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+/****************************************************************************
+**
+** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
+** of its contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "q3dwindow.h"
+#include "q3dwindow_p.h"
+
+#include <QCoreApplication>
+
+#include <QOpenGLContext>
+#include <QOpenGLPaintDevice>
+#include <QPainter>
+
+#include <QDebug>
+
+QTCOMMERCIALDATAVIS3D_BEGIN_NAMESPACE
+
+Q3DWindow::Q3DWindow(QWindow *parent)
+ : QWindow(parent)
+ , d_ptr(new Q3DWindowPrivate(this))
+{
+ setSurfaceType(QWindow::OpenGLSurface);
+ QSurfaceFormat surfaceFormat;
+ //surfaceFormat.setDepthBufferSize(16000000);
+ surfaceFormat.setSamples(4);
+ surfaceFormat.setMajorVersion(2);
+ surfaceFormat.setMinorVersion(1);
+ surfaceFormat.setSwapBehavior(QSurfaceFormat::DoubleBuffer);
+ //surfaceFormat.setRenderableType(QSurfaceFormat::OpenGLES); // OpenGL crashes
+ setFormat(surfaceFormat);
+ qDebug() << "OpenGL version" << format().majorVersion() << format().minorVersion();
+ qDebug() << "OpenGL renderer" << format().renderableType();
+ qDebug() << "OpenGL swapBehavior" << format().swapBehavior();
+}
+
+Q3DWindow::~Q3DWindow()
+{
+}
+
+void Q3DWindow::render(QPainter *painter)
+{
+ Q_UNUSED(painter);
+}
+
+void Q3DWindow::initialize()
+{
+}
+
+void Q3DWindow::render()
+{
+// if (!d_ptr->m_device)
+// d_ptr->m_device = new QOpenGLPaintDevice;
+
+// d_ptr->m_device->setSize(size());
+
+// QPainter painter(d_ptr->m_device);
+// render(&painter);
+}
+
+void Q3DWindow::renderLater()
+{
+ if (!d_ptr->m_update_pending) {
+ d_ptr->m_update_pending = true;
+ QCoreApplication::postEvent(this, new QEvent(QEvent::UpdateRequest));
+ }
+}
+
+bool Q3DWindow::event(QEvent *event)
+{
+ switch (event->type()) {
+ case QEvent::UpdateRequest:
+ renderNow();
+ return true;
+ default:
+ return QWindow::event(event);
+ }
+}
+
+void Q3DWindow::exposeEvent(QExposeEvent *event)
+{
+ Q_UNUSED(event);
+
+ if (isExposed())
+ renderNow();
+}
+
+void Q3DWindow::resizeEvent(QResizeEvent *event)
+{
+ Q_UNUSED(event);
+
+ if (isExposed())
+ renderNow();
+}
+
+void Q3DWindow::renderNow()
+{
+ if (!isExposed())
+ return;
+
+ d_ptr->m_update_pending = false;
+
+ bool needsInitialize = false;
+
+ if (!d_ptr->m_context) {
+ d_ptr->m_context = new QOpenGLContext(this);
+ d_ptr->m_context->setFormat(requestedFormat());
+ d_ptr->m_context->create();
+
+ needsInitialize = true;
+ }
+
+ d_ptr->m_context->makeCurrent(this);
+
+ if (needsInitialize) {
+ initializeOpenGLFunctions();
+ initialize();
+ }
+
+ render();
+
+ d_ptr->m_context->swapBuffers(this);
+
+ if (d_ptr->m_animating)
+ renderLater();
+}
+
+void Q3DWindow::setAnimating(bool animating)
+{
+ d_ptr->m_animating = animating;
+
+ if (animating)
+ renderLater();
+}
+
+Q3DWindowPrivate::Q3DWindowPrivate(Q3DWindow *q)
+ : q_ptr(q)
+ , m_update_pending(false)
+ , m_animating(true)
+ , m_context(0)
+ , m_device(0)
+{
+}
+
+Q3DWindowPrivate::~Q3DWindowPrivate()
+{
+}
+
+QTCOMMERCIALDATAVIS3D_END_NAMESPACE