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author | Miikka Heikkinen <miikka.heikkinen@theqtcompany.com> | 2014-10-20 10:18:48 +0300 |
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committer | Miikka Heikkinen <miikka.heikkinen@theqtcompany.com> | 2014-10-20 10:53:31 +0300 |
commit | ad6b0a468fac879b217209eb91b68e6bc143d6c4 (patch) | |
tree | 4681ad7733ed84771bcf02d0ce89ecd1fdfc733a /tests | |
parent | 68fefe456b4bb99e4ac4544e1083542536e5c3ed (diff) |
Document the issue with large surfaces and static scatters.
OpenGL ES2 and/or 32bit environments can have relatively low maximum
supported vertex counts per draw call, so large surfaces and static
scatters may not get rendered.
Task-number: QTRD-3364
Change-Id: I7fd024b0428548ac7e2ca043a06d01d2442dd226
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'tests')
0 files changed, 0 insertions, 0 deletions