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-rw-r--r--src/datavisualization/engine/bars3drenderer.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/datavisualization/engine/bars3drenderer.cpp b/src/datavisualization/engine/bars3drenderer.cpp
index 664dbabd..7b610cd9 100644
--- a/src/datavisualization/engine/bars3drenderer.cpp
+++ b/src/datavisualization/engine/bars3drenderer.cpp
@@ -274,15 +274,15 @@ void Bars3DRenderer::updateSeries(const QList<QAbstract3DSeries *> &seriesList,
void Bars3DRenderer::updateScene(Q3DScene *scene)
{
if (m_hasNegativeValues)
- scene->activeCamera()->setMinYRotation(-90.0);
+ scene->activeCamera()->d_ptr->setMinYRotation(-90.0);
else
- scene->activeCamera()->setMinYRotation(0.0f);
+ scene->activeCamera()->d_ptr->setMinYRotation(0.0f);
if (m_hasHeightAdjustmentChanged) {
// Set initial camera position. Also update if height adjustment has changed.
- scene->activeCamera()->setBaseOrientation(cameraDistanceVector,
- zeroVector,
- upVector);
+ scene->activeCamera()->d_ptr->setBaseOrientation(cameraDistanceVector,
+ zeroVector,
+ upVector);
m_hasHeightAdjustmentChanged = false;
}
@@ -767,7 +767,7 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle)
projectionMatrix.perspective(45.0f, viewPortRatio, 0.1f, 100.0f);
// Get the view matrix
- QMatrix4x4 viewMatrix = activeCamera->viewMatrix();
+ QMatrix4x4 viewMatrix = activeCamera->d_ptr->viewMatrix();
// Calculate drawing order
// Draw order is reversed to optimize amount of drawing (ie. draw front objects first,
@@ -842,7 +842,7 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle)
// Get the depth view matrix
// It may be possible to hack lightPos here if we want to make some tweaks to shadow
- QVector3D depthLightPos = activeCamera->calculatePositionRelativeToCamera(
+ QVector3D depthLightPos = activeCamera->d_ptr->calculatePositionRelativeToCamera(
zeroVector, 0.0f, 3.5f / m_autoScaleAdjustment);
depthViewMatrix.lookAt(depthLightPos, zeroVector, upVector);