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authorTomi Korpipää <tomi.korpipaa@digia.com>2013-10-21 08:42:58 +0300
committerTomi Korpipää <tomi.korpipaa@digia.com>2013-10-21 09:08:22 +0300
commit298e5e4ab12d8542c42bf4ed9118ab3f579d8456 (patch)
treed3e6a1ed3e2239c51e9233a7c73846cfd696c790 /src/datavisualization/global
parentd55ac244c5f627a0767732f56a180e832f18814c (diff)
Removed zComp
Task-number: QTRD-2488 Change-Id: I7d7b067a1d82a44aa349f553f0aff7c173969ea9 Change-Id: I7d7b067a1d82a44aa349f553f0aff7c173969ea9 Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Diffstat (limited to 'src/datavisualization/global')
-rw-r--r--src/datavisualization/global/datavisualizationglobal_p.h4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/datavisualization/global/datavisualizationglobal_p.h b/src/datavisualization/global/datavisualizationglobal_p.h
index 4da1023c..6d0ee916 100644
--- a/src/datavisualization/global/datavisualizationglobal_p.h
+++ b/src/datavisualization/global/datavisualizationglobal_p.h
@@ -38,15 +38,13 @@
QT_DATAVISUALIZATION_BEGIN_NAMESPACE
// Constants used in several files
-// Compensation for z position; move all objects to positive z, as shader can't handle negative values correctly
-const GLfloat zComp = 10.0f;
// Distance from camera to origin
const GLfloat cameraDistance = 6.0f;
// Size of font to be used in label texture rendering. Doesn't affect the actual font size.
const int textureFontSize = 50;
// Default light position. To have shadows working correctly, light should be as far as camera, or a bit further
// y position is added to the minimum height (or can be thought to be that much above or below the camera)
-const QVector3D defaultLightPos = QVector3D(0.0f, 0.5f, zComp);
+const QVector3D defaultLightPos = QVector3D(0.0f, 0.5f, 0.0f);
const GLfloat defaultRatio = 1.0f / 1.6f; // default aspect ratio 16:10
QT_DATAVISUALIZATION_END_NAMESPACE