diff options
author | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2014-08-18 14:05:47 +0300 |
---|---|---|
committer | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2014-08-19 08:12:06 +0300 |
commit | cf95478ea842cd42a8888b0b74de3d0d0d0233ea (patch) | |
tree | 689e38c48cf39ab3907ef46015f8bf26c4040d16 /src/datavisualization/utils/shaderhelper.cpp | |
parent | 169a4d638c6c1b6634ffcfd19c4fe3cb94cf27d5 (diff) |
Make volume shading sample once per texture layer.
Change-Id: Ia3a13e2cb8d7dcf744a55dcb827f5cb436a043c4
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'src/datavisualization/utils/shaderhelper.cpp')
-rw-r--r-- | src/datavisualization/utils/shaderhelper.cpp | 32 |
1 files changed, 24 insertions, 8 deletions
diff --git a/src/datavisualization/utils/shaderhelper.cpp b/src/datavisualization/utils/shaderhelper.cpp index 3c3d93ac..3361638a 100644 --- a/src/datavisualization/utils/shaderhelper.cpp +++ b/src/datavisualization/utils/shaderhelper.cpp @@ -93,10 +93,12 @@ void ShaderHelper::initialize() m_gradientMinUniform = m_program->uniformLocation("gradMin"); m_gradientHeightUniform = m_program->uniformLocation("gradHeight"); m_lightColorUniform = m_program->uniformLocation("lightColor"); - m_volumeSliceIndices = m_program->uniformLocation("volumeSliceIndices"); - m_colorIndex = m_program->uniformLocation("colorIndex"); - m_cameraPositionRelativeToModel = m_program->uniformLocation("cameraPositionRelativeToModel"); - m_color8Bit = m_program->uniformLocation("color8Bit"); + m_volumeSliceIndicesUniform = m_program->uniformLocation("volumeSliceIndices"); + m_colorIndexUniform = m_program->uniformLocation("colorIndex"); + m_cameraPositionRelativeToModelUniform = m_program->uniformLocation("cameraPositionRelativeToModel"); + m_color8BitUniform = m_program->uniformLocation("color8Bit"); + m_textureDimensionsUniform = m_program->uniformLocation("textureDimensions"); + m_sampleCountUniform = m_program->uniformLocation("sampleCount"); m_initialized = true; } @@ -268,28 +270,42 @@ GLuint ShaderHelper::volumeSliceIndices() { if (!m_initialized) qFatal("Shader not initialized"); - return m_volumeSliceIndices; + return m_volumeSliceIndicesUniform; } GLuint ShaderHelper::colorIndex() { if (!m_initialized) qFatal("Shader not initialized"); - return m_colorIndex; + return m_colorIndexUniform; } GLuint ShaderHelper::cameraPositionRelativeToModel() { if (!m_initialized) qFatal("Shader not initialized"); - return m_cameraPositionRelativeToModel; + return m_cameraPositionRelativeToModelUniform; } GLuint ShaderHelper::color8Bit() { if (!m_initialized) qFatal("Shader not initialized"); - return m_color8Bit; + return m_color8BitUniform; +} + +GLuint ShaderHelper::textureDimensions() +{ + if (!m_initialized) + qFatal("Shader not initialized"); + return m_textureDimensionsUniform; +} + +GLuint ShaderHelper::sampleCount() +{ + if (!m_initialized) + qFatal("Shader not initialized"); + return m_sampleCountUniform; } GLuint ShaderHelper::posAtt() |