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authorMiikka Heikkinen <miikka.heikkinen@theqtcompany.com>2015-10-20 13:18:59 +0300
committerMiikka Heikkinen <miikka.heikkinen@theqtcompany.com>2015-10-22 10:08:51 +0000
commit31f9c57bc50ae053cfaf039a1dfdb128e2494458 (patch)
tree316138cb73c49877f5a80a8496c2f1b737122fb5 /tests/qmlperf/qml/qmlperf/main.qml
parent4162ddeb02ee41fd4217d7f3d93d45cab3313ba8 (diff)
Fix issues with COIN builds
-Fix miscellaneous compile errors -Move manual tests to manual folder and enable export of autotests -Added widgets requirement -Fixed autotests -Fixed renderer and controller synchronization in QML case -Treat fallback Mesa as ES2 similar to setting AA_UseSoftwareOpenGL Change-Id: If6619733725d079e339bef16262e5ea1450ab20f Reviewed-by: Tomi Korpipää <tomi.korpipaa@theqtcompany.com>
Diffstat (limited to 'tests/qmlperf/qml/qmlperf/main.qml')
-rw-r--r--tests/qmlperf/qml/qmlperf/main.qml194
1 files changed, 0 insertions, 194 deletions
diff --git a/tests/qmlperf/qml/qmlperf/main.qml b/tests/qmlperf/qml/qmlperf/main.qml
deleted file mode 100644
index 7f73110b..00000000
--- a/tests/qmlperf/qml/qmlperf/main.qml
+++ /dev/null
@@ -1,194 +0,0 @@
-/******************************************************************************
-**
-** Copyright (C) 2015 The Qt Company Ltd.
-** Contact: http://www.qt.io/licensing/
-**
-** This file is part of the Qt Data Visualization module.
-**
-** $QT_BEGIN_LICENSE:COMM$
-**
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see http://www.qt.io/terms-conditions. For further
-** information use the contact form at http://www.qt.io/contact-us.
-**
-** $QT_END_LICENSE$
-**
-******************************************************************************/
-
-import QtQuick 2.1
-import QtQuick.Layouts 1.0
-import QtQuick.Controls 1.0
-import QtDataVisualization 1.1
-import "."
-
-Rectangle {
- id: mainview
- width: 1280
- height: 1024
-
- property var itemCount: 1000.0
- property var addItems: 500.0
-
- Button {
- id: changeButton
- width: parent.width / 7
- height: 50
- anchors.left: parent.left
- enabled: true
- text: "Change"
- onClicked: {
- console.log("changeButton clicked");
- if (graphView.state == "meshsphere") {
- graphView.state = "meshcube"
- } else if (graphView.state == "meshcube") {
- graphView.state = "meshpyramid"
- } else if (graphView.state == "meshpyramid") {
- graphView.state = "meshpoint"
- } else if (graphView.state == "meshpoint") {
- graphView.state = "meshsphere"
- }
- }
- }
-
- Text {
- id: fpsText
- text: "Reading"
- width: (parent.width / 7) * 3
- height: 50
- anchors.left: changeButton.right
- verticalAlignment: Text.AlignVCenter
- horizontalAlignment: Text.AlignHCenter
- }
-
- Button {
- id: optimization
- width: parent.width / 7
- height: 50
- anchors.left: fpsText.right
- enabled: true
- text: scatterPlot.optimizationHints === AbstractGraph3D.OptimizationDefault ? "To Static" : "To Default"
- onClicked: {
- console.log("Optimization");
- if (scatterPlot.optimizationHints === AbstractGraph3D.OptimizationDefault) {
- scatterPlot.optimizationHints = AbstractGraph3D.OptimizationStatic;
- optimization.text = "To Default";
- } else {
- scatterPlot.optimizationHints = AbstractGraph3D.OptimizationDefault;
- optimization.text = "To Static";
- }
- }
- }
-
- Button {
- id: itemAdd
- width: parent.width / 7
- height: 50
- anchors.left: optimization.right
- enabled: true
- text: "Add"
- onClicked: {
- itemCount = itemCount + addItems;
- dataGenerator.add(scatterSeries, addItems);
- }
- }
-
- Button {
- id: writeLine
- width: parent.width / 7
- height: 50
- anchors.left: itemAdd.right
- enabled: true
- text: "Write"
- onClicked: {
- dataGenerator.writeLine(itemCount, scatterPlot.currentFps.toFixed(1));
- }
- }
-
- Item {
- id: graphView
- width: mainview.width
- height: mainview.height
- anchors.top: changeButton.bottom
- anchors.left: mainview.left
- state: "meshsphere"
-
- Scatter3D {
- id: scatterPlot
- width: graphView.width
- height: graphView.height
- shadowQuality: AbstractGraph3D.ShadowQualityNone
- optimizationHints: AbstractGraph3D.OptimizationDefault
- scene.activeCamera.yRotation: 45.0
- measureFps: true
- onCurrentFpsChanged: {
- fpsText.text = itemCount + " : " + scatterPlot.currentFps.toFixed(1);
- }
-
-// theme: Theme3D {
-// type: Theme3D.ThemeRetro
-// colorStyle: Theme3D.ColorStyleRangeGradient
-// baseGradients: customGradient
-
-// ColorGradient {
-// id: customGradient
-// ColorGradientStop { position: 1.0; color: "red" }
-// ColorGradientStop { position: 0.0; color: "blue" }
-// }
-// }
-
- Scatter3DSeries {
- id: scatterSeries
- mesh: Abstract3DSeries.MeshSphere
- }
-
- Component.onCompleted: dataGenerator.generateData(scatterSeries, itemCount);
- }
-
- states: [
- State {
- name: "meshsphere"
- StateChangeScript {
- name: "doSphere"
- script: {
- console.log("Do the sphere");
- scatterSeries.mesh = Abstract3DSeries.MeshSphere;
- }
- }
- },
- State {
- name: "meshcube"
- StateChangeScript {
- name: "doCube"
- script: {
- console.log("Do the cube");
- scatterSeries.mesh = Abstract3DSeries.MeshCube;
- }
- }
- },
- State {
- name: "meshpyramid"
- StateChangeScript {
- name: "doPyramid"
- script: {
- console.log("Do the pyramid");
- scatterSeries.mesh = Abstract3DSeries.MeshPyramid;
- }
- }
- },
- State {
- name: "meshpoint"
- StateChangeScript {
- name: "doPoint"
- script: {
- console.log("Do the point");
- scatterSeries.mesh = Abstract3DSeries.MeshPoint;
- }
- }
- }
- ]
- }
-}