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-rw-r--r--src/datavisualization/data/customrenderitem_p.h109
1 files changed, 104 insertions, 5 deletions
diff --git a/src/datavisualization/data/customrenderitem_p.h b/src/datavisualization/data/customrenderitem_p.h
index 4fb94276..ad868fac 100644
--- a/src/datavisualization/data/customrenderitem_p.h
+++ b/src/datavisualization/data/customrenderitem_p.h
@@ -31,6 +31,9 @@
#include "abstractrenderitem_p.h"
#include "objecthelper_p.h"
+#include <QtGui/QRgb>
+#include <QtGui/QImage>
+#include <QtGui/QColor>
QT_BEGIN_NAMESPACE_DATAVISUALIZATION
@@ -48,11 +51,17 @@ public:
void setMesh(const QString &meshFile);
inline ObjectHelper *mesh() const { return m_object; }
inline void setScaling(const QVector3D &scaling) { m_scaling = scaling; }
- inline QVector3D scaling() const { return m_scaling; }
+ inline const QVector3D &scaling() const { return m_scaling; }
+ inline void setOrigScaling(const QVector3D &scaling) { m_origScaling = scaling; }
+ inline const QVector3D &origScaling() const { return m_origScaling; }
inline void setPosition(const QVector3D &position) { m_position = position; }
- inline QVector3D position() const { return m_position; }
- inline void setPositionAbsolute(bool absolute) { m_absolute = absolute; }
- inline bool isPositionAbsolute() const { return m_absolute; }
+ inline const QVector3D &position() const { return m_position; }
+ inline void setOrigPosition(const QVector3D &position) { m_origPosition = position; }
+ inline const QVector3D &origPosition() const { return m_origPosition; }
+ inline void setPositionAbsolute(bool absolute) { m_positionAbsolute = absolute; }
+ inline bool isPositionAbsolute() const { return m_positionAbsolute; }
+ inline void setScalingAbsolute(bool absolute) { m_scalingAbsolute = absolute; }
+ inline bool isScalingAbsolute() const { return m_scalingAbsolute; }
inline void setBlendNeeded(bool blend) { m_needBlend = blend; }
inline bool isBlendNeeded() const { return m_needBlend; }
inline void setVisible(bool visible) { m_visible = visible; }
@@ -68,14 +77,78 @@ public:
inline void setFacingCamera(bool facing) { m_isFacingCamera = facing; }
inline bool isFacingCamera() const { return m_isFacingCamera; }
inline void setRenderer(Abstract3DRenderer *renderer) { m_renderer = renderer; }
+ inline void setLabelItem(bool isLabel) { m_labelItem = isLabel; }
+ inline bool isLabel() const { return m_labelItem; }
+
+ // Volume specific
+ inline void setTextureWidth(int width) { m_textureWidth = width; setSliceIndexX(m_sliceIndexX); }
+ inline int textureWidth() const { return m_textureWidth; }
+ inline void setTextureHeight(int height) { m_textureHeight = height; setSliceIndexY(m_sliceIndexY); }
+ inline int textureHeight() const { return m_textureHeight; }
+ inline void setTextureDepth(int depth) { m_textureDepth = depth; setSliceIndexZ(m_sliceIndexZ); }
+ inline int textureDepth() const { return m_textureDepth; }
+ inline int textureSize() const { return m_textureWidth * m_textureHeight * m_textureDepth; }
+ inline void setColorTable(const QVector<QVector4D> &colors) { m_colorTable = colors; }
+ void setColorTable(const QVector<QRgb> &colors);
+ inline const QVector<QVector4D> &colorTable() const { return m_colorTable; }
+ inline void setVolume(bool volume) { m_isVolume = volume; }
+ inline bool isVolume() const { return m_isVolume; }
+ inline void setTextureFormat(QImage::Format format) { m_textureFormat = format; }
+ inline QImage::Format textureFormat() const { return m_textureFormat; }
+ inline void setSliceIndexX(int index)
+ {
+ m_sliceIndexX = index;
+ m_sliceFractions.setX((float(index) + 0.5f) / float(m_textureWidth) * 2.0 - 1.0);
+ }
+ inline void setSliceIndexY(int index)
+ {
+ m_sliceIndexY = index;
+ m_sliceFractions.setY((float(index) + 0.5f) / float(m_textureHeight) * 2.0 - 1.0);
+ }
+ inline void setSliceIndexZ(int index)
+ {
+ m_sliceIndexZ = index;
+ m_sliceFractions.setZ((float(index) + 0.5f) / float(m_textureDepth) * 2.0 - 1.0);
+ }
+ inline const QVector3D &sliceFractions() const { return m_sliceFractions; }
+ inline int sliceIndexX() const { return m_sliceIndexX; }
+ inline int sliceIndexY() const { return m_sliceIndexY; }
+ inline int sliceIndexZ() const { return m_sliceIndexZ; }
+ inline void setAlphaMultiplier(float mult) { m_alphaMultiplier = mult; }
+ inline float alphaMultiplier() const { return m_alphaMultiplier; }
+ inline void setPreserveOpacity(bool enable) { m_preserveOpacity = enable; }
+ inline bool preserveOpacity() const { return m_preserveOpacity; }
+ inline void setUseHighDefShader(bool enable) { m_useHighDefShader = enable; }
+ inline bool useHighDefShader() const {return m_useHighDefShader; }
+ void setMinBounds(const QVector3D &bounds);
+ inline const QVector3D &minBounds() const { return m_minBounds; }
+ void setMaxBounds(const QVector3D &bounds);
+ inline const QVector3D &maxBounds() const { return m_maxBounds; }
+ inline const QVector3D &minBoundsNormal() const { return m_minBoundsNormal; }
+ inline const QVector3D &maxBoundsNormal() const { return m_maxBoundsNormal; }
+ inline void setDrawSlices(bool enable) { m_drawSlices = enable; }
+ inline bool drawSlices() const {return m_drawSlices; }
+ inline void setDrawSliceFrames(bool enable) { m_drawSliceFrames = enable; }
+ inline bool drawSliceFrames() const {return m_drawSliceFrames; }
+ void setSliceFrameColor(const QColor &color);
+ inline const QVector4D &sliceFrameColor() const { return m_sliceFrameColor; }
+ inline void setSliceFrameWidths(const QVector3D &widths) { m_sliceFrameWidths = widths * 2.0f; }
+ inline const QVector3D &sliceFrameWidths() const { return m_sliceFrameWidths; }
+ inline void setSliceFrameGaps(const QVector3D &gaps) { m_sliceFrameGaps = gaps * 2.0f; }
+ inline const QVector3D &sliceFrameGaps() const { return m_sliceFrameGaps; }
+ inline void setSliceFrameThicknesses(const QVector3D &thicknesses) { m_sliceFrameThicknesses = thicknesses; }
+ inline const QVector3D &sliceFrameThicknesses() const { return m_sliceFrameThicknesses; }
private:
Q_DISABLE_COPY(CustomRenderItem)
GLuint m_texture;
QVector3D m_scaling;
+ QVector3D m_origScaling;
QVector3D m_position;
- bool m_absolute;
+ QVector3D m_origPosition;
+ bool m_positionAbsolute;
+ bool m_scalingAbsolute;
ObjectHelper *m_object; // shared reference
bool m_needBlend;
bool m_visible;
@@ -85,6 +158,32 @@ private:
bool m_isFacingCamera;
QCustom3DItem *m_item;
Abstract3DRenderer *m_renderer;
+ bool m_labelItem;
+
+ // Volume specific
+ int m_textureWidth;
+ int m_textureHeight;
+ int m_textureDepth;
+ QVector<QVector4D> m_colorTable;
+ bool m_isVolume;
+ QImage::Format m_textureFormat;
+ int m_sliceIndexX;
+ int m_sliceIndexY;
+ int m_sliceIndexZ;
+ QVector3D m_sliceFractions;
+ float m_alphaMultiplier;
+ bool m_preserveOpacity;
+ bool m_useHighDefShader;
+ QVector3D m_minBounds;
+ QVector3D m_maxBounds;
+ QVector3D m_minBoundsNormal;
+ QVector3D m_maxBoundsNormal;
+ bool m_drawSlices;
+ bool m_drawSliceFrames;
+ QVector4D m_sliceFrameColor;
+ QVector3D m_sliceFrameWidths;
+ QVector3D m_sliceFrameGaps;
+ QVector3D m_sliceFrameThicknesses;
};
typedef QHash<QCustom3DItem *, CustomRenderItem *> CustomRenderItemArray;