diff options
Diffstat (limited to 'src/datavis3d/engine/shaders/fragmentShaderAmbient')
-rw-r--r-- | src/datavis3d/engine/shaders/fragmentShaderAmbient | 28 |
1 files changed, 0 insertions, 28 deletions
diff --git a/src/datavis3d/engine/shaders/fragmentShaderAmbient b/src/datavis3d/engine/shaders/fragmentShaderAmbient deleted file mode 100644 index ccaa07e4..00000000 --- a/src/datavis3d/engine/shaders/fragmentShaderAmbient +++ /dev/null @@ -1,28 +0,0 @@ -varying highp vec3 position_wrld; -varying highp vec3 normal_cmr; -varying highp vec3 eyeDirection_cmr; -varying highp vec3 lightDirection_cmr; -uniform highp vec3 lightPosition_wrld; -uniform highp vec3 color_mdl; -void main() { - highp vec3 lightColor = vec3(1.0, 1.0, 1.0); - highp float lightPower = 10.0; - highp vec3 materialAmbientColor = vec3(0.5, 0.5, 0.5) * color_mdl; - highp vec3 materialSpecularColor = vec3(0.3, 0.3, 0.3) * color_mdl; - highp float distance = length(lightPosition_wrld - position_wrld); - highp vec3 n = normalize(normal_cmr); - highp vec3 l = normalize(lightDirection_cmr); - highp float cosTheta = dot(n, l); - if (cosTheta < 0.0) { cosTheta = 0.0; } - if (cosTheta > 1.0) { cosTheta = 1.0; } - highp vec3 E = normalize(eyeDirection_cmr); - highp vec3 R = reflect(-l, n); - highp float cosAlpha = dot(E, R); - if (cosAlpha < 0.0) { cosAlpha = 0.0; } - if (cosAlpha > 1.0) { cosAlpha = 1.0; } - gl_FragColor.rgb = - materialAmbientColor + - materialSpecularColor * lightColor * lightPower * (cosAlpha * cosAlpha * cosAlpha * cosAlpha * cosAlpha) / (distance * distance); - gl_FragColor.a = 1.0; -} - |