *format, QWindow *parent = 0); + +public: + enum SelectionFlag { + SelectionNone = 0, + SelectionItem = 1, + SelectionRow = 2, + SelectionItemAndRow = SelectionItem | SelectionRow, + SelectionColumn = 4, + SelectionItemAndColumn = SelectionItem | SelectionColumn, + SelectionRowAndColumn = SelectionRow | SelectionColumn, + SelectionItemRowAndColumn = SelectionItem | SelectionRow | SelectionColumn, + SelectionSlice = 8, + SelectionMultiSeries = 16 + }; + Q_DECLARE_FLAGS(SelectionFlags, SelectionFlag) + + enum ShadowQuality { + ShadowQualityNone = 0, + ShadowQualityLow, + ShadowQualityMedium, + ShadowQualityHigh, + ShadowQualitySoftLow, + ShadowQualitySoftMedium, + ShadowQualitySoftHigh + }; + public: virtual ~QAbstract3DGraph(); @@ -61,11 +87,11 @@ public: Q3DTheme *activeTheme() const; QList<Q3DTheme *> themes() const; - void setSelectionMode(QDataVis::SelectionFlags mode); - QDataVis::SelectionFlags selectionMode() const; + void setSelectionMode(SelectionFlags mode); + SelectionFlags selectionMode() const; - void setShadowQuality(QDataVis::ShadowQuality quality); - QDataVis::ShadowQuality shadowQuality() const; + void setShadowQuality(ShadowQuality quality); + ShadowQuality shadowQuality() const; Q3DScene *scene() const; @@ -85,8 +111,8 @@ protected: signals: void activeInputHandlerChanged(QAbstract3DInputHandler *inputHandler); void activeThemeChanged(Q3DTheme *theme); - void selectionModeChanged(QDataVis::SelectionFlags mode); - void shadowQualityChanged(QDataVis::ShadowQuality quality); + void selectionModeChanged(SelectionFlags mode); + void shadowQualityChanged(ShadowQuality quality); private: QScopedPointer<QAbstract3DGraphPrivate> d_ptr; @@ -95,7 +121,8 @@ private: friend class Q3DScatter; friend class Q3DSurface; }; +Q_DECLARE_OPERATORS_FOR_FLAGS(QAbstract3DGraph::SelectionFlags) -QT_DATAVISUALIZATION_END_NAMESPACE +} #endif diff --git a/src/datavisualization/engine/qabstract3dgraph_p.h b/src/datavisualization/engine/qabstract3dgraph_p.h index e1ccab92..43f96e4a 100644 --- a/src/datavisualization/engine/qabstract3dgraph_p.h +++ b/src/datavisualization/engine/qabstract3dgraph_p.h @@ -36,7 +36,7 @@ class QOpenGLContext; class QOpenGLPaintDevice; -QT_DATAVISUALIZATION_BEGIN_NAMESPACE +namespace QtDataVisualization { class QAbstract3DGraph; class Abstract3DController; @@ -71,6 +71,6 @@ public: float m_devicePixelRatio; }; -QT_DATAVISUALIZATION_END_NAMESPACE +} #endif diff --git a/src/datavisualization/engine/scatter3dcontroller.cpp b/src/datavisualization/engine/scatter3dcontroller.cpp index 0c991839..e6e47cb5 100644 --- a/src/datavisualization/engine/scatter3dcontroller.cpp +++ b/src/datavisualization/engine/scatter3dcontroller.cpp @@ -27,7 +27,7 @@ #include <QMatrix4x4> #include <qmath.h> -QT_DATAVISUALIZATION_BEGIN_NAMESPACE +namespace QtDataVisualization { Scatter3DController::Scatter3DController(QRect boundRect, Q3DScene *scene) : Abstract3DController(boundRect, scene), @@ -214,10 +214,10 @@ void Scatter3DController::handleSeriesVisibilityChangedBySender(QObject *sender) adjustValueAxisRange(); } -void Scatter3DController::setSelectionMode(QDataVis::SelectionFlags mode) +void Scatter3DController::setSelectionMode(QAbstract3DGraph::SelectionFlags mode) { // We only support single item selection mode and no selection mode - if (mode != QDataVis::SelectionItem && mode != QDataVis::SelectionNone) { + if (mode != QAbstract3DGraph::SelectionItem && mode != QAbstract3DGraph::SelectionNone) { qWarning("Unsupported selection mode - only none and item selection modes are supported."); return; } @@ -367,4 +367,4 @@ void Scatter3DController::adjustValueAxisRange() } } -QT_DATAVISUALIZATION_END_NAMESPACE +} diff --git a/src/datavisualization/engine/scatter3dcontroller_p.h b/src/datavisualization/engine/scatter3dcontroller_p.h index 2d0c9a9a..8bc43636 100644 --- a/src/datavisualization/engine/scatter3dcontroller_p.h +++ b/src/datavisualization/engine/scatter3dcontroller_p.h @@ -34,7 +34,7 @@ //#define DISPLAY_RENDER_SPEED -QT_DATAVISUALIZATION_BEGIN_NAMESPACE +namespace QtDataVisualization { class Scatter3DRenderer; class QScatterDataProxy; @@ -69,7 +69,7 @@ public: virtual void initializeOpenGL(); // Change selection mode - void setSelectionMode(QDataVis::SelectionFlags mode); + void setSelectionMode(QAbstract3DGraph::SelectionFlags mode); void setSelectedItem(int index, QScatter3DSeries *series); static inline int invalidSelectionIndex() { return -1; } @@ -101,6 +101,6 @@ private: }; -QT_DATAVISUALIZATION_END_NAMESPACE +} #endif diff --git a/src/datavisualization/engine/scatter3drenderer.cpp b/src/datavisualization/engine/scatter3drenderer.cpp index 3eee8ff0..606f1379 100644 --- a/src/datavisualization/engine/scatter3drenderer.cpp +++ b/src/datavisualization/engine/scatter3drenderer.cpp @@ -41,7 +41,7 @@ // You should see the scene from where the light is //#define SHOW_DEPTH_TEXTURE_SCENE -QT_DATAVISUALIZATION_BEGIN_NAMESPACE +namespace QtDataVisualization { //#define USE_UNIFORM_SCALING // Scale x and z uniformly, or based on autoscaled values @@ -324,7 +324,7 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle) glEnable(GL_PROGRAM_POINT_SIZE); } - if (m_cachedShadowQuality > QDataVis::ShadowQualityNone) { + if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) { // Render scene into a depth texture for using with shadow mapping // Bind depth shader m_depthShader->bind(); @@ -455,7 +455,7 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle) ShaderHelper *selectionShader = m_selectionShader; // Skip selection mode drawing if we have no selection mode - if (m_cachedSelectionMode > QDataVis::SelectionNone + if (m_cachedSelectionMode > QAbstract3DGraph::SelectionNone && SelectOnScene == m_selectionState && seriesCount > 0) { // Draw dots to selection buffer glBindFramebuffer(GL_FRAMEBUFFER, m_selectionFrameBuffer); @@ -704,7 +704,7 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle) gradientTexture = currentSeries.baseGradientTexture(); GLfloat lightStrength = m_cachedTheme->lightStrength(); - if (m_cachedSelectionMode > QDataVis::SelectionNone && (m_selectedItemTotalIndex == dotNo)) { + if (m_cachedSelectionMode > QAbstract3DGraph::SelectionNone && (m_selectedItemTotalIndex == dotNo)) { if (useColor) dotColor = currentSeries.singleHighlightColor(); else @@ -730,7 +730,7 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle) (item.position().y() + 1.0f) / 2.0f); } #if !defined(QT_OPENGL_ES_2) - if (m_cachedShadowQuality > QDataVis::ShadowQualityNone) { + if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) { if (!drawingPoints) { // Set shadow shader bindings QMatrix4x4 depthMVPMatrix = depthProjectionViewMatrix * modelMatrix; @@ -821,7 +821,7 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle) m_cachedTheme->ambientLightStrength() * 2.0f); #if !defined(QT_OPENGL_ES_2) - if (m_cachedShadowQuality > QDataVis::ShadowQualityNone) { + if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) { // Set shadow shader bindings QMatrix4x4 depthMVPMatrix = depthProjectionViewMatrix * modelMatrix; m_backgroundShader->setUniformValue(m_backgroundShader->shadowQ(), @@ -869,7 +869,7 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle) lineShader->setUniformValue(lineShader->color(), lineColor); lineShader->setUniformValue(lineShader->ambientS(), m_cachedTheme->ambientLightStrength()); #if !defined(QT_OPENGL_ES_2) - if (m_cachedShadowQuality > QDataVis::ShadowQualityNone) { + if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) { // Set shadowed shader bindings lineShader->setUniformValue(lineShader->shadowQ(), m_shadowQualityToShader); lineShader->setUniformValue(lineShader->lightS(), @@ -943,7 +943,7 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle) lineShader->setUniformValue(lineShader->MVP(), MVPMatrix); #if !defined(QT_OPENGL_ES_2) - if (m_cachedShadowQuality > QDataVis::ShadowQualityNone) { + if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) { QMatrix4x4 depthMVPMatrix = depthProjectionViewMatrix * modelMatrix; // Set shadow shader bindings lineShader->setUniformValue(lineShader->depth(), depthMVPMatrix); @@ -995,7 +995,7 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle) lineShader->setUniformValue(lineShader->MVP(), MVPMatrix); #if !defined(QT_OPENGL_ES_2) - if (m_cachedShadowQuality > QDataVis::ShadowQualityNone) { + if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) { // Set shadow shader bindings QMatrix4x4 depthMVPMatrix = depthProjectionViewMatrix * modelMatrix; lineShader->setUniformValue(lineShader->depth(), depthMVPMatrix); @@ -1052,7 +1052,7 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle) lineShader->setUniformValue(lineShader->MVP(), MVPMatrix); #if !defined(QT_OPENGL_ES_2) - if (m_cachedShadowQuality > QDataVis::ShadowQualityNone) { + if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) { // Set shadow shader bindings QMatrix4x4 depthMVPMatrix = depthProjectionViewMatrix * modelMatrix; lineShader->setUniformValue(lineShader->depth(), depthMVPMatrix); @@ -1107,7 +1107,7 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle) lineShader->setUniformValue(lineShader->MVP(), MVPMatrix); #if !defined(QT_OPENGL_ES_2) - if (m_cachedShadowQuality > QDataVis::ShadowQualityNone) { + if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) { // Set shadow shader bindings QMatrix4x4 depthMVPMatrix = depthProjectionViewMatrix * modelMatrix; lineShader->setUniformValue(lineShader->depth(), depthMVPMatrix); @@ -1171,7 +1171,7 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle) lineShader->setUniformValue(lineShader->MVP(), MVPMatrix); #if !defined(QT_OPENGL_ES_2) - if (m_cachedShadowQuality > QDataVis::ShadowQualityNone) { + if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) { // Set shadow shader bindings QMatrix4x4 depthMVPMatrix = depthProjectionViewMatrix * modelMatrix; lineShader->setUniformValue(lineShader->depth(), depthMVPMatrix); @@ -1229,7 +1229,7 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle) lineShader->setUniformValue(lineShader->MVP(), MVPMatrix); #if !defined(QT_OPENGL_ES_2) - if (m_cachedShadowQuality > QDataVis::ShadowQualityNone) { + if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) { // Set shadow shader bindings QMatrix4x4 depthMVPMatrix = depthProjectionViewMatrix * modelMatrix; lineShader->setUniformValue(lineShader->depth(), depthMVPMatrix); @@ -1561,31 +1561,31 @@ void Scatter3DRenderer::updateSelectedItem(int index, const QScatter3DSeries *se } } -void Scatter3DRenderer::updateShadowQuality(QDataVis::ShadowQuality quality) +void Scatter3DRenderer::updateShadowQuality(QAbstract3DGraph::ShadowQuality quality) { m_cachedShadowQuality = quality; switch (quality) { - case QDataVis::ShadowQualityLow: + case QAbstract3DGraph::ShadowQualityLow: m_shadowQualityToShader = 33.3f; m_shadowQualityMultiplier = 1; break; - case QDataVis::ShadowQualityMedium: + case QAbstract3DGraph::ShadowQualityMedium: m_shadowQualityToShader = 100.0f; m_shadowQualityMultiplier = 3; break; - case QDataVis::ShadowQualityHigh: + case QAbstract3DGraph::ShadowQualityHigh: m_shadowQualityToShader = 200.0f; m_shadowQualityMultiplier = 5; break; - case QDataVis::ShadowQualitySoftLow: + case QAbstract3DGraph::ShadowQualitySoftLow: m_shadowQualityToShader = 5.0f; m_shadowQualityMultiplier = 1; break; - case QDataVis::ShadowQualitySoftMedium: + case QAbstract3DGraph::ShadowQualitySoftMedium: m_shadowQualityToShader = 10.0f; m_shadowQualityMultiplier = 3; break; - case QDataVis::ShadowQualitySoftHigh: + case QAbstract3DGraph::ShadowQualitySoftHigh: m_shadowQualityToShader = 15.0f; m_shadowQualityMultiplier = 4; break; @@ -1733,7 +1733,7 @@ void Scatter3DRenderer::updateDepthBuffer() if (m_primarySubViewport.size().isEmpty()) return; - if (m_cachedShadowQuality > QDataVis::ShadowQualityNone) { + if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) { m_depthTexture = m_textureHelper->createDepthTextureFrameBuffer(m_primarySubViewport.size(), m_depthFrameBuffer, m_shadowQualityMultiplier); @@ -1800,4 +1800,4 @@ void Scatter3DRenderer::selectionColorToSeriesAndIndex(const QVector3D &color, i series = 0; } -QT_DATAVISUALIZATION_END_NAMESPACE +} diff --git a/src/datavisualization/engine/scatter3drenderer_p.h b/src/datavisualization/engine/scatter3drenderer_p.h index 7eb75de9..fb1e2698 100644 --- a/src/datavisualization/engine/scatter3drenderer_p.h +++ b/src/datavisualization/engine/scatter3drenderer_p.h @@ -39,7 +39,7 @@ class QPoint; class QSizeF; class QOpenGLShaderProgram; -QT_DATAVISUALIZATION_BEGIN_NAMESPACE +namespace QtDataVisualization { class ShaderHelper; class ObjectHelper; @@ -110,7 +110,7 @@ protected: private: virtual void initShaders(const QString &vertexShader, const QString &fragmentShader); virtual void initGradientShaders(const QString &vertexShader, const QString &fragmentShader); - virtual void updateShadowQuality(QDataVis::ShadowQuality quality); + virtual void updateShadowQuality(QAbstract3DGraph::ShadowQuality quality); virtual void updateTextures(); virtual void fixMeshFileName(QString &fileName, QAbstract3DSeries::Mesh mesh); @@ -150,6 +150,6 @@ private: void selectionColorToSeriesAndIndex(const QVector3D &color, int &index, QScatter3DSeries *&series); }; -QT_DATAVISUALIZATION_END_NAMESPACE +} #endif diff --git a/src/datavisualization/engine/selectionpointer.cpp b/src/datavisualization/engine/selectionpointer.cpp index c4eced30..0ce9ce22 100644 --- a/src/datavisualization/engine/selectionpointer.cpp +++ b/src/datavisualization/engine/selectionpointer.cpp @@ -32,7 +32,7 @@ #include <QDebug> -QT_DATAVISUALIZATION_BEGIN_NAMESPACE +namespace QtDataVisualization { const GLfloat sliceUnits = 2.5; @@ -259,4 +259,4 @@ void SelectionPointer::loadLabelMesh() m_labelObj->load(); } -QT_DATAVISUALIZATION_END_NAMESPACE +} diff --git a/src/datavisualization/engine/selectionpointer_p.h b/src/datavisualization/engine/selectionpointer_p.h index 8faeb9ac..b1cb4b63 100644 --- a/src/datavisualization/engine/selectionpointer_p.h +++ b/src/datavisualization/engine/selectionpointer_p.h @@ -41,7 +41,7 @@ class QOpenGLShaderProgram; -QT_DATAVISUALIZATION_BEGIN_NAMESPACE +namespace QtDataVisualization { class ShaderHelper; class ObjectHelper; @@ -93,6 +93,6 @@ private: QVector3D m_highlightColor; }; -QT_DATAVISUALIZATION_END_NAMESPACE +} #endif // NOTIFICATIONLABEL_P_H diff --git a/src/datavisualization/engine/seriesrendercache.cpp b/src/datavisualization/engine/seriesrendercache.cpp index cea0f7b1..5ea9a117 100644 --- a/src/datavisualization/engine/seriesrendercache.cpp +++ b/src/datavisualization/engine/seriesrendercache.cpp @@ -22,7 +22,7 @@ #include "texturehelper_p.h" #include "utils_p.h" -QT_DATAVISUALIZATION_BEGIN_NAMESPACE +namespace QtDataVisualization { const QString smoothString(QStringLiteral("Smooth")); @@ -179,4 +179,4 @@ void SeriesRenderCache::cleanup(TextureHelper *texHelper) texHelper->deleteTexture(&m_multiHighlightGradientTexture); } -QT_DATAVISUALIZATION_END_NAMESPACE +} diff --git a/src/datavisualization/engine/seriesrendercache_p.h b/src/datavisualization/engine/seriesrendercache_p.h index 2bf7a1cc..d543da71 100644 --- a/src/datavisualization/engine/seriesrendercache_p.h +++ b/src/datavisualization/engine/seriesrendercache_p.h @@ -32,7 +32,7 @@ #include "datavisualizationglobal_p.h" #include "qabstract3dseries_p.h" -QT_DATAVISUALIZATION_BEGIN_NAMESPACE +namespace QtDataVisualization { class Abstract3DRenderer; class ObjectHelper; @@ -80,7 +80,7 @@ protected: QString m_name; }; -QT_DATAVISUALIZATION_END_NAMESPACE +} #endif diff --git a/src/datavisualization/engine/surface3dcontroller.cpp b/src/datavisualization/engine/surface3dcontroller.cpp index cf844c0f..53535b9d 100644 --- a/src/datavisualization/engine/surface3dcontroller.cpp +++ b/src/datavisualization/engine/surface3dcontroller.cpp @@ -30,7 +30,7 @@ #include <QDebug> -QT_DATAVISUALIZATION_BEGIN_NAMESPACE +namespace QtDataVisualization { Surface3DController::Surface3DController(QRect rect, Q3DScene *scene) : Abstract3DController(rect, scene), @@ -173,18 +173,20 @@ QList<QSurface3DSeries *> Surface3DController::surfaceSeriesList() return surfaceSeriesList; } -void Surface3DController::setSelectionMode(QDataVis::SelectionFlags mode) +void Surface3DController::setSelectionMode(QAbstract3DGraph::SelectionFlags mode) { // Currently surface only supports row and column modes when also slicing - if ((mode.testFlag(QDataVis::SelectionRow) || mode.testFlag(QDataVis::SelectionColumn)) - && !mode.testFlag(QDataVis::SelectionSlice)) { + if ((mode.testFlag(QAbstract3DGraph::SelectionRow) + || mode.testFlag(QAbstract3DGraph::SelectionColumn)) + && !mode.testFlag(QAbstract3DGraph::SelectionSlice)) { qWarning("Unsupported selection mode."); return; - } else if (mode.testFlag(QDataVis::SelectionSlice) - && (mode.testFlag(QDataVis::SelectionRow) == mode.testFlag(QDataVis::SelectionColumn))) { + } else if (mode.testFlag(QAbstract3DGraph::SelectionSlice) + && (mode.testFlag(QAbstract3DGraph::SelectionRow) + == mode.testFlag(QAbstract3DGraph::SelectionColumn))) { qWarning("Must specify one of either row or column selection mode in conjunction with slicing mode."); } else { - QDataVis::SelectionFlags oldMode = selectionMode(); + QAbstract3DGraph::SelectionFlags oldMode = selectionMode(); Abstract3DController::setSelectionMode(mode); @@ -195,8 +197,8 @@ void Surface3DController::setSelectionMode(QDataVis::SelectionFlags mode) // Special case: Always deactivate slicing when changing away from slice // automanagement, as this can't be handled in setSelectedBar. - if (!mode.testFlag(QDataVis::SelectionSlice) - && oldMode.testFlag(QDataVis::SelectionSlice)) { + if (!mode.testFlag(QAbstract3DGraph::SelectionSlice) + && oldMode.testFlag(QAbstract3DGraph::SelectionSlice)) { scene()->setSlicingActive(false); } } @@ -227,7 +229,7 @@ void Surface3DController::setSelectedPoint(const QPoint &position, QSurface3DSer pos = invalidSelectionPosition(); } - if (selectionMode().testFlag(QDataVis::SelectionSlice)) { + if (selectionMode().testFlag(QAbstract3DGraph::SelectionSlice)) { if (pos == invalidSelectionPosition() || !series->isVisible()) { scene()->setSlicingActive(false); } else { @@ -509,4 +511,4 @@ void Surface3DController::adjustValueAxisRange() } } -QT_DATAVISUALIZATION_END_NAMESPACE +} diff --git a/src/datavisualization/engine/surface3dcontroller_p.h b/src/datavisualization/engine/surface3dcontroller_p.h index 915a3122..dcd55982 100644 --- a/src/datavisualization/engine/surface3dcontroller_p.h +++ b/src/datavisualization/engine/surface3dcontroller_p.h @@ -33,7 +33,7 @@ #include "datavisualizationglobal_p.h" -QT_DATAVISUALIZATION_BEGIN_NAMESPACE +namespace QtDataVisualization { class Surface3DRenderer; class QSurface3DSeries; @@ -76,10 +76,11 @@ public: virtual void initializeOpenGL(); virtual void synchDataToRenderer(); - void setSelectionMode(QDataVis::SelectionFlags mode); + void setSelectionMode(QAbstract3DGraph::SelectionFlags mode); void setSelectedPoint(const QPoint &position, QSurface3DSeries *series); - virtual void handleAxisAutoAdjustRangeChangedInOrientation(QAbstract3DAxis::AxisOrientation orientation, bool autoAdjust); + virtual void handleAxisAutoAdjustRangeChangedInOrientation( + QAbstract3DAxis::AxisOrientation orientation, bool autoAdjust); virtual void handleAxisRangeChangedBySender(QObject *sender); virtual void handleSeriesVisibilityChangedBySender(QObject *sender); @@ -109,6 +110,6 @@ private: Q_DISABLE_COPY(Surface3DController) }; -QT_DATAVISUALIZATION_END_NAMESPACE +} #endif // SURFACE3DCONTROLLER_P_H diff --git a/src/datavisualization/engine/surface3drenderer.cpp b/src/datavisualization/engine/surface3drenderer.cpp index aac74d0f..5f54ed79 100644 --- a/src/datavisualization/engine/surface3drenderer.cpp +++ b/src/datavisualization/engine/surface3drenderer.cpp @@ -38,7 +38,7 @@ static const int ID_TO_RGBA_MASK = 0xff; -QT_DATAVISUALIZATION_BEGIN_NAMESPACE +namespace QtDataVisualization { //#define SHOW_DEPTH_TEXTURE_SCENE @@ -399,7 +399,7 @@ void Surface3DRenderer::updateSliceDataModel(const QPoint &point) float adjust = (0.025f * m_heightNormalizer) / 2.0f; float stepDown = 2.0f * adjust; - if (m_cachedSelectionMode.testFlag(QDataVis::SelectionRow)) { + if (m_cachedSelectionMode.testFlag(QAbstract3DGraph::SelectionRow)) { QSurfaceDataRow *src = m_dataArray.at(row); sliceRow = new QSurfaceDataRow(src->size()); for (int i = 0; i < sliceRow->size(); i++) @@ -539,7 +539,7 @@ void Surface3DRenderer::updateScene(Q3DScene *scene) Abstract3DRenderer::updateScene(scene); if (m_selectionPointer && m_selectionActive - && m_cachedSelectionMode.testFlag(QDataVis::SelectionItem)) { + && m_cachedSelectionMode.testFlag(QAbstract3DGraph::SelectionItem)) { m_selectionDirty = true; // Ball may need repositioning if scene changes } @@ -557,7 +557,7 @@ void Surface3DRenderer::render(GLuint defaultFboHandle) // Render selection ball if (m_selectionPointer && m_selectionActive - && m_cachedSelectionMode.testFlag(QDataVis::SelectionItem)) { + && m_cachedSelectionMode.testFlag(QAbstract3DGraph::SelectionItem)) { m_selectionPointer->render(defaultFboHandle); } } @@ -588,7 +588,7 @@ void Surface3DRenderer::drawSlicedScene() QMatrix4x4 projectionViewMatrix = projectionMatrix * viewMatrix; - bool rowMode = m_cachedSelectionMode.testFlag(QDataVis::SelectionRow); + bool rowMode = m_cachedSelectionMode.testFlag(QAbstract3DGraph::SelectionRow); GLfloat scaleX = 0.0f; GLfloat scaleXBackground = 0.0f; @@ -812,7 +812,7 @@ void Surface3DRenderer::drawSlicedScene() axisLabelItem = m_axisCacheZ.labelItems().at(labelNbr); m_drawer->drawLabel(m_dummyRenderItem, *axisLabelItem, viewMatrix, projectionMatrix, - positionComp, rotation, 0, QDataVis::SelectionRow, + positionComp, rotation, 0, QAbstract3DGraph::SelectionRow, m_labelShader, m_labelObj, m_cachedScene->activeCamera(), false, false, Drawer::LabelBelow, Qt::AlignBottom, true); } @@ -880,7 +880,7 @@ void Surface3DRenderer::drawScene(GLuint defaultFboHandle) // Draw depth buffer #if !defined(QT_OPENGL_ES_2) GLfloat adjustedLightStrength = m_cachedTheme->lightStrength() / 10.0f; - if (m_cachedShadowQuality > QDataVis::ShadowQualityNone && m_surfaceObj && m_cachedSurfaceVisible) { + if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone && m_surfaceObj && m_cachedSurfaceVisible) { // Render scene into a depth texture for using with shadow mapping // Enable drawing to depth framebuffer glBindFramebuffer(GL_FRAMEBUFFER, m_depthFrameBuffer); @@ -994,7 +994,7 @@ void Surface3DRenderer::drawScene(GLuint defaultFboHandle) // Draw selection buffer if (!m_cachedIsSlicingActivated && m_surfaceObj && m_selectionState == SelectOnScene - && m_cachedSelectionMode > QDataVis::SelectionNone + && m_cachedSelectionMode > QAbstract3DGraph::SelectionNone && (m_cachedSurfaceVisible || m_cachedSurfaceGridOn) && m_visibleSeriesList.size() > 0) { m_selectionShader->bind(); @@ -1091,7 +1091,7 @@ void Surface3DRenderer::drawScene(GLuint defaultFboHandle) gradientTexture = m_visibleSeriesList.at(0).baseGradientTexture(); #if !defined(QT_OPENGL_ES_2) - if (m_cachedShadowQuality > QDataVis::ShadowQualityNone) { + if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) { // Set shadow shader bindings QMatrix4x4 depthMVPMatrix = depthProjectionViewMatrix * modelMatrix; m_surfaceShader->setUniformValue(m_surfaceShader->shadowQ(), m_shadowQualityToShader); @@ -1168,7 +1168,7 @@ void Surface3DRenderer::drawScene(GLuint defaultFboHandle) m_cachedTheme->ambientLightStrength() * 2.0f); #if !defined(QT_OPENGL_ES_2) - if (m_cachedShadowQuality > QDataVis::ShadowQualityNone) { + if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) { // Set shadow shader bindings QMatrix4x4 depthMVPMatrix = depthProjectionViewMatrix * modelMatrix; m_backgroundShader->setUniformValue(m_backgroundShader->shadowQ(), @@ -1209,7 +1209,7 @@ void Surface3DRenderer::drawScene(GLuint defaultFboHandle) lineShader->setUniformValue(lineShader->color(), lineColor); lineShader->setUniformValue(lineShader->ambientS(), m_cachedTheme->ambientLightStrength()); #if !defined(QT_OPENGL_ES_2) - if (m_cachedShadowQuality > QDataVis::ShadowQualityNone) { + if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) { // Set shadowed shader bindings lineShader->setUniformValue(lineShader->shadowQ(), m_shadowQualityToShader); lineShader->setUniformValue(lineShader->lightS(), @@ -1267,7 +1267,7 @@ void Surface3DRenderer::drawScene(GLuint defaultFboHandle) lineShader->setUniformValue(lineShader->MVP(), MVPMatrix); #if !defined(QT_OPENGL_ES_2) - if (m_cachedShadowQuality > QDataVis::ShadowQualityNone) { + if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) { // Set shadow shader bindings QMatrix4x4 depthMVPMatrix = depthProjectionViewMatrix * modelMatrix; lineShader->setUniformValue(lineShader->depth(), depthMVPMatrix); @@ -1311,7 +1311,7 @@ void Surface3DRenderer::drawScene(GLuint defaultFboHandle) lineShader->setUniformValue(lineShader->MVP(), MVPMatrix); #if !defined(QT_OPENGL_ES_2) - if (m_cachedShadowQuality > QDataVis::ShadowQualityNone) { + if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) { // Set shadow shader bindings QMatrix4x4 depthMVPMatrix = depthProjectionViewMatrix * modelMatrix; lineShader->setUniformValue(lineShader->depth(), depthMVPMatrix); @@ -1356,7 +1356,7 @@ void Surface3DRenderer::drawScene(GLuint defaultFboHandle) lineShader->setUniformValue(lineShader->MVP(), MVPMatrix); #if !defined(QT_OPENGL_ES_2) - if (m_cachedShadowQuality > QDataVis::ShadowQualityNone) { + if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) { // Set shadow shader bindings QMatrix4x4 depthMVPMatrix = depthProjectionViewMatrix * modelMatrix; lineShader->setUniformValue(lineShader->depth(), depthMVPMatrix); @@ -1402,7 +1402,7 @@ void Surface3DRenderer::drawScene(GLuint defaultFboHandle) lineShader->setUniformValue(lineShader->MVP(), MVPMatrix); #if !defined(QT_OPENGL_ES_2) - if (m_cachedShadowQuality > QDataVis::ShadowQualityNone) { + if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) { // Set shadow shader bindings QMatrix4x4 depthMVPMatrix = depthProjectionViewMatrix * modelMatrix; lineShader->setUniformValue(lineShader->depth(), depthMVPMatrix); @@ -1454,7 +1454,7 @@ void Surface3DRenderer::drawScene(GLuint defaultFboHandle) lineShader->setUniformValue(lineShader->MVP(), MVPMatrix); #if !defined(QT_OPENGL_ES_2) - if (m_cachedShadowQuality > QDataVis::ShadowQualityNone) { + if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) { // Set shadow shader bindings QMatrix4x4 depthMVPMatrix = depthProjectionViewMatrix * modelMatrix; lineShader->setUniformValue(lineShader->depth(), depthMVPMatrix); @@ -1499,7 +1499,7 @@ void Surface3DRenderer::drawScene(GLuint defaultFboHandle) lineShader->setUniformValue(lineShader->MVP(), MVPMatrix); #if !defined(QT_OPENGL_ES_2) - if (m_cachedShadowQuality > QDataVis::ShadowQualityNone) { + if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) { // Set shadow shader bindings QMatrix4x4 depthMVPMatrix = depthProjectionViewMatrix * modelMatrix; lineShader->setUniformValue(lineShader->depth(), depthMVPMatrix); @@ -1703,14 +1703,14 @@ void Surface3DRenderer::drawScene(GLuint defaultFboHandle) } } - if (m_cachedSelectionMode == QDataVis::SelectionNone + if (m_cachedSelectionMode == QAbstract3DGraph::SelectionNone || visiblePoint == Surface3DController::invalidSelectionPosition()) { m_selectionActive = false; } else { // TODO: Need separate selection ball for slice and main surface view QTRD-2515 if (m_cachedIsSlicingActivated) updateSliceDataModel(visiblePoint); - if (m_cachedSelectionMode.testFlag(QDataVis::SelectionItem)) + if (m_cachedSelectionMode.testFlag(QAbstract3DGraph::SelectionItem)) surfacePointSelected(visiblePoint); m_selectionActive = true; } @@ -1909,13 +1909,13 @@ void Surface3DRenderer::surfacePointSelected(const QPoint &point) QVector3D pos; if (m_cachedIsSlicingActivated) { - if (m_cachedSelectionMode.testFlag(QDataVis::SelectionRow)) { + if (m_cachedSelectionMode.testFlag(QAbstract3DGraph::SelectionRow)) { pos = m_sliceSurfaceObj->vertexAt(column, 0); pos *= QVector3D(m_surfaceScaleX, 1.0f, 0.0f); pos += QVector3D(m_surfaceOffsetX, 0.0f, 0.0f); m_selectionPointer->updateBoundingRect(m_secondarySubViewport); m_selectionPointer->updateSliceData(true, m_autoScaleAdjustment); - } else if (m_cachedSelectionMode.testFlag(QDataVis::SelectionColumn)) { + } else if (m_cachedSelectionMode.testFlag(QAbstract3DGraph::SelectionColumn)) { pos = m_sliceSurfaceObj->vertexAt(row, 0); pos *= QVector3D(m_surfaceScaleZ, 1.0f, 0.0f); pos += QVector3D(-m_surfaceOffsetZ, 0.0f, 0.0f); @@ -1994,32 +1994,32 @@ QString Surface3DRenderer::createSelectionLabel(float value, int column, int row return labelText; } -void Surface3DRenderer::updateShadowQuality(QDataVis::ShadowQuality quality) +void Surface3DRenderer::updateShadowQuality(QAbstract3DGraph::ShadowQuality quality) { m_cachedShadowQuality = quality; switch (quality) { - case QDataVis::ShadowQualityLow: + case QAbstract3DGraph::ShadowQualityLow: m_shadowQualityToShader = 33.3f; m_shadowQualityMultiplier = 1; break; - case QDataVis::ShadowQualityMedium: + case QAbstract3DGraph::ShadowQualityMedium: m_shadowQualityToShader = 100.0f; m_shadowQualityMultiplier = 3; break; - case QDataVis::ShadowQualityHigh: + case QAbstract3DGraph::ShadowQualityHigh: m_shadowQualityToShader = 200.0f; m_shadowQualityMultiplier = 5; break; - case QDataVis::ShadowQualitySoftLow: + case QAbstract3DGraph::ShadowQualitySoftLow: m_shadowQualityToShader = 5.0f; m_shadowQualityMultiplier = 1; break; - case QDataVis::ShadowQualitySoftMedium: + case QAbstract3DGraph::ShadowQualitySoftMedium: m_shadowQualityToShader = 10.0f; m_shadowQualityMultiplier = 3; break; - case QDataVis::ShadowQualitySoftHigh: + case QAbstract3DGraph::ShadowQualitySoftHigh: m_shadowQualityToShader = 15.0f; m_shadowQualityMultiplier = 4; break; @@ -2076,7 +2076,7 @@ void Surface3DRenderer::initShaders(const QString &vertexShader, const QString & delete m_surfaceShader; #if !defined(QT_OPENGL_ES_2) if (!m_cachedFlatShading) { - if (m_cachedShadowQuality > QDataVis::ShadowQualityNone) { + if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) { m_surfaceShader = new ShaderHelper(this, QStringLiteral(":/shaders/vertexShadow"), QStringLiteral(":/shaders/fragmentSurfaceShadowNoTex")); } else { @@ -2084,7 +2084,7 @@ void Surface3DRenderer::initShaders(const QString &vertexShader, const QString & QStringLiteral(":/shaders/fragmentSurface")); } } else { - if (m_cachedShadowQuality > QDataVis::ShadowQualityNone) { + if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) { m_surfaceShader = new ShaderHelper(this, QStringLiteral(":/shaders/vertexSurfaceShadowFlat"), QStringLiteral(":/shaders/fragmentSurfaceShadowFlat")); } else { @@ -2162,7 +2162,7 @@ void Surface3DRenderer::updateDepthBuffer() if (m_primarySubViewport.size().isEmpty()) return; - if (m_cachedShadowQuality > QDataVis::ShadowQualityNone) { + if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) { m_depthTexture = m_textureHelper->createDepthTextureFrameBuffer(m_primarySubViewport.size(), m_depthFrameBuffer, m_shadowQualityMultiplier); @@ -2188,4 +2188,4 @@ void Surface3DRenderer::generateUniformGradient(const QVector3D newColor) } } -QT_DATAVISUALIZATION_END_NAMESPACE +} diff --git a/src/datavisualization/engine/surface3drenderer_p.h b/src/datavisualization/engine/surface3drenderer_p.h index 71e02db5..10c2c723 100644 --- a/src/datavisualization/engine/surface3drenderer_p.h +++ b/src/datavisualization/engine/surface3drenderer_p.h @@ -43,7 +43,7 @@ class QOpenGLShaderProgram; -QT_DATAVISUALIZATION_BEGIN_NAMESPACE +namespace QtDataVisualization { class ShaderHelper; class ObjectHelper; @@ -152,7 +152,7 @@ signals: private: void updateSliceDataModel(const QPoint &point); - void updateShadowQuality(QDataVis::ShadowQuality quality); + void updateShadowQuality(QAbstract3DGraph::ShadowQuality quality); void updateTextures(); void initShaders(const QString &vertexShader, const QString &fragmentShader); QRect calculateSampleRect(const QSurfaceDataArray &array); @@ -184,6 +184,6 @@ private: Q_DISABLE_COPY(Surface3DRenderer) }; -QT_DATAVISUALIZATION_END_NAMESPACE +} #endif // SURFACE3DRENDERER_P_H |