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author | Tomi Korpipää <tomi.korpipaa@digia.com> | 2013-10-21 13:19:29 +0300 |
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committer | Tomi Korpipää <tomi.korpipaa@digia.com> | 2013-10-21 13:22:18 +0300 |
commit | 1344723a7fee31853d27acdf25387df6d25eacba (patch) | |
tree | f0e2ae4709945de62e40407d0587489f6f7ec95d /src/datavisualization/utils/texturehelper.cpp | |
parent | ef46a70dbed0f8dd302798ba1833b7e155ccd6bb (diff) |
Removed obsolete function
Change-Id: Ic52f1a4775453a4db910ea27b172f82554f7a9b6
Change-Id: Ic52f1a4775453a4db910ea27b172f82554f7a9b6
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
Diffstat (limited to 'src/datavisualization/utils/texturehelper.cpp')
-rw-r--r-- | src/datavisualization/utils/texturehelper.cpp | 47 |
1 files changed, 0 insertions, 47 deletions
diff --git a/src/datavisualization/utils/texturehelper.cpp b/src/datavisualization/utils/texturehelper.cpp index dc5a504a..9e2b9811 100644 --- a/src/datavisualization/utils/texturehelper.cpp +++ b/src/datavisualization/utils/texturehelper.cpp @@ -99,53 +99,6 @@ GLuint TextureHelper::createCubeMapTexture(const QImage &image, bool useTrilinea return textureId; } -GLuint TextureHelper::createSelectionBuffer(const QSize &size, GLuint &texture, - GLuint &depthTexture) -{ - GLuint framebuffer; - - // Create frame buffer - glGenFramebuffers(1, &framebuffer); - glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); - - // Create texture for the selection buffer - glGenTextures(1, &texture); - glBindTexture(GL_TEXTURE_2D, texture); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); -//#if !defined(QT_OPENGL_ES_2) -// glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size.width(), size.height(), 0, GL_RGB, -// GL_UNSIGNED_BYTE, NULL); -//#else - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, size.width(), size.height(), 0, GL_RGB, - GL_UNSIGNED_BYTE, NULL); -//#endif - - // Create texture object for the depth buffer - glGenTextures(1, &depthTexture); - glBindTexture(GL_TEXTURE_2D, depthTexture); - glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, size.width(), size.height(), - 0, GL_DEPTH_COMPONENT, GL_FLOAT, NULL); - glBindTexture(GL_TEXTURE_2D, 0); - - // Attach texture to color attachment - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); - // Attach texture to depth attachment - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthTexture, 0); - - // Verify that the frame buffer is complete - GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); - if (status != GL_FRAMEBUFFER_COMPLETE) { - qCritical() << "Frame buffer creation failed" << status; - return 0; - } - - // Restore the default framebuffer - glBindFramebuffer(GL_FRAMEBUFFER, 0); - - return framebuffer; -} - GLuint TextureHelper::createSelectionTexture(const QSize &size, GLuint &frameBuffer, GLuint &depthBuffer) { |