diff options
author | Tomi Korpipää <tomi.korpipaa@digia.com> | 2013-05-08 12:46:49 +0300 |
---|---|---|
committer | Tomi Korpipää <tomi.korpipaa@digia.com> | 2013-05-08 13:30:48 +0300 |
commit | ee7f5d387934c46442ece1ea17566305ada94cef (patch) | |
tree | 90dd4d95ae2f83f66e2ee42608122a393f5be46c /src/engine/shaders/fragmentDepthTest | |
parent | 161232582e7f7e7e6e991def2fe87d78e668d08f (diff) |
Directory structure reorganized
Unnecessary subdirectory levels deleted from examples and src
Change-Id: I88892b4fc92784e706be2264eeb7d6208250a50f
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
Diffstat (limited to 'src/engine/shaders/fragmentDepthTest')
-rw-r--r-- | src/engine/shaders/fragmentDepthTest | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/engine/shaders/fragmentDepthTest b/src/engine/shaders/fragmentDepthTest new file mode 100644 index 00000000..d6c502e1 --- /dev/null +++ b/src/engine/shaders/fragmentDepthTest @@ -0,0 +1,7 @@ +uniform sampler2D textureSampler; + +varying highp vec2 UV; + +void main() { + gl_FragColor = texture2D(textureSampler, UV); +} |