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author | Tomi Korpipää <tomi.korpipaa@digia.com> | 2014-10-15 09:42:33 +0300 |
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committer | Tomi Korpipää <tomi.korpipaa@digia.com> | 2014-10-15 09:51:10 +0300 |
commit | 733bff1b086e182dba5f9713fefa8995852f0c0e (patch) | |
tree | e175e96b978907f811b75b33d1e2caa138a4d7c0 /tests/auto/qmltest/custom3d/tst_customvolume.qml | |
parent | c5d9c5c1973408f0233c9f257a80b484585079c0 (diff) |
Added tests for QML custom items
Also added skeleton for remaining QML tests and some
inheritance updates to documentation.
Task-number: QTRD-3368
Change-Id: I28cb52c4738953b7f281ce91a3764f849643d35a
Change-Id: I28cb52c4738953b7f281ce91a3764f849643d35a
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
Diffstat (limited to 'tests/auto/qmltest/custom3d/tst_customvolume.qml')
-rw-r--r-- | tests/auto/qmltest/custom3d/tst_customvolume.qml | 163 |
1 files changed, 163 insertions, 0 deletions
diff --git a/tests/auto/qmltest/custom3d/tst_customvolume.qml b/tests/auto/qmltest/custom3d/tst_customvolume.qml new file mode 100644 index 00000000..89717d5d --- /dev/null +++ b/tests/auto/qmltest/custom3d/tst_customvolume.qml @@ -0,0 +1,163 @@ +/**************************************************************************** +** +** Copyright (C) 2014 Digia Plc +** All rights reserved. +** For any questions to Digia, please use contact form at http://qt.digia.com +** +** This file is part of the QtDataVisualization module. +** +** Licensees holding valid Qt Enterprise licenses may use this file in +** accordance with the Qt Enterprise License Agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and Digia. +** +** If you have questions regarding the use of this file, please use +** contact form at http://qt.digia.com +** +****************************************************************************/ + +import QtQuick 2.0 +import QtDataVisualization 1.2 +import QtTest 1.0 + +Item { + id: top + width: 150 + height: 150 + + Custom3DVolume { + id: initial + } + + Custom3DVolume { + id: initialized + alphaMultiplier: 0.1 + drawSliceFrames: true + drawSlices: true + preserveOpacity: false + sliceFrameColor: "red" + sliceFrameGaps: Qt.vector3d(2.0, 2.0, 2.0) + sliceFrameThicknesses: Qt.vector3d(2.0, 2.0, 2.0) + sliceFrameWidths: Qt.vector3d(2.0, 2.0, 2.0) + sliceIndexX: 0 + sliceIndexY: 0 + sliceIndexZ: 0 + useHighDefShader: false + + position: Qt.vector3d(1.0, 0.5, 1.0) + positionAbsolute: true + rotation: Qt.quaternion(1, 0.5, 0, 0) + scaling: Qt.vector3d(0.2, 0.2, 0.2) + scalingAbsolute: false + shadowCasting: false + visible: false + } + + Custom3DVolume { + id: change + } + + TestCase { + name: "Custom3DVolume Initial" + + function test_initial() { + compare(initial.alphaMultiplier, 1.0) + compare(initial.drawSliceFrames, false) + compare(initial.drawSlices, false) + compare(initial.preserveOpacity, true) + compare(initial.sliceFrameColor, "#000000") + compare(initial.sliceFrameGaps, Qt.vector3d(0.01, 0.01, 0.01)) + compare(initial.sliceFrameThicknesses, Qt.vector3d(0.01, 0.01, 0.01)) + compare(initial.sliceFrameWidths, Qt.vector3d(0.01, 0.01, 0.01)) + compare(initial.sliceIndexX, -1) + compare(initial.sliceIndexY, -1) + compare(initial.sliceIndexZ, -1) + compare(initial.useHighDefShader, true) + + compare(initial.meshFile, ":/defaultMeshes/barFull") + compare(initial.position, Qt.vector3d(0.0, 0.0, 0.0)) + compare(initial.positionAbsolute, false) + compare(initial.rotation, Qt.quaternion(0, 0, 0, 0)) + compare(initial.scaling, Qt.vector3d(0.1, 0.1, 0.1)) + compare(initial.scalingAbsolute, true) + compare(initial.shadowCasting, true) + compare(initial.textureFile, "") + compare(initial.visible, true) + } + } + + TestCase { + name: "Custom3DVolume Initialized" + + function test_initialized() { + compare(initialized.alphaMultiplier, 0.1) + compare(initialized.drawSliceFrames, true) + compare(initialized.drawSlices, true) + compare(initialized.preserveOpacity, false) + compare(initialized.sliceFrameColor, "#ff0000") + compare(initialized.sliceFrameGaps, Qt.vector3d(2.0, 2.0, 2.0)) + compare(initialized.sliceFrameThicknesses, Qt.vector3d(2.0, 2.0, 2.0)) + compare(initialized.sliceFrameWidths, Qt.vector3d(2.0, 2.0, 2.0)) + compare(initialized.sliceIndexX, 0) + compare(initialized.sliceIndexY, 0) + compare(initialized.sliceIndexZ, 0) + compare(initialized.useHighDefShader, false) + + compare(initialized.position, Qt.vector3d(1.0, 0.5, 1.0)) + compare(initialized.positionAbsolute, true) + compare(initialized.rotation, Qt.quaternion(1, 0.5, 0, 0)) + compare(initialized.scaling, Qt.vector3d(0.2, 0.2, 0.2)) + compare(initialized.scalingAbsolute, false) + compare(initialized.shadowCasting, false) + compare(initialized.visible, false) + } + } + + TestCase { + name: "Custom3DVolume Change" + + function test_change() { + change.alphaMultiplier = 0.1 + change.drawSliceFrames = true + change.drawSlices = true + change.preserveOpacity = false + change.sliceFrameColor = "red" + change.sliceFrameGaps = Qt.vector3d(2.0, 2.0, 2.0) + change.sliceFrameThicknesses = Qt.vector3d(2.0, 2.0, 2.0) + change.sliceFrameWidths = Qt.vector3d(2.0, 2.0, 2.0) + change.sliceIndexX = 0 + change.sliceIndexY = 0 + change.sliceIndexZ = 0 + change.useHighDefShader = false + + change.position = Qt.vector3d(1.0, 0.5, 1.0) + change.positionAbsolute = true + change.rotation = Qt.quaternion(1, 0.5, 0, 0) + change.scaling = Qt.vector3d(0.2, 0.2, 0.2) + change.scalingAbsolute = false + change.shadowCasting = false + change.visible = false + + compare(change.alphaMultiplier, 0.1) + compare(change.drawSliceFrames, true) + compare(change.drawSlices, true) + compare(change.preserveOpacity, false) + compare(change.sliceFrameColor, "#ff0000") + compare(change.sliceFrameGaps, Qt.vector3d(2.0, 2.0, 2.0)) + compare(change.sliceFrameThicknesses, Qt.vector3d(2.0, 2.0, 2.0)) + compare(change.sliceFrameWidths, Qt.vector3d(2.0, 2.0, 2.0)) + compare(change.sliceIndexX, 0) + compare(change.sliceIndexY, 0) + compare(change.sliceIndexZ, 0) + compare(change.useHighDefShader, false) + + compare(change.position, Qt.vector3d(1.0, 0.5, 1.0)) + compare(change.positionAbsolute, true) + compare(change.rotation, Qt.quaternion(1, 0.5, 0, 0)) + compare(change.scaling, Qt.vector3d(0.2, 0.2, 0.2)) + compare(change.scalingAbsolute, false) + compare(change.shadowCasting, false) + compare(change.visible, false) + } + } +} |