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authorMiikka Heikkinen <miikka.heikkinen@digia.com>2014-01-27 13:10:44 +0200
committerMiikka Heikkinen <miikka.heikkinen@digia.com>2014-01-27 13:13:58 +0200
commitb368e57e59351736f9ad06834a743a7c1b49d368 (patch)
tree3b7d42569905d8cde0ca7571cd664428354a50dd /src/datavisualization/global/datavisualizationglobal_p.h
parenteb3d0514ca886db33776522ea00f27b69bc86ad1 (diff)
parent05d06fbc61f07e400b519a9b020c2473398627c1 (diff)
Merge branch 'develop'v1.0.0-beta1
Diffstat (limited to 'src/datavisualization/global/datavisualizationglobal_p.h')
-rw-r--r--src/datavisualization/global/datavisualizationglobal_p.h17
1 files changed, 8 insertions, 9 deletions
diff --git a/src/datavisualization/global/datavisualizationglobal_p.h b/src/datavisualization/global/datavisualizationglobal_p.h
index 86b454c9..83af408a 100644
--- a/src/datavisualization/global/datavisualizationglobal_p.h
+++ b/src/datavisualization/global/datavisualizationglobal_p.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2013 Digia Plc
+** Copyright (C) 2014 Digia Plc
** All rights reserved.
** For any questions to Digia, please use contact form at http://qt.digia.com
**
@@ -30,12 +30,11 @@
#define DATAVISUALIZATIONGLOBAL_P_H
#include "qdatavisualizationglobal.h"
-#include "qdatavisualizationenums.h"
#include <QOpenGLFunctions>
#include <QVector3D>
#include <QDebug>
-QT_DATAVISUALIZATION_BEGIN_NAMESPACE
+QT_BEGIN_NAMESPACE_DATAVISUALIZATION
// Constants used in several files
// Distance from camera to origin
@@ -46,10 +45,10 @@ static const GLfloat defaultRatio = 1.0f / 1.6f; // default aspect ratio 16:10
static const float gridLineOffset = 0.0001f; // Offset for lifting grid lines off background
// Default light position. To have shadows working correctly, light should be as far as camera, or a bit further
// y position is added to the minimum height (or can be thought to be that much above or below the camera)
-static const QVector3D defaultLightPos(0.0f, 0.5f, 0.0f);
-static const QVector3D zeroVector(0.0f, 0.0f, 0.0f);
-static const QVector3D upVector(0.0f, 1.0f, 0.0f);
-static const QVector3D cameraDistanceVector(0.0f, 0.0f, cameraDistance);
+static const QVector3D defaultLightPos = QVector3D(0.0f, 0.5f, 0.0f);
+static const QVector3D zeroVector = QVector3D(0.0f, 0.0f, 0.0f);
+static const QVector3D upVector = QVector3D(0.0f, 1.0f, 0.0f);
+static const QVector3D cameraDistanceVector = QVector3D(0.0f, 0.0f, cameraDistance);
// Skip color == selection texture's background color
static const QVector3D selectionSkipColor = QVector3D(255.0f, 255.0f, 255.0f);
@@ -57,6 +56,6 @@ static const QVector3D invalidColorVector = QVector3D(-1.0f, -1.0f, -1.0f);
static const GLfloat gradientTextureHeight = 1024.0f;
static const GLfloat gradientTextureWidth = 2.0f;
-QT_DATAVISUALIZATION_END_NAMESPACE
+QT_END_NAMESPACE_DATAVISUALIZATION
-#endif // DATAVISUALIZATIONGLOBAL_P_H
+#endif