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author | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2014-06-10 12:46:14 +0300 |
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committer | Tomi Korpipää <tomi.korpipaa@digia.com> | 2014-06-10 12:56:49 +0300 |
commit | 8a372da705c71c1295a570564c0c7ef4c9698e42 (patch) | |
tree | 3fa3ea8fb304b04abfadd3276992b4945b5504c6 /src/datavisualization | |
parent | c39f24a3850532f675b2728477d08f37993a9c36 (diff) |
Minor examples and doc fixes
Change-Id: I2523091dee02c496dfd7eb52844b9f302d49a529
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'src/datavisualization')
-rw-r--r-- | src/datavisualization/engine/qabstract3dgraph.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/datavisualization/engine/qabstract3dgraph.cpp b/src/datavisualization/engine/qabstract3dgraph.cpp index dabec744..b8fa92e8 100644 --- a/src/datavisualization/engine/qabstract3dgraph.cpp +++ b/src/datavisualization/engine/qabstract3dgraph.cpp @@ -349,12 +349,12 @@ QAbstract3DGraph::SelectionFlags QAbstract3DGraph::selectionMode() const /*! * \property QAbstract3DGraph::shadowQuality * - * Sets shadow \a quality to one of ShadowQuality. It is preset to + * Sets the shadow \a quality to one of the ShadowQuality enum values. It is preset to * \c ShadowQualityMedium by default. * - * \note If setting ShadowQuality of a certain level fails, a level is lowered - * until it is successful and \c shadowQualityChanged signal is emitted for each time the change is - * done. + * \note If setting the shadow quality to a certain level fails, the level is lowered + * until it is successfully set. The \c shadowQualityChanged signal is emitted for each time + * a change is done. */ void QAbstract3DGraph::setShadowQuality(ShadowQuality quality) { @@ -378,8 +378,8 @@ bool QAbstract3DGraph::shadowsSupported() const /*! * \property QAbstract3DGraph::scene * - * This property contains the read only Q3DScene that can be used to access, for example, a camera - * object. + * This property is read-only and contains the Q3DScene pointer that can be used to manipulate + * the scene and access the scene elements, such as the active camera. */ Q3DScene *QAbstract3DGraph::scene() const { |