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diff --git a/src/datavisualization/engine/abstract3drenderer.cpp b/src/datavisualization/engine/abstract3drenderer.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2013 Digia Plc
+** All rights reserved.
+** For any questions to Digia, please use contact form at http://qt.digia.com
+**
+** This file is part of the QtDataVisualization module.
+**
+** Licensees holding valid Qt Enterprise licenses may use this file in
+** accordance with the Qt Enterprise License Agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia.
+**
+** If you have questions regarding the use of this file, please use
+** contact form at http://qt.digia.com
+**
+****************************************************************************/
+
+#include "abstract3drenderer_p.h"
+#include "q3dvalueaxis.h"
+#include "texturehelper_p.h"
+#include "utils_p.h"
+#include "q3dscene.h"
+#include "q3dcamera.h"
+
+QT_DATAVISUALIZATION_BEGIN_NAMESPACE
+
+Abstract3DRenderer::Abstract3DRenderer(Abstract3DController *controller)
+ : QObject(0),
+ m_controller(controller),
+ m_hasNegativeValues(false),
+ m_cachedTheme(),
+ m_cachedFont(QFont(QStringLiteral("Arial"))),
+ m_cachedLabelTransparency(QDataVis::TransparencyFromTheme),
+ m_drawer(new Drawer(m_cachedTheme, m_cachedFont, m_cachedLabelTransparency)),
+ m_cachedBoundingRect(QRect(0,0,0,0)),
+ m_cachedShadowQuality(QDataVis::ShadowMedium),
+ m_autoScaleAdjustment(1.0f),
+ m_cachedSelectionMode(QDataVis::ModeNone),
+ m_cachedIsGridEnabled(false),
+ m_cachedIsBackgroundEnabled(false),
+ m_cachedScene(0)
+ #ifdef DISPLAY_RENDER_SPEED
+ , m_isFirstFrame(true),
+ m_numFrames(0)
+ #endif
+
+{
+ QObject::connect(m_drawer, &Drawer::drawerChanged, this, &Abstract3DRenderer::updateTextures);
+}
+
+Abstract3DRenderer::~Abstract3DRenderer()
+{
+ delete m_drawer;
+ delete m_textureHelper;
+ delete m_cachedScene;
+}
+
+void Abstract3DRenderer::initializeOpenGL()
+{
+ // Set OpenGL features
+ glEnable(GL_DEPTH_TEST);
+ glDepthFunc(GL_LESS);
+ glEnable(GL_CULL_FACE);
+ glCullFace(GL_BACK);
+
+#if !defined(QT_OPENGL_ES_2)
+ glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
+ glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
+ glHint(GL_POLYGON_SMOOTH_HINT, GL_NICEST);
+#endif
+
+ m_textureHelper = new TextureHelper();
+ m_drawer->initializeOpenGL();
+
+ axisCacheForOrientation(Q3DAbstractAxis::AxisOrientationX).setDrawer(m_drawer);
+ axisCacheForOrientation(Q3DAbstractAxis::AxisOrientationY).setDrawer(m_drawer);
+ axisCacheForOrientation(Q3DAbstractAxis::AxisOrientationZ).setDrawer(m_drawer);
+}
+
+void Abstract3DRenderer::render(const GLuint defaultFboHandle)
+{
+#ifdef DISPLAY_RENDER_SPEED
+ // For speed computation
+ if (m_isFirstFrame) {
+ m_lastFrameTime.start();
+ m_isFirstFrame = false;
+ }
+
+ // Measure speed (as milliseconds per frame)
+ m_numFrames++;
+ if (m_lastFrameTime.elapsed() >= 1000) { // print only if last measurement was more than 1s ago
+ qDebug() << qreal(m_lastFrameTime.elapsed()) / qreal(m_numFrames) << "ms/frame (=" << qreal(m_numFrames) << "fps)";
+ m_numFrames = 0;
+ m_lastFrameTime.restart();
+ }
+#endif
+
+ if (defaultFboHandle) {
+ glDepthMask(true);
+ glEnable(GL_DEPTH_TEST);
+ glDepthFunc(GL_LESS);
+ glEnable(GL_CULL_FACE);
+ glCullFace(GL_BACK);
+ glDisable(GL_BLEND); // For QtQuick2 blending is enabled by default, but we don't want it to be
+ }
+
+ QVector3D clearColor = Utils::vectorFromColor(m_cachedTheme.m_windowColor);
+ glClearColor(clearColor.x(), clearColor.y(), clearColor.z(), 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+}
+
+QString Abstract3DRenderer::generateValueLabel(const QString &format, qreal value)
+{
+ QString valueLabelFormat = format;
+ Utils::ParamType valueParamType = Utils::findFormatParamType(valueLabelFormat);
+ QByteArray valueFormatArray = valueLabelFormat.toUtf8();
+ return Utils::formatLabel(valueFormatArray, valueParamType, value);
+}
+
+void Abstract3DRenderer::updateDataModel(QAbstractDataProxy *dataProxy)
+{
+ m_cachedItemLabelFormat = dataProxy->itemLabelFormat();
+}
+
+QString Abstract3DRenderer::itemLabelFormat() const
+{
+ return m_cachedItemLabelFormat;
+}
+
+void Abstract3DRenderer::updateBoundingRect(const QRect &boundingRect)
+{
+ m_cachedBoundingRect = boundingRect;
+ handleResize();
+}
+
+void Abstract3DRenderer::updatePosition(const QRect &boundingRect)
+{
+ m_cachedBoundingRect = boundingRect;
+}
+
+void Abstract3DRenderer::updateTheme(Theme theme)
+{
+ m_cachedTheme.setFromTheme(theme);
+
+ m_drawer->setTheme(m_cachedTheme);
+ // Re-initialize shaders
+ handleShadowQualityChange();
+}
+
+void Abstract3DRenderer::updateScene(Q3DScene *scene)
+{
+ // Make a copy of the scene to renderer's cache.
+ Q3DScene *newScene = scene->clone();
+ delete m_cachedScene;
+ m_cachedScene = newScene;
+}
+
+void Abstract3DRenderer::handleShadowQualityChange()
+{
+#if !defined(QT_OPENGL_ES_2)
+ if (m_cachedShadowQuality > QDataVis::ShadowNone) {
+ if (!m_cachedTheme.m_uniformColor) {
+ initShaders(QStringLiteral(":/shaders/vertexShadow"),
+ QStringLiteral(":/shaders/fragmentShadowNoTexColorOnY"));
+ } else {
+ initShaders(QStringLiteral(":/shaders/vertexShadow"),
+ QStringLiteral(":/shaders/fragmentShadowNoTex"));
+ }
+ initBackgroundShaders(QStringLiteral(":/shaders/vertexShadow"),
+ QStringLiteral(":/shaders/fragmentShadowNoTex"));
+ } else {
+ if (!m_cachedTheme.m_uniformColor) {
+ initShaders(QStringLiteral(":/shaders/vertex"),
+ QStringLiteral(":/shaders/fragmentColorOnY"));
+ } else {
+ initShaders(QStringLiteral(":/shaders/vertex"),
+ QStringLiteral(":/shaders/fragment"));
+ }
+ initBackgroundShaders(QStringLiteral(":/shaders/vertex"),
+ QStringLiteral(":/shaders/fragment"));
+ }
+#else
+ if (!m_cachedTheme.m_uniformColor) {
+ initShaders(QStringLiteral(":/shaders/vertexES2"),
+ QStringLiteral(":/shaders/fragmentColorOnYES2"));
+ } else {
+ initShaders(QStringLiteral(":/shaders/vertexES2"),
+ QStringLiteral(":/shaders/fragmentES2"));
+ }
+ initBackgroundShaders(QStringLiteral(":/shaders/vertexES2"),
+ QStringLiteral(":/shaders/fragmentES2"));
+#endif
+}
+
+void Abstract3DRenderer::updateFont(const QFont &font)
+{
+ m_cachedFont = font;
+ m_drawer->setFont(font);
+}
+
+void Abstract3DRenderer::updateLabelTransparency(QDataVis::LabelTransparency transparency)
+{
+ m_cachedLabelTransparency = transparency;
+ m_drawer->setTransparency(transparency);
+}
+
+void Abstract3DRenderer::updateMeshFileName(const QString &objFileName)
+{
+ if (objFileName != m_cachedObjFile) {
+ m_cachedObjFile = objFileName;
+ loadMeshFile();
+ }
+}
+
+void Abstract3DRenderer::updateSelectionMode(QDataVis::SelectionMode mode)
+{
+ m_cachedSelectionMode = mode;
+}
+
+void Abstract3DRenderer::updateGridEnabled(bool enable)
+{
+ m_cachedIsGridEnabled = enable;
+}
+
+void Abstract3DRenderer::updateBackgroundEnabled(bool enable)
+{
+ m_cachedIsBackgroundEnabled = enable;
+}
+
+void Abstract3DRenderer::handleResize()
+{
+ if (m_cachedBoundingRect.width() == 0 || m_cachedBoundingRect.height() == 0)
+ return;
+ qDebug() << __FUNCTION__ << m_cachedBoundingRect.width() << "x" << m_cachedBoundingRect.height();
+ // Calculate zoom level based on aspect ratio
+ GLfloat div;
+ GLfloat zoomAdjustment;
+ div = qMin(m_cachedBoundingRect.width(), m_cachedBoundingRect.height());
+ zoomAdjustment = defaultRatio * ((m_cachedBoundingRect.width() / div)
+ / (m_cachedBoundingRect.height() / div));
+ //qDebug() << "zoom adjustment" << zoomAdjustment;
+ m_autoScaleAdjustment = qMin(zoomAdjustment, 1.0f); // clamp to 1.0f
+
+ // Re-init selection buffer
+ initSelectionBuffer();
+
+#if !defined(QT_OPENGL_ES_2)
+ // Re-init depth buffer
+ updateDepthBuffer();
+#endif
+}
+
+void Abstract3DRenderer::updateAxisType(Q3DAbstractAxis::AxisOrientation orientation, Q3DAbstractAxis::AxisType type)
+{
+ axisCacheForOrientation(orientation).setType(type);
+}
+
+void Abstract3DRenderer::updateAxisTitle(Q3DAbstractAxis::AxisOrientation orientation, const QString &title)
+{
+ axisCacheForOrientation(orientation).setTitle(title);
+}
+
+void Abstract3DRenderer::updateAxisLabels(Q3DAbstractAxis::AxisOrientation orientation, const QStringList &labels)
+{
+ axisCacheForOrientation(orientation).setLabels(labels);
+}
+
+void Abstract3DRenderer::updateAxisRange(Q3DAbstractAxis::AxisOrientation orientation, qreal min, qreal max)
+{
+ AxisRenderCache &cache = axisCacheForOrientation(orientation);
+ cache.setMin(min);
+ cache.setMax(max);
+}
+
+void Abstract3DRenderer::updateAxisSegmentCount(Q3DAbstractAxis::AxisOrientation orientation, int count)
+{
+ axisCacheForOrientation(orientation).setSegmentCount(count);
+}
+
+void Abstract3DRenderer::updateAxisSubSegmentCount(Q3DAbstractAxis::AxisOrientation orientation, int count)
+{
+ axisCacheForOrientation(orientation).setSubSegmentCount(count);
+}
+
+void Abstract3DRenderer::updateAxisLabelFormat(Q3DAbstractAxis::AxisOrientation orientation, const QString &format)
+{
+ axisCacheForOrientation(orientation).setLabelFormat(format);
+}
+
+AxisRenderCache &Abstract3DRenderer::axisCacheForOrientation(Q3DAbstractAxis::AxisOrientation orientation)
+{
+ switch (orientation) {
+ case Q3DAbstractAxis::AxisOrientationX:
+ return m_axisCacheX;
+ case Q3DAbstractAxis::AxisOrientationY:
+ return m_axisCacheY;
+ case Q3DAbstractAxis::AxisOrientationZ:
+ return m_axisCacheZ;
+ default:
+ qFatal("Abstract3DRenderer::axisCacheForOrientation");
+ return m_axisCacheX;
+ }
+}
+
+
+QT_DATAVISUALIZATION_END_NAMESPACE