diff options
Diffstat (limited to 'src/datavisualization/engine/abstract3drenderer.cpp')
-rw-r--r-- | src/datavisualization/engine/abstract3drenderer.cpp | 13 |
1 files changed, 11 insertions, 2 deletions
diff --git a/src/datavisualization/engine/abstract3drenderer.cpp b/src/datavisualization/engine/abstract3drenderer.cpp index 4a681554..dd3212ac 100644 --- a/src/datavisualization/engine/abstract3drenderer.cpp +++ b/src/datavisualization/engine/abstract3drenderer.cpp @@ -500,6 +500,11 @@ void Abstract3DRenderer::handleShadowQualityChange() { reInitShaders(); + if (m_cachedScene->activeLight()->isAutoPosition() + || m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) { + m_cachedScene->d_ptr->setLightPositionRelativeToCamera(defaultLightPos); + emit needRender(); + } if (m_isOpenGLES && m_cachedShadowQuality != QAbstract3DGraph::ShadowQualityNone) { emit requestShadowQuality(QAbstract3DGraph::ShadowQualityNone); qWarning("Shadows are not yet supported for OpenGL ES2"); @@ -1994,8 +1999,12 @@ void Abstract3DRenderer::updateCameraViewport() m_oldCameraTarget = adjustedTarget; } m_cachedScene->activeCamera()->d_ptr->updateViewMatrix(m_autoScaleAdjustment); - // Set light position (i.e rotate light with activeCamera, a bit above it) - m_cachedScene->d_ptr->setLightPositionRelativeToCamera(defaultLightPos); + // Set light position (i.e rotate light with activeCamera, a bit above it). + // Check if we want to use automatic light positioning even without shadows + if (m_cachedScene->activeLight()->isAutoPosition() + || m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) { + m_cachedScene->d_ptr->setLightPositionRelativeToCamera(defaultLightPos); + } } QT_END_NAMESPACE_DATAVISUALIZATION |