diff options
Diffstat (limited to 'src/datavisualization/doc/src/qtdatavisualization.qdoc')
-rw-r--r-- | src/datavisualization/doc/src/qtdatavisualization.qdoc | 24 |
1 files changed, 17 insertions, 7 deletions
diff --git a/src/datavisualization/doc/src/qtdatavisualization.qdoc b/src/datavisualization/doc/src/qtdatavisualization.qdoc index c85b9dbb..e68a1086 100644 --- a/src/datavisualization/doc/src/qtdatavisualization.qdoc +++ b/src/datavisualization/doc/src/qtdatavisualization.qdoc @@ -301,24 +301,34 @@ * \fn QSurfaceFormat QtDataVisualization::qDefaultSurfaceFormat(bool antialias = true) * \relates QAbstract3DGraph * - * Anti-aliasing is turned on by default on C++ and turned off on QML, except in OpenGL ES2 - * environments, where anti-aliasing is not supported by Qt Data Visualization. - * This convenience function can be used to construct a suitable surface format for use by + * This convenience function can be used to create a custom surface format suitable for use by * Qt Data Visualization graphs. - * The \a{antialias} parameter specifies whether or not anti-aliasing is activated. + * + * The \a antialias parameter specifies whether or not antialiasing is activated. + * * Give the surface format returned by this function to the graph constructor (C++) or set * it as the window format for QQuickView (QML) before calling show on it. * - * For example, disable anti-aliasing on C++ application: + * For example, disable antialiasing on C++ application: * * \code + * #include <QtDataVisualization/qutils.h> + * + * // ... + * * Q3DBars *graph = new Q3DBars(QtDataVisualization::qDefaultSurfaceFormat(false)); * \endcode * - * For example, enable anti-aliasing on QML application: + * For example, enable antialiasing for direct rendering modes on QML application: * * \code - * QtQuick2ApplicationViewer viewer; + * #include <QtDataVisualization/qutils.h> + * + * // ... + * + * QQuickView viewer; * viewer.setFormat(QtDataVisualization::qDefaultSurfaceFormat()); * \endcode + * + * \note Antialiasing is not supported in OpenGL ES2 environments. */ |