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authorMiikka Heikkinen <miikka.heikkinen@theqtcompany.com>2014-10-20 15:51:49 +0300
committerMiikka Heikkinen <miikka.heikkinen@theqtcompany.com>2014-10-21 09:10:44 +0300
commit0cc8662c1b245c50910f44153fdb3124dd22abd8 (patch)
treeaa7732ddb3ea92bb5f8c5f4c9710de9eca81c5f0 /tests/auto
parentad4c012bcb1014bb82e38d26cab6374b0bda8136 (diff)
Fix shadows when viewing directly from above.
Fudge the camera y-angle so that it's never looking directly from above or below. The actual problem is that eye vector is paraller to up vector if viewing directly from above, which results in invalid view matrix. Task-number: QTRD-2789 Change-Id: Ia79b8bb4b8317c6aaf6ac4c70a6bb70c24b5309e Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'tests/auto')
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