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-rw-r--r--src/datavisualization/data/scatteritemmodelhandler.cpp95
1 files changed, 79 insertions, 16 deletions
diff --git a/src/datavisualization/data/scatteritemmodelhandler.cpp b/src/datavisualization/data/scatteritemmodelhandler.cpp
index 2faa02a9..81ecf8b0 100644
--- a/src/datavisualization/data/scatteritemmodelhandler.cpp
+++ b/src/datavisualization/data/scatteritemmodelhandler.cpp
@@ -21,6 +21,8 @@
QT_BEGIN_NAMESPACE_DATAVISUALIZATION
+static const int noRoleIndex = -1;
+
ScatterItemModelHandler::ScatterItemModelHandler(QItemModelScatterDataProxy *proxy, QObject *parent)
: AbstractItemModelHandler(parent),
m_proxy(proxy),
@@ -32,6 +34,79 @@ ScatterItemModelHandler::~ScatterItemModelHandler()
{
}
+void ScatterItemModelHandler::handleDataChanged(const QModelIndex &topLeft,
+ const QModelIndex &bottomRight,
+ const QVector<int> &roles)
+{
+ // Do nothing if full reset already pending
+ if (!m_fullReset) {
+ if (m_itemModel->columnCount() > 1) {
+ // If the data model is multi-column, do full asynchronous reset to simplify things
+ AbstractItemModelHandler::handleDataChanged(topLeft, bottomRight, roles);
+ } else {
+ int start = qMin(topLeft.row(), bottomRight.row());
+ int end = qMax(topLeft.row(), bottomRight.row());
+
+ QScatterDataArray array(end - start + 1);
+ int count = 0;
+ for (int i = start; i <= end; i++)
+ modelPosToScatterItem(i, 0, array[count++]);
+
+ m_proxy->setItems(start, array);
+ }
+ }
+}
+
+void ScatterItemModelHandler::handleRowsInserted(const QModelIndex &parent, int start, int end)
+{
+ // Do nothing if full reset already pending
+ if (!m_fullReset) {
+ if (!m_proxy->itemCount() || m_itemModel->columnCount() > 1) {
+ // If inserting into an empty array, do full asynchronous reset to avoid multiple
+ // separate inserts when initializing the model.
+ // If the data model is multi-column, do full asynchronous reset to simplify things
+ AbstractItemModelHandler::handleRowsInserted(parent, start, end);
+ } else {
+ QScatterDataArray array(end - start + 1);
+ int count = 0;
+ for (int i = start; i <= end; i++)
+ modelPosToScatterItem(i, 0, array[count++]);
+
+ m_proxy->insertItems(start, array);
+ }
+ }
+}
+
+void ScatterItemModelHandler::handleRowsRemoved(const QModelIndex &parent, int start, int end)
+{
+ Q_UNUSED(parent)
+
+ // Do nothing if full reset already pending
+ if (!m_fullReset) {
+ if (m_itemModel->columnCount() > 1) {
+ // If the data model is multi-column, do full asynchronous reset to simplify things
+ AbstractItemModelHandler::handleRowsRemoved(parent, start, end);
+ } else {
+ m_proxy->removeItems(start, end - start + 1);
+ }
+ }
+}
+
+void ScatterItemModelHandler::modelPosToScatterItem(int modelRow, int modelColumn, QScatterDataItem &item)
+{
+ QModelIndex index = m_itemModel->index(modelRow, modelColumn);
+ float xPos(0.0f);
+ float yPos(0.0f);
+ float zPos(0.0f);
+ if (m_xPosRole != noRoleIndex)
+ xPos = index.data(m_xPosRole).toFloat();
+ if (m_yPosRole != noRoleIndex)
+ yPos = index.data(m_yPosRole).toFloat();
+ if (m_zPosRole != noRoleIndex)
+ zPos = index.data(m_zPosRole).toFloat();
+ item.setPosition(QVector3D(xPos, yPos, zPos));
+}
+
// Resolve entire item model into QScatterDataArray.
void ScatterItemModelHandler::resolveModel()
{
@@ -41,12 +116,10 @@ void ScatterItemModelHandler::resolveModel()
return;
}
- static const int noRoleIndex = -1;
-
QHash<int, QByteArray> roleHash = m_itemModel->roleNames();
- const int xPosRole = roleHash.key(m_proxy->xPosRole().toLatin1(), noRoleIndex);
- const int yPosRole = roleHash.key(m_proxy->yPosRole().toLatin1(), noRoleIndex);
- const int zPosRole = roleHash.key(m_proxy->zPosRole().toLatin1(), noRoleIndex);
+ m_xPosRole = roleHash.key(m_proxy->xPosRole().toLatin1(), noRoleIndex);
+ m_yPosRole = roleHash.key(m_proxy->yPosRole().toLatin1(), noRoleIndex);
+ m_zPosRole = roleHash.key(m_proxy->zPosRole().toLatin1(), noRoleIndex);
const int columnCount = m_itemModel->columnCount();
const int rowCount = m_itemModel->rowCount();
const int totalCount = rowCount * columnCount;
@@ -59,17 +132,7 @@ void ScatterItemModelHandler::resolveModel()
// Parse data into newProxyArray
for (int i = 0; i < rowCount; i++) {
for (int j = 0; j < columnCount; j++) {
- QModelIndex index = m_itemModel->index(i, j);
- float xPos(0.0f);
- float yPos(0.0f);
- float zPos(0.0f);
- if (xPosRole != noRoleIndex)
- xPos = index.data(xPosRole).toFloat();
- if (yPosRole != noRoleIndex)
- yPos = index.data(yPosRole).toFloat();
- if (zPosRole != noRoleIndex)
- zPos = index.data(zPosRole).toFloat();
- (*m_proxyArray)[runningCount].setPosition(QVector3D(xPos, yPos, zPos));
+ modelPosToScatterItem(i, j, (*m_proxyArray)[runningCount]);
runningCount++;
}
}