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author | Mika Salmela <mika.salmela@digia.com> | 2014-10-10 15:56:47 +0300 |
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committer | Tomi Korpipää <tomi.korpipaa@digia.com> | 2014-10-13 06:39:49 +0300 |
commit | 9b35362d50200de75e5c685840c00346d37dcf48 (patch) | |
tree | 8144ca28d22e6b163e7aed7cbc9dd219666a5689 /tests/auto/cpptest/q3dsurface/tst_surface.cpp | |
parent | fd9486b6cbe28a766450e35ad97d845584f56fb1 (diff) |
Remove separate depth texture for surface shadows
Use the same depth texture for the backwall and the surfaces. No need
to any culled texture.
Task-number: QTRD-3160
Change-Id: I7a4e8aa61b98d5264a92173174e911e50af8d52a
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'tests/auto/cpptest/q3dsurface/tst_surface.cpp')
0 files changed, 0 insertions, 0 deletions