summaryrefslogtreecommitdiffstats
path: root/tests
diff options
context:
space:
mode:
authorMiikka Heikkinen <miikka.heikkinen@theqtcompany.com>2014-10-20 10:18:48 +0300
committerMiikka Heikkinen <miikka.heikkinen@theqtcompany.com>2014-10-20 10:53:31 +0300
commitad6b0a468fac879b217209eb91b68e6bc143d6c4 (patch)
tree4681ad7733ed84771bcf02d0ce89ecd1fdfc733a /tests
parent68fefe456b4bb99e4ac4544e1083542536e5c3ed (diff)
Document the issue with large surfaces and static scatters.
OpenGL ES2 and/or 32bit environments can have relatively low maximum supported vertex counts per draw call, so large surfaces and static scatters may not get rendered. Task-number: QTRD-3364 Change-Id: I7fd024b0428548ac7e2ca043a06d01d2442dd226 Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'tests')
0 files changed, 0 insertions, 0 deletions