diff options
Diffstat (limited to 'src/datavisualization/engine/abstract3drenderer.cpp')
-rw-r--r-- | src/datavisualization/engine/abstract3drenderer.cpp | 29 |
1 files changed, 0 insertions, 29 deletions
diff --git a/src/datavisualization/engine/abstract3drenderer.cpp b/src/datavisualization/engine/abstract3drenderer.cpp index 38e81be6..0b8ac8d1 100644 --- a/src/datavisualization/engine/abstract3drenderer.cpp +++ b/src/datavisualization/engine/abstract3drenderer.cpp @@ -48,10 +48,6 @@ Abstract3DRenderer::Abstract3DRenderer(Abstract3DController *controller) m_clickedSeries(0), m_clickedType(QAbstract3DGraph::ElementNone), m_selectionLabelItem(0) -#ifdef DISPLAY_RENDER_SPEED - , m_isFirstFrame(true), - m_numFrames(0) -#endif { QObject::connect(m_drawer, &Drawer::drawerChanged, this, &Abstract3DRenderer::updateTextures); @@ -97,23 +93,6 @@ void Abstract3DRenderer::initializeOpenGL() void Abstract3DRenderer::render(const GLuint defaultFboHandle) { -#ifdef DISPLAY_RENDER_SPEED - // For speed computation - if (m_isFirstFrame) { - m_lastFrameTime.start(); - m_isFirstFrame = false; - } - - // Measure speed (as milliseconds per frame) - m_numFrames++; - if (m_lastFrameTime.elapsed() >= 1000) { // print only if last measurement was more than 1s ago - qDebug() << float(m_lastFrameTime.elapsed()) / float(m_numFrames) << "ms/frame (=" - << float(m_numFrames) << "fps)"; - m_numFrames = 0; - m_lastFrameTime.restart(); - } -#endif - if (defaultFboHandle) { glDepthMask(true); glEnable(GL_DEPTH_TEST); @@ -139,14 +118,6 @@ void Abstract3DRenderer::render(const GLuint defaultFboHandle) glDisable(GL_SCISSOR_TEST); } -//QString Abstract3DRenderer::generateValueLabel(const QString &format, float value) -//{ -// QString valueLabelFormat = format; -// Utils::ParamType valueParamType = Utils::findFormatParamType(valueLabelFormat); -// QByteArray valueFormatArray = valueLabelFormat.toUtf8(); -// return Utils::formatLabel(valueFormatArray, valueParamType, value); -//} - void Abstract3DRenderer::updateSelectionState(SelectionState state) { m_selectionState = state; |