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authorTomi Korpipää <tomi.korpipaa@digia.com>2013-05-08 12:46:49 +0300
committerTomi Korpipää <tomi.korpipaa@digia.com>2013-05-08 13:30:48 +0300
commitee7f5d387934c46442ece1ea17566305ada94cef (patch)
tree90dd4d95ae2f83f66e2ee42608122a393f5be46c /src/engine/shaders/vertexDepthTest
parent161232582e7f7e7e6e991def2fe87d78e668d08f (diff)
Directory structure reorganized
Unnecessary subdirectory levels deleted from examples and src Change-Id: I88892b4fc92784e706be2264eeb7d6208250a50f Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com> Reviewed-by: Mika Salmela <mika.salmela@digia.com>
Diffstat (limited to 'src/engine/shaders/vertexDepthTest')
-rw-r--r--src/engine/shaders/vertexDepthTest9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/engine/shaders/vertexDepthTest b/src/engine/shaders/vertexDepthTest
new file mode 100644
index 00000000..d62f1aa7
--- /dev/null
+++ b/src/engine/shaders/vertexDepthTest
@@ -0,0 +1,9 @@
+attribute highp vec3 vertexPosition_mdl;
+
+varying highp vec2 UV;
+
+void main() {
+ gl_Position = vec4(vertexPosition_mdl, 1.0);
+ UV = (vertexPosition_mdl.xy + vec2(1.0, 1.0)) / 2.0;
+}
+