diff options
author | Tomi Korpipää <tomi.korpipaa@digia.com> | 2014-01-16 09:29:38 +0200 |
---|---|---|
committer | Tomi Korpipää <tomi.korpipaa@digia.com> | 2014-01-16 09:40:39 +0200 |
commit | 3e7dc5bd1769e4578733f7ce0f4eba72346b6d98 (patch) | |
tree | eb768f3128237608b1a1c385877fc84d7d32dcd6 /src/datavisualization/global/datavisualizationglobal_p.h | |
parent | de93a42512e58c598427178373f0e3e59b04dec7 (diff) |
Docs updated after namespace macro removal
- some links do not work
Task-number: QTRD-2594
Change-Id: I255a4c12fe09e1a708c068a68073c1c99d6382b6
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Diffstat (limited to 'src/datavisualization/global/datavisualizationglobal_p.h')
-rw-r--r-- | src/datavisualization/global/datavisualizationglobal_p.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/datavisualization/global/datavisualizationglobal_p.h b/src/datavisualization/global/datavisualizationglobal_p.h index 6ceb9658..c061c05c 100644 --- a/src/datavisualization/global/datavisualizationglobal_p.h +++ b/src/datavisualization/global/datavisualizationglobal_p.h @@ -45,10 +45,10 @@ static const GLfloat defaultRatio = 1.0f / 1.6f; // default aspect ratio 16:10 static const float gridLineOffset = 0.0001f; // Offset for lifting grid lines off background // Default light position. To have shadows working correctly, light should be as far as camera, or a bit further // y position is added to the minimum height (or can be thought to be that much above or below the camera) -static const QVector3D defaultLightPos(0.0f, 0.5f, 0.0f); -static const QVector3D zeroVector(0.0f, 0.0f, 0.0f); -static const QVector3D upVector(0.0f, 1.0f, 0.0f); -static const QVector3D cameraDistanceVector(0.0f, 0.0f, cameraDistance); +static const QVector3D defaultLightPos = QVector3D(0.0f, 0.5f, 0.0f); +static const QVector3D zeroVector = QVector3D(0.0f, 0.0f, 0.0f); +static const QVector3D upVector = QVector3D(0.0f, 1.0f, 0.0f); +static const QVector3D cameraDistanceVector = QVector3D(0.0f, 0.0f, cameraDistance); // Skip color == selection texture's background color static const QVector3D selectionSkipColor = QVector3D(255.0f, 255.0f, 255.0f); |