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authorLiang Qi <liang.qi@qt.io>2018-01-18 18:00:52 +0100
committerLiang Qi <liang.qi@qt.io>2018-01-18 21:25:09 +0100
commitc6a8bae2563bf883b483c5bfa8b2caf15a1fb33b (patch)
tree6ed846020c66b638a9f2895749d2104fd7d33c1f /src
parent7dd95d1d4cb65662a9bbb739163b7e12f3d81a84 (diff)
parent172dbad2db094148323fd8a9e6ab44c72a9fa88e (diff)
Merge remote-tracking branch 'origin/5.9' into 5.10
Conflicts: .qmake.conf Change-Id: I4e39ad733fec72e2233cd16fc50c96ca96280782
Diffstat (limited to 'src')
-rw-r--r--src/datavisualization/engine/abstract3drenderer.cpp6
-rw-r--r--src/datavisualization/engine/abstract3drenderer_p.h1
-rw-r--r--src/datavisualization/engine/qabstract3dgraph.cpp3
-rw-r--r--src/datavisualization/engine/shaders/surfaceTexturedFlat.frag1
-rw-r--r--src/datavisualization/engine/shaders/surfaceTexturedShadowFlat.frag2
5 files changed, 10 insertions, 3 deletions
diff --git a/src/datavisualization/engine/abstract3drenderer.cpp b/src/datavisualization/engine/abstract3drenderer.cpp
index dd3212ac..417be0e8 100644
--- a/src/datavisualization/engine/abstract3drenderer.cpp
+++ b/src/datavisualization/engine/abstract3drenderer.cpp
@@ -755,6 +755,9 @@ void Abstract3DRenderer::updateCustomData(const QList<QCustom3DItem *> &customIt
delete renderItem;
}
}
+
+ m_customItemDrawOrder.clear();
+ m_customItemDrawOrder = QList<QCustom3DItem *>(customItems);
}
void Abstract3DRenderer::updateCustomItems()
@@ -1436,7 +1439,8 @@ void Abstract3DRenderer::drawCustomItems(RenderingState state,
bool volumeDetected = false;
int loopCount = 0;
while (loopCount < 2) {
- foreach (CustomRenderItem *item, m_customRenderCache) {
+ for (QCustom3DItem *customItem : qAsConst(m_customItemDrawOrder)) {
+ CustomRenderItem *item = m_customRenderCache.value(customItem);
// Check that the render item is visible, and skip drawing if not
// Also check if reflected item is on the "wrong" side, and skip drawing if it is
if (!item->isVisible() || ((m_reflectionEnabled && reflection < 0.0f)
diff --git a/src/datavisualization/engine/abstract3drenderer_p.h b/src/datavisualization/engine/abstract3drenderer_p.h
index bf64bc6d..c312b771 100644
--- a/src/datavisualization/engine/abstract3drenderer_p.h
+++ b/src/datavisualization/engine/abstract3drenderer_p.h
@@ -267,6 +267,7 @@ protected:
QPoint m_inputPosition;
QHash<QAbstract3DSeries *, SeriesRenderCache *> m_renderCacheList;
CustomRenderItemArray m_customRenderCache;
+ QList<QCustom3DItem *> m_customItemDrawOrder;
QRect m_primarySubViewport;
QRect m_secondarySubViewport;
float m_devicePixelRatio;
diff --git a/src/datavisualization/engine/qabstract3dgraph.cpp b/src/datavisualization/engine/qabstract3dgraph.cpp
index cb09082e..284ab408 100644
--- a/src/datavisualization/engine/qabstract3dgraph.cpp
+++ b/src/datavisualization/engine/qabstract3dgraph.cpp
@@ -442,6 +442,9 @@ void QAbstract3DGraph::clearSelection()
* if trying to add a null item, and the index of the item if trying to add an
* already added item.
*
+ * Items are rendered in the order they have been inserted. The rendering order needs to
+ * be taken into account when having solid and transparent items.
+ *
* \sa removeCustomItems(), removeCustomItem(), removeCustomItemAt(), customItems()
*
* \since QtDataVisualization 1.1
diff --git a/src/datavisualization/engine/shaders/surfaceTexturedFlat.frag b/src/datavisualization/engine/shaders/surfaceTexturedFlat.frag
index 7c654e0c..6b1ea91a 100644
--- a/src/datavisualization/engine/shaders/surfaceTexturedFlat.frag
+++ b/src/datavisualization/engine/shaders/surfaceTexturedFlat.frag
@@ -2,7 +2,6 @@
#extension GL_EXT_gpu_shader4 : require
-varying highp vec3 coords_mdl;
varying highp vec3 position_wrld;
flat varying highp vec3 normal_cmr;
varying highp vec3 eyeDirection_cmr;
diff --git a/src/datavisualization/engine/shaders/surfaceTexturedShadowFlat.frag b/src/datavisualization/engine/shaders/surfaceTexturedShadowFlat.frag
index 496f4777..4a4284e1 100644
--- a/src/datavisualization/engine/shaders/surfaceTexturedShadowFlat.frag
+++ b/src/datavisualization/engine/shaders/surfaceTexturedShadowFlat.frag
@@ -2,7 +2,7 @@
#extension GL_EXT_gpu_shader4 : require
-varying highp vec3 coords_mdl;
+varying highp vec2 coords_mdl;
varying highp vec3 position_wrld;
flat varying highp vec3 normal_cmr;
varying highp vec3 eyeDirection_cmr;