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-rw-r--r--src/datavisualization/engine/abstract3drenderer.cpp9
1 files changed, 7 insertions, 2 deletions
diff --git a/src/datavisualization/engine/abstract3drenderer.cpp b/src/datavisualization/engine/abstract3drenderer.cpp
index c44eee7f..1f459930 100644
--- a/src/datavisualization/engine/abstract3drenderer.cpp
+++ b/src/datavisualization/engine/abstract3drenderer.cpp
@@ -464,8 +464,8 @@ void Abstract3DRenderer::reInitShaders()
QStringLiteral(":/shaders/fragmentES2"),
QStringLiteral(":/shaders/vertex"),
QStringLiteral(":/shaders/fragmentColorOnYES2"));
- initBackgroundShaders(QStringLiteral(":/shaders/vertexNoMatrices"),
- QStringLiteral(":/shaders/fragmentES2"));
+ initShaders(QStringLiteral(":/shaders/vertexNoMatrices"),
+ QStringLiteral(":/shaders/fragmentES2"));
} else {
initGradientShaders(QStringLiteral(":/shaders/vertex"),
QStringLiteral(":/shaders/fragmentColorOnYES2"));
@@ -1768,6 +1768,11 @@ void Abstract3DRenderer::queriedGraphPosition(const QMatrix4x4 &projectionViewMa
// Restore state
glEnable(GL_DITHER);
glCullFace(GL_BACK);
+
+ // Note: Zeroing the frame buffer before resetting it is a workaround for flickering that occurs
+ // during zoom in some environments.
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+
glBindFramebuffer(GL_FRAMEBUFFER, defaultFboHandle);
glViewport(m_primarySubViewport.x(),
m_primarySubViewport.y(),