diff options
author | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2014-09-01 14:45:05 +0300 |
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committer | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2014-09-02 09:11:56 +0300 |
commit | 3c2d0623c74cc51d0c3b73e0b56b5f5052676ee4 (patch) | |
tree | a808859fae11c73df396768f5783c10b66d16592 /tests | |
parent | a20806dac74415f3d8cb6679c9eae86ce074ddae (diff) |
Add option to use low definition volume shader.
Low definition volume shader samples the texture at even
intervals, so it will sometimes skip texels, causing flickering.
Change-Id: Iee6cb0e8893498b89ce1a40f34701a53d100283e
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'tests')
-rw-r--r-- | tests/volumetrictest/volumetrictest.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/tests/volumetrictest/volumetrictest.cpp b/tests/volumetrictest/volumetrictest.cpp index 554373cb..9c89e761 100644 --- a/tests/volumetrictest/volumetrictest.cpp +++ b/tests/volumetrictest/volumetrictest.cpp @@ -51,6 +51,10 @@ VolumetricModifier::VolumetricModifier(Q3DScatter *scatter) createAnotherVolume(); createYetAnotherVolume(); +// m_volumeItem->setUseHighDefShader(false); +// m_volumeItem2->setUseHighDefShader(false); +// m_volumeItem3->setUseHighDefShader(false); + m_plainItem = new QCustom3DItem; QImage texture(2, 2, QImage::Format_ARGB32); texture.fill(QColor(200, 200, 200, 130)); |