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-rw-r--r--src/datavisualization/engine/abstract3drenderer.cpp19
1 files changed, 16 insertions, 3 deletions
diff --git a/src/datavisualization/engine/abstract3drenderer.cpp b/src/datavisualization/engine/abstract3drenderer.cpp
index ecef2598..dd3212ac 100644
--- a/src/datavisualization/engine/abstract3drenderer.cpp
+++ b/src/datavisualization/engine/abstract3drenderer.cpp
@@ -134,10 +134,14 @@ Abstract3DRenderer::Abstract3DRenderer(Abstract3DController *controller)
QtMessageHandler handler = qInstallMessageHandler(discardDebugMsgs);
m_funcs_2_1 = QOpenGLContext::currentContext()->versionFunctions<QOpenGLFunctions_2_1>();
- m_funcs_2_1->initializeOpenGLFunctions();
+ if (m_funcs_2_1)
+ m_funcs_2_1->initializeOpenGLFunctions();
// Restore original message handler
qInstallMessageHandler(handler);
+
+ if (!m_funcs_2_1)
+ qFatal("OpenGL version is too low, at least 2.1 is required");
}
#endif
QObject::connect(m_drawer, &Drawer::drawerChanged, this, &Abstract3DRenderer::updateTextures);
@@ -496,6 +500,11 @@ void Abstract3DRenderer::handleShadowQualityChange()
{
reInitShaders();
+ if (m_cachedScene->activeLight()->isAutoPosition()
+ || m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) {
+ m_cachedScene->d_ptr->setLightPositionRelativeToCamera(defaultLightPos);
+ emit needRender();
+ }
if (m_isOpenGLES && m_cachedShadowQuality != QAbstract3DGraph::ShadowQualityNone) {
emit requestShadowQuality(QAbstract3DGraph::ShadowQualityNone);
qWarning("Shadows are not yet supported for OpenGL ES2");
@@ -1990,8 +1999,12 @@ void Abstract3DRenderer::updateCameraViewport()
m_oldCameraTarget = adjustedTarget;
}
m_cachedScene->activeCamera()->d_ptr->updateViewMatrix(m_autoScaleAdjustment);
- // Set light position (i.e rotate light with activeCamera, a bit above it)
- m_cachedScene->d_ptr->setLightPositionRelativeToCamera(defaultLightPos);
+ // Set light position (i.e rotate light with activeCamera, a bit above it).
+ // Check if we want to use automatic light positioning even without shadows
+ if (m_cachedScene->activeLight()->isAutoPosition()
+ || m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) {
+ m_cachedScene->d_ptr->setLightPositionRelativeToCamera(defaultLightPos);
+ }
}
QT_END_NAMESPACE_DATAVISUALIZATION