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authorMika Salmela <mika.salmela@digia.com>2014-10-10 15:56:47 +0300
committerTomi Korpipää <tomi.korpipaa@digia.com>2014-10-13 06:39:49 +0300
commit9b35362d50200de75e5c685840c00346d37dcf48 (patch)
tree8144ca28d22e6b163e7aed7cbc9dd219666a5689 /tests/auto/cpptest/q3dsurface/tst_surface.cpp
parentfd9486b6cbe28a766450e35ad97d845584f56fb1 (diff)
Remove separate depth texture for surface shadows
Use the same depth texture for the backwall and the surfaces. No need to any culled texture. Task-number: QTRD-3160 Change-Id: I7a4e8aa61b98d5264a92173174e911e50af8d52a Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com> Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'tests/auto/cpptest/q3dsurface/tst_surface.cpp')
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