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authorTomi Korpipää <tomi.korpipaa@digia.com>2013-10-02 13:14:16 +0300
committerTomi Korpipää <tomi.korpipaa@digia.com>2013-10-02 13:14:35 +0300
commit50da1dc9f6cc6a276c603508868dd7f9d4c7913d (patch)
treeba5b78cc2187709f33ccc6da9d7581c7f63729f6 /src/datavisualization/input/q3dinputhandler.cpp
parent0b1c5c06a188a9dc22820e289b3ef9d6589a0df9 (diff)
Refactored MeshStyle and InputState
Task-number: QTRD-2362 Change-Id: I52ad876b9658a4a9f9a79a6358e68323075bd6c9 Change-Id: I52ad876b9658a4a9f9a79a6358e68323075bd6c9 Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'src/datavisualization/input/q3dinputhandler.cpp')
-rw-r--r--src/datavisualization/input/q3dinputhandler.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/datavisualization/input/q3dinputhandler.cpp b/src/datavisualization/input/q3dinputhandler.cpp
index bbbde7d8..f6e73a7d 100644
--- a/src/datavisualization/input/q3dinputhandler.cpp
+++ b/src/datavisualization/input/q3dinputhandler.cpp
@@ -88,14 +88,14 @@ void Q3DInputHandler::mousePressEvent(QMouseEvent *event, const QPoint &mousePos
if (Qt::LeftButton == event->button()) {
if (scene()->isSlicingActive()) {
if (scene()->isPointInPrimarySubView(mousePos)) {
- setInputState(QDataVis::InputOnOverview);
+ setInputState(QDataVis::InputStateOnOverview);
} else if (scene()->isPointInSecondarySubView(mousePos)) {
- setInputState(QDataVis::InputOnSlice);
+ setInputState(QDataVis::InputStateOnSlice);
} else {
- setInputState(QDataVis::InputNone);
+ setInputState(QDataVis::InputStateNone);
}
} else {
- setInputState(QDataVis::InputOnScene);
+ setInputState(QDataVis::InputStateOnScene);
// update mouse positions to prevent jumping when releasing or repressing a button
setInputPosition(mousePos);
}
@@ -105,7 +105,7 @@ void Q3DInputHandler::mousePressEvent(QMouseEvent *event, const QPoint &mousePos
} else if (Qt::RightButton == event->button()) {
// disable rotating when in slice view
if (!scene()->isSlicingActive())
- setInputState(QDataVis::InputRotating);
+ setInputState(QDataVis::InputStateRotating);
// update mouse positions to prevent jumping when releasing or repressing a button
setInputPosition(mousePos);
}
@@ -122,11 +122,11 @@ void Q3DInputHandler::mouseReleaseEvent(QMouseEvent *event, const QPoint &mouseP
#if defined (Q_OS_ANDROID)
Q_UNUSED(mousePos);
#else
- if (QDataVis::InputRotating == inputState()) {
+ if (QDataVis::InputStateRotating == inputState()) {
// update mouse positions to prevent jumping when releasing or repressing a button
setInputPosition(mousePos);
}
- setInputState(QDataVis::InputNone);
+ setInputState(QDataVis::InputStateNone);
#endif
}
@@ -140,7 +140,7 @@ void Q3DInputHandler::mouseMoveEvent(QMouseEvent *event, const QPoint &mousePos)
#if defined (Q_OS_ANDROID)
Q_UNUSED(mousePos);
#else
- if (QDataVis::InputRotating == inputState()) {
+ if (QDataVis::InputStateRotating == inputState()) {
// Calculate mouse movement since last frame
QPointF rotations = scene()->activeCamera()->rotations();
float xRotation = rotations.x();