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authorEdward Welbourne <edward.welbourne@qt.io>2017-01-12 18:02:46 +0100
committerEdward Welbourne <edward.welbourne@qt.io>2017-06-14 08:21:29 +0000
commitaf03eef4ab3cc41a6148d1f73fef1193f4fc4dcb (patch)
treeccedb2a89986524e00a374f21ffb77b8b37dba38 /tests
parent53fcf914e278ed4395a4873af2b64272c5d7882c (diff)
Use qRadiansToDegrees() and qDegreesToRadians() more widely
These document what the arithmetic is actually doing; and save us an ad-hoc use of an approximate value for pi while we're about it. Task-number: QTBUG-58083 Change-Id: I82c5502af724b33ec598c5a9da76537f93a95eac Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
Diffstat (limited to 'tests')
-rw-r--r--tests/manual/directional/scatterdatamodifier.cpp13
-rw-r--r--tests/manual/galaxy/star.cpp4
2 files changed, 7 insertions, 10 deletions
diff --git a/tests/manual/directional/scatterdatamodifier.cpp b/tests/manual/directional/scatterdatamodifier.cpp
index a11278fa..2a98625d 100644
--- a/tests/manual/directional/scatterdatamodifier.cpp
+++ b/tests/manual/directional/scatterdatamodifier.cpp
@@ -42,7 +42,6 @@ using namespace QtDataVisualization;
const int numberOfCols = 8;
const int numberOfRows = 8;
const float limit = 8.0f;
-const float PI = 3.14159f;
#define HEDGEHOG
ScatterDataModifier::ScatterDataModifier(Q3DScatter *scatter)
@@ -97,18 +96,18 @@ void ScatterDataModifier::addData()
for (float i = 0; i < numberOfRows; i++) {
float latAngle = float(i) * latAngleStep + 40.0f;
- float radius = qSin(latAngle * PI / 180.0f) * limit;
- float y = qCos(latAngle * PI / 180.0f) * 1.0f;
+ float radius = qSin(qDegreesToRadians(latAngle)) * limit;
+ float y = qCos(qDegreesToRadians(latAngle)) * 1.0f;
#ifdef HEDGEHOG
- float angleZ = (qAtan((y * limit / 2.0f) / radius) * 180.0f / PI);
+ float angleZ = qRadiansToDegrees(qAtan((y * limit / 2.0f) / radius));
QQuaternion rotationZ = QQuaternion::fromAxisAndAngle(QVector3D(0.0f, 0.0f, 1.0f), angleZ - 90.0f);
#endif
for (float j = 0; j < numberOfCols; j++) {
float angle = float(j) * angleStep;
- float x = qCos(angle * PI / 180.0f) * radius;
- float z = qSin(angle * PI / 180.0f) * radius;
+ float x = qCos(qDegreesToRadians(angle)) * radius;
+ float z = qSin(qDegreesToRadians(angle)) * radius;
- float angleY = (qAtan(z / x) * 180.0f / PI);
+ float angleY = qRadiansToDegrees(qAtan(z / x));
if (x < 0)
angleY = 180.0f + angleY;
if (x > 0 && z < 0)
diff --git a/tests/manual/galaxy/star.cpp b/tests/manual/galaxy/star.cpp
index 1513c93b..ca6b66f0 100644
--- a/tests/manual/galaxy/star.cpp
+++ b/tests/manual/galaxy/star.cpp
@@ -31,8 +31,6 @@
#include <QtCore/qmath.h>
-static const double DEG_TO_RAD = M_PI / 180.0;
-
Star::Star()
: m_theta(0),
m_a(0),
@@ -49,7 +47,7 @@ const void Star::calcXY()
const QVector2D &p = m_center;
qreal beta = -m_angle;
- qreal alpha = theta * DEG_TO_RAD;
+ qreal alpha = qDegreesToRadians(theta);
// temporaries to save cpu time
qreal cosalpha = qCos(alpha);