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authorMiikka Heikkinen <miikka.heikkinen@digia.com>2014-06-10 12:46:14 +0300
committerTomi Korpipää <tomi.korpipaa@digia.com>2014-06-10 12:56:49 +0300
commit8a372da705c71c1295a570564c0c7ef4c9698e42 (patch)
tree3fa3ea8fb304b04abfadd3276992b4945b5504c6 /src/datavisualization
parentc39f24a3850532f675b2728477d08f37993a9c36 (diff)
Minor examples and doc fixes
Change-Id: I2523091dee02c496dfd7eb52844b9f302d49a529 Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'src/datavisualization')
-rw-r--r--src/datavisualization/engine/qabstract3dgraph.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/datavisualization/engine/qabstract3dgraph.cpp b/src/datavisualization/engine/qabstract3dgraph.cpp
index dabec744..b8fa92e8 100644
--- a/src/datavisualization/engine/qabstract3dgraph.cpp
+++ b/src/datavisualization/engine/qabstract3dgraph.cpp
@@ -349,12 +349,12 @@ QAbstract3DGraph::SelectionFlags QAbstract3DGraph::selectionMode() const
/*!
* \property QAbstract3DGraph::shadowQuality
*
- * Sets shadow \a quality to one of ShadowQuality. It is preset to
+ * Sets the shadow \a quality to one of the ShadowQuality enum values. It is preset to
* \c ShadowQualityMedium by default.
*
- * \note If setting ShadowQuality of a certain level fails, a level is lowered
- * until it is successful and \c shadowQualityChanged signal is emitted for each time the change is
- * done.
+ * \note If setting the shadow quality to a certain level fails, the level is lowered
+ * until it is successfully set. The \c shadowQualityChanged signal is emitted for each time
+ * a change is done.
*/
void QAbstract3DGraph::setShadowQuality(ShadowQuality quality)
{
@@ -378,8 +378,8 @@ bool QAbstract3DGraph::shadowsSupported() const
/*!
* \property QAbstract3DGraph::scene
*
- * This property contains the read only Q3DScene that can be used to access, for example, a camera
- * object.
+ * This property is read-only and contains the Q3DScene pointer that can be used to manipulate
+ * the scene and access the scene elements, such as the active camera.
*/
Q3DScene *QAbstract3DGraph::scene() const
{