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author | Tomi Korpipää <tomi.korpipaa@digia.com> | 2013-05-08 12:46:49 +0300 |
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committer | Tomi Korpipää <tomi.korpipaa@digia.com> | 2013-05-08 13:30:48 +0300 |
commit | ee7f5d387934c46442ece1ea17566305ada94cef (patch) | |
tree | 90dd4d95ae2f83f66e2ee42608122a393f5be46c /src/engine/shaders/vertexShaderSelection | |
parent | 161232582e7f7e7e6e991def2fe87d78e668d08f (diff) |
Directory structure reorganized
Unnecessary subdirectory levels deleted from examples and src
Change-Id: I88892b4fc92784e706be2264eeb7d6208250a50f
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
Diffstat (limited to 'src/engine/shaders/vertexShaderSelection')
-rw-r--r-- | src/engine/shaders/vertexShaderSelection | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/engine/shaders/vertexShaderSelection b/src/engine/shaders/vertexShaderSelection new file mode 100644 index 00000000..70082663 --- /dev/null +++ b/src/engine/shaders/vertexShaderSelection @@ -0,0 +1,5 @@ +attribute highp vec3 vertexPosition_mdl; +uniform highp mat4 MVP; +void main() { + gl_Position = MVP * vec4(vertexPosition_mdl, 1.0); +} |