summaryrefslogtreecommitdiffstats
path: root/src/datavisualization/engine/bars3drenderer.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/datavisualization/engine/bars3drenderer.cpp')
-rw-r--r--src/datavisualization/engine/bars3drenderer.cpp12
1 files changed, 0 insertions, 12 deletions
diff --git a/src/datavisualization/engine/bars3drenderer.cpp b/src/datavisualization/engine/bars3drenderer.cpp
index 1f395422..e9cd9d43 100644
--- a/src/datavisualization/engine/bars3drenderer.cpp
+++ b/src/datavisualization/engine/bars3drenderer.cpp
@@ -47,7 +47,6 @@ Bars3DRenderer::Bars3DRenderer(Bars3DController *controller)
m_depthShader(0),
m_selectionShader(0),
m_backgroundShader(0),
- m_labelShader(0),
m_bgrTexture(0),
m_selectionTexture(0),
m_depthFrameBuffer(0),
@@ -102,7 +101,6 @@ Bars3DRenderer::~Bars3DRenderer()
delete m_depthShader;
delete m_selectionShader;
delete m_backgroundShader;
- delete m_labelShader;
}
void Bars3DRenderer::initializeOpenGL()
@@ -110,8 +108,6 @@ void Bars3DRenderer::initializeOpenGL()
Abstract3DRenderer::initializeOpenGL();
// Initialize shaders
- initLabelShaders(QStringLiteral(":/shaders/vertexLabel"),
- QStringLiteral(":/shaders/fragmentLabel"));
#if !defined(QT_OPENGL_ES_2)
// Init depth shader (for shadows). Init in any case, easier to handle shadow activation if done via api.
@@ -2814,14 +2810,6 @@ void Bars3DRenderer::initBackgroundShaders(const QString &vertexShader,
m_backgroundShader->initialize();
}
-void Bars3DRenderer::initLabelShaders(const QString &vertexShader, const QString &fragmentShader)
-{
- if (m_labelShader)
- delete m_labelShader;
- m_labelShader = new ShaderHelper(this, vertexShader, fragmentShader);
- m_labelShader->initialize();
-}
-
QVector3D Bars3DRenderer::convertPositionToTranslation(const QVector3D &position, bool isAbsolute)
{
float xTrans = 0.0f;