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author | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2014-08-13 15:09:36 +0300 |
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committer | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2014-08-18 09:11:30 +0300 |
commit | 169a4d638c6c1b6634ffcfd19c4fe3cb94cf27d5 (patch) | |
tree | 454810f2e9cc418bae9f1c6716c51c3fae38a968 /src/datavisualization/utils/shaderhelper.cpp | |
parent | be7bdaa8930caf15fcc58a480d223e0c2b8af6ed (diff) |
Implement volume rendering support
New subclass of QCustom3DItem, QCustom3DVolume is provided.
The documentation for the example will be done in a separate commit.
Change-Id: Idb3fdb0654c6bec7606ca012b75852a5a8412397
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'src/datavisualization/utils/shaderhelper.cpp')
-rw-r--r-- | src/datavisualization/utils/shaderhelper.cpp | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/src/datavisualization/utils/shaderhelper.cpp b/src/datavisualization/utils/shaderhelper.cpp index 7fb237c6..3c3d93ac 100644 --- a/src/datavisualization/utils/shaderhelper.cpp +++ b/src/datavisualization/utils/shaderhelper.cpp @@ -93,6 +93,10 @@ void ShaderHelper::initialize() m_gradientMinUniform = m_program->uniformLocation("gradMin"); m_gradientHeightUniform = m_program->uniformLocation("gradHeight"); m_lightColorUniform = m_program->uniformLocation("lightColor"); + m_volumeSliceIndices = m_program->uniformLocation("volumeSliceIndices"); + m_colorIndex = m_program->uniformLocation("colorIndex"); + m_cameraPositionRelativeToModel = m_program->uniformLocation("cameraPositionRelativeToModel"); + m_color8Bit = m_program->uniformLocation("color8Bit"); m_initialized = true; } @@ -150,6 +154,11 @@ void ShaderHelper::setUniformValue(GLuint uniform, GLint value) m_program->setUniformValue(uniform, value); } +void ShaderHelper::setUniformValueArray(GLuint uniform, const QVector4D *values, int count) +{ + m_program->setUniformValueArray(uniform, values, count); +} + GLuint ShaderHelper::MVP() { if (!m_initialized) @@ -255,6 +264,34 @@ GLuint ShaderHelper::lightColor() return m_lightColorUniform; } +GLuint ShaderHelper::volumeSliceIndices() +{ + if (!m_initialized) + qFatal("Shader not initialized"); + return m_volumeSliceIndices; +} + +GLuint ShaderHelper::colorIndex() +{ + if (!m_initialized) + qFatal("Shader not initialized"); + return m_colorIndex; +} + +GLuint ShaderHelper::cameraPositionRelativeToModel() +{ + if (!m_initialized) + qFatal("Shader not initialized"); + return m_cameraPositionRelativeToModel; +} + +GLuint ShaderHelper::color8Bit() +{ + if (!m_initialized) + qFatal("Shader not initialized"); + return m_color8Bit; +} + GLuint ShaderHelper::posAtt() { if (!m_initialized) |