diff options
Diffstat (limited to 'src/datavisualization/engine/bars3drenderer_p.h')
-rw-r--r-- | src/datavisualization/engine/bars3drenderer_p.h | 48 |
1 files changed, 24 insertions, 24 deletions
diff --git a/src/datavisualization/engine/bars3drenderer_p.h b/src/datavisualization/engine/bars3drenderer_p.h index 3ca38e39..afedeef7 100644 --- a/src/datavisualization/engine/bars3drenderer_p.h +++ b/src/datavisualization/engine/bars3drenderer_p.h @@ -119,25 +119,25 @@ public: explicit Bars3DRenderer(Bars3DController *controller); ~Bars3DRenderer(); - void updateData(); - void updateSeries(const QList<QAbstract3DSeries *> &seriesList); - SeriesRenderCache *createNewCache(QAbstract3DSeries *series); + void updateData() override; + void updateSeries(const QList<QAbstract3DSeries *> &seriesList) override; + SeriesRenderCache *createNewCache(QAbstract3DSeries *series) override; void updateRows(const QList<Bars3DController::ChangeRow> &rows); void updateItems(const QList<Bars3DController::ChangeItem> &items); - void updateScene(Q3DScene *scene); - void render(GLuint defaultFboHandle = 0); + void updateScene(Q3DScene *scene) override; + void render(GLuint defaultFboHandle = 0) override; - QVector3D convertPositionToTranslation(const QVector3D &position, bool isAbsolute); + QVector3D convertPositionToTranslation(const QVector3D &position, bool isAbsolute) override; - void updateAspectRatio(float ratio); + void updateAspectRatio(float ratio) override; void updateFloorLevel(float level); - void updateMargin(float margin); + void updateMargin(float margin) override; protected: - void contextCleanup(); - virtual void initializeOpenGL(); - virtual void fixCameraTarget(QVector3D &target); - virtual void getVisibleItemBounds(QVector3D &minBounds, QVector3D &maxBounds); + void contextCleanup() override; + void initializeOpenGL() override; + void fixCameraTarget(QVector3D &target) override; + void getVisibleItemBounds(QVector3D &minBounds, QVector3D &maxBounds) override; public Q_SLOTS: void updateMultiSeriesScaling(bool uniform); @@ -150,17 +150,17 @@ public Q_SLOTS: void resetClickedStatus(); // Overloaded from abstract renderer - virtual void updateAxisRange(QAbstract3DAxis::AxisOrientation orientation, float min, - float max); - virtual void updateAxisReversed(QAbstract3DAxis::AxisOrientation orientation, - bool enable); + void updateAxisRange(QAbstract3DAxis::AxisOrientation orientation, float min, + float max) override; + void updateAxisReversed(QAbstract3DAxis::AxisOrientation orientation, + bool enable) override; private: - virtual void initShaders(const QString &vertexShader, const QString &fragmentShader); - virtual void initGradientShaders(const QString &vertexShader, const QString &fragmentShader); - virtual void updateShadowQuality(QAbstract3DGraph::ShadowQuality quality); - virtual void updateTextures(); - virtual void fixMeshFileName(QString &fileName, QAbstract3DSeries::Mesh mesh); + void initShaders(const QString &vertexShader, const QString &fragmentShader) override; + void initGradientShaders(const QString &vertexShader, const QString &fragmentShader) override; + void updateShadowQuality(QAbstract3DGraph::ShadowQuality quality) override; + void updateTextures() override; + void fixMeshFileName(QString &fileName, QAbstract3DSeries::Mesh mesh) override; void drawSlicedScene(); void drawScene(GLuint defaultFboHandle); @@ -180,10 +180,10 @@ private: void loadBackgroundMesh(); void initSelectionShader(); - void initBackgroundShaders(const QString &vertexShader, const QString &fragmentShader); - void initSelectionBuffer(); + void initBackgroundShaders(const QString &vertexShader, const QString &fragmentShader) override; + void initSelectionBuffer() override; void initDepthShader(); - void updateDepthBuffer(); + void updateDepthBuffer() override; void calculateSceneScalingFactors(); void calculateHeightAdjustment(); Abstract3DController::SelectionType isSelected(int row, int bar, |