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-rw-r--r--src/datavisualization/engine/abstract3drenderer.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/datavisualization/engine/abstract3drenderer.cpp b/src/datavisualization/engine/abstract3drenderer.cpp
index ab15605c..a52d6981 100644
--- a/src/datavisualization/engine/abstract3drenderer.cpp
+++ b/src/datavisualization/engine/abstract3drenderer.cpp
@@ -685,7 +685,7 @@ void Abstract3DRenderer::updateAxisTitleFixed(QAbstract3DAxis::AxisOrientation o
cache.setTitleFixed(fixed);
}
-void Abstract3DRenderer::modifiedSeriesList(const QVector<QAbstract3DSeries *> &seriesList)
+void Abstract3DRenderer::modifiedSeriesList(const QList<QAbstract3DSeries *> &seriesList)
{
foreach (QAbstract3DSeries *series, seriesList) {
SeriesRenderCache *cache = m_renderCacheList.value(series, 0);
@@ -1832,7 +1832,7 @@ void Abstract3DRenderer::drawRadialGrid(ShaderHelper *shader, float yFloorLinePo
const QMatrix4x4 &projectionViewMatrix,
const QMatrix4x4 &depthMatrix)
{
- static QVector<QQuaternion> lineRotations;
+ static QList<QQuaternion> lineRotations;
if (!lineRotations.size()) {
lineRotations.resize(polarGridRoundness);
for (int j = 0; j < polarGridRoundness; j++) {
@@ -1841,8 +1841,8 @@ void Abstract3DRenderer::drawRadialGrid(ShaderHelper *shader, float yFloorLinePo
}
}
int gridLineCount = m_axisCacheZ.gridLineCount();
- const QVector<float> &gridPositions = m_axisCacheZ.formatter()->gridPositions();
- const QVector<float> &subGridPositions = m_axisCacheZ.formatter()->subGridPositions();
+ const QList<float> &gridPositions = m_axisCacheZ.formatter()->gridPositions();
+ const QList<float> &subGridPositions = m_axisCacheZ.formatter()->subGridPositions();
int mainSize = gridPositions.size();
QVector3D translateVector(0.0f, yFloorLinePos, 0.0f);
QQuaternion finalRotation = m_xRightAngleRotationNeg;
@@ -1896,8 +1896,8 @@ void Abstract3DRenderer::drawAngularGrid(ShaderHelper *shader, float yFloorLineP
float halfRatio((m_polarRadius + (labelMargin / 2.0f)) / 2.0f);
QVector3D gridLineScaler(gridLineWidth, gridLineWidth, halfRatio);
int gridLineCount = m_axisCacheX.gridLineCount();
- const QVector<float> &gridPositions = m_axisCacheX.formatter()->gridPositions();
- const QVector<float> &subGridPositions = m_axisCacheX.formatter()->subGridPositions();
+ const QList<float> &gridPositions = m_axisCacheX.formatter()->gridPositions();
+ const QList<float> &subGridPositions = m_axisCacheX.formatter()->subGridPositions();
int mainSize = gridPositions.size();
QVector3D translateVector(0.0f, yFloorLinePos, -halfRatio);
QQuaternion finalRotation;
@@ -1946,7 +1946,7 @@ float Abstract3DRenderer::calculatePolarBackgroundMargin()
{
// Check each extents of each angular label
// Calculate angular position
- QVector<float> &labelPositions = m_axisCacheX.formatter()->labelPositions();
+ QList<float> &labelPositions = m_axisCacheX.formatter()->labelPositions();
float actualLabelHeight = m_drawer->scaledFontSize() * 2.0f; // All labels are same height
float maxNeededMargin = 0.0f;