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-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt Data Visualization module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-import QtQuick 2.1
-import QtQuick.Layouts 1.0
-import QtDataVisualization 1.0
-import "."
-
-Rectangle {
- id: mainView
- width: 1280
- height: 720
-
- Data {
- id: graphData
- }
-
- Item {
- id: dataView
- anchors.bottom: parent.bottom
- width: parent.width
- height: parent.height - buttonLayout.height
-
- //! [0]
- Scatter3D {
- //! [0]
- id: scatterGraph
- width: dataView.width
- height: dataView.height
- theme: Theme3D { type: Theme3D.ThemeDigia }
- shadowQuality: AbstractGraph3D.ShadowQualityMedium
- scene.activeCamera.yRotation: 30.0
- //! [1]
- inputHandler: null
- //! [1]
-
- Scatter3DSeries {
- id: scatterSeriesOne
- itemLabelFormat: "One - X:@xLabel Y:@yLabel Z:@zLabel"
- mesh: Abstract3DSeries.MeshCube
-
- ItemModelScatterDataProxy {
- itemModel: graphData.modelOne
- xPosRole: "xPos"
- yPosRole: "yPos"
- zPosRole: "zPos"
- }
- }
-
- Scatter3DSeries {
- id: scatterSeriesTwo
- itemLabelFormat: "Two - X:@xLabel Y:@yLabel Z:@zLabel"
- mesh: Abstract3DSeries.MeshCube
-
- ItemModelScatterDataProxy {
- itemModel: graphData.modelTwo
- xPosRole: "xPos"
- yPosRole: "yPos"
- zPosRole: "zPos"
- }
- }
-
- Scatter3DSeries {
- id: scatterSeriesThree
- itemLabelFormat: "Three - X:@xLabel Y:@yLabel Z:@zLabel"
- mesh: Abstract3DSeries.MeshCube
-
- ItemModelScatterDataProxy {
- itemModel: graphData.modelThree
- xPosRole: "xPos"
- yPosRole: "yPos"
- zPosRole: "zPos"
- }
- }
- }
-
- //! [2]
- MouseArea {
- id: inputArea
- anchors.fill: parent
- hoverEnabled: true
- acceptedButtons: Qt.LeftButton | Qt.RightButton
- property int mouseX: -1
- property int mouseY: -1
- //! [2]
-
- //! [3]
- onPositionChanged: {
- mouseX = mouse.x;
- mouseY = mouse.y;
- }
- //! [3]
-
- //! [5]
- onWheel: {
- // Adjust zoom level based on what zoom range we're in.
- var zoomLevel = scatterGraph.scene.activeCamera.zoomLevel;
- if (zoomLevel > 100)
- zoomLevel += wheel.angleDelta.y / 12.0;
- else if (zoomLevel > 50)
- zoomLevel += wheel.angleDelta.y / 60.0;
- else
- zoomLevel += wheel.angleDelta.y / 120.0;
- if (zoomLevel > 500)
- zoomLevel = 500;
- else if (zoomLevel < 10)
- zoomLevel = 10;
-
- scatterGraph.scene.activeCamera.zoomLevel = zoomLevel;
- }
- //! [5]
- }
-
- //! [4]
- Timer {
- id: reselectTimer
- interval: 10
- running: true
- repeat: true
- onTriggered: {
- scatterGraph.scene.selectionQueryPosition = Qt.point(inputArea.mouseX, inputArea.mouseY);
- }
- }
- //! [4]
- }
-
- //! [6]
- NumberAnimation {
- id: cameraAnimationX
- loops: Animation.Infinite
- running: true
- target: scatterGraph.scene.activeCamera
- property:"xRotation"
- from: 0.0
- to: 360.0
- duration: 20000
- }
- //! [6]
-
-
- //! [7]
- SequentialAnimation {
- id: cameraAnimationY
- loops: Animation.Infinite
- running: true
-
- NumberAnimation {
- target: scatterGraph.scene.activeCamera
- property:"yRotation"
- from: 5.0
- to: 45.0
- duration: 9000
- easing.type: Easing.InOutSine
- }
-
- NumberAnimation {
- target: scatterGraph.scene.activeCamera
- property:"yRotation"
- from: 45.0
- to: 5.0
- duration: 9000
- easing.type: Easing.InOutSine
- }
- }
- //! [7]
-
- RowLayout {
- id: buttonLayout
- Layout.minimumHeight: shadowToggle.height
- width: parent.width
- anchors.left: parent.left
- spacing: 0
-
- NewButton {
- id: shadowToggle
- Layout.fillHeight: true
- Layout.minimumWidth: parent.width / 3 // 3 buttons divided equally in the layout
- text: scatterGraph.shadowsSupported ? "Hide Shadows" : "Shadows not supported"
- enabled: scatterGraph.shadowsSupported
-
- onClicked: {
- if (scatterGraph.shadowQuality === AbstractGraph3D.ShadowQualityNone) {
- scatterGraph.shadowQuality = AbstractGraph3D.ShadowQualityMedium;
- text = "Hide Shadows";
- } else {
- scatterGraph.shadowQuality = AbstractGraph3D.ShadowQualityNone;
- text = "Show Shadows";
- }
- }
- }
-
- NewButton {
- id: cameraToggle
- Layout.fillHeight: true
- Layout.minimumWidth: parent.width / 3
- text: "Pause Camera"
-
- onClicked: {
- cameraAnimationX.paused = !cameraAnimationX.paused;
- cameraAnimationY.paused = cameraAnimationX.paused;
- if (cameraAnimationX.paused) {
- text = "Animate Camera";
- } else {
- text = "Pause Camera";
- }
- }
- }
-
- NewButton {
- id: exitButton
- Layout.fillHeight: true
- Layout.minimumWidth: parent.width / 3
- text: "Quit"
- onClicked: Qt.quit(0);
- }
- }
-}