summaryrefslogtreecommitdiffstats
path: root/src/datavisualization/engine/bars3drenderer_p.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/datavisualization/engine/bars3drenderer_p.h')
-rw-r--r--src/datavisualization/engine/bars3drenderer_p.h48
1 files changed, 24 insertions, 24 deletions
diff --git a/src/datavisualization/engine/bars3drenderer_p.h b/src/datavisualization/engine/bars3drenderer_p.h
index 3ca38e39..afedeef7 100644
--- a/src/datavisualization/engine/bars3drenderer_p.h
+++ b/src/datavisualization/engine/bars3drenderer_p.h
@@ -119,25 +119,25 @@ public:
explicit Bars3DRenderer(Bars3DController *controller);
~Bars3DRenderer();
- void updateData();
- void updateSeries(const QList<QAbstract3DSeries *> &seriesList);
- SeriesRenderCache *createNewCache(QAbstract3DSeries *series);
+ void updateData() override;
+ void updateSeries(const QList<QAbstract3DSeries *> &seriesList) override;
+ SeriesRenderCache *createNewCache(QAbstract3DSeries *series) override;
void updateRows(const QList<Bars3DController::ChangeRow> &rows);
void updateItems(const QList<Bars3DController::ChangeItem> &items);
- void updateScene(Q3DScene *scene);
- void render(GLuint defaultFboHandle = 0);
+ void updateScene(Q3DScene *scene) override;
+ void render(GLuint defaultFboHandle = 0) override;
- QVector3D convertPositionToTranslation(const QVector3D &position, bool isAbsolute);
+ QVector3D convertPositionToTranslation(const QVector3D &position, bool isAbsolute) override;
- void updateAspectRatio(float ratio);
+ void updateAspectRatio(float ratio) override;
void updateFloorLevel(float level);
- void updateMargin(float margin);
+ void updateMargin(float margin) override;
protected:
- void contextCleanup();
- virtual void initializeOpenGL();
- virtual void fixCameraTarget(QVector3D &target);
- virtual void getVisibleItemBounds(QVector3D &minBounds, QVector3D &maxBounds);
+ void contextCleanup() override;
+ void initializeOpenGL() override;
+ void fixCameraTarget(QVector3D &target) override;
+ void getVisibleItemBounds(QVector3D &minBounds, QVector3D &maxBounds) override;
public Q_SLOTS:
void updateMultiSeriesScaling(bool uniform);
@@ -150,17 +150,17 @@ public Q_SLOTS:
void resetClickedStatus();
// Overloaded from abstract renderer
- virtual void updateAxisRange(QAbstract3DAxis::AxisOrientation orientation, float min,
- float max);
- virtual void updateAxisReversed(QAbstract3DAxis::AxisOrientation orientation,
- bool enable);
+ void updateAxisRange(QAbstract3DAxis::AxisOrientation orientation, float min,
+ float max) override;
+ void updateAxisReversed(QAbstract3DAxis::AxisOrientation orientation,
+ bool enable) override;
private:
- virtual void initShaders(const QString &vertexShader, const QString &fragmentShader);
- virtual void initGradientShaders(const QString &vertexShader, const QString &fragmentShader);
- virtual void updateShadowQuality(QAbstract3DGraph::ShadowQuality quality);
- virtual void updateTextures();
- virtual void fixMeshFileName(QString &fileName, QAbstract3DSeries::Mesh mesh);
+ void initShaders(const QString &vertexShader, const QString &fragmentShader) override;
+ void initGradientShaders(const QString &vertexShader, const QString &fragmentShader) override;
+ void updateShadowQuality(QAbstract3DGraph::ShadowQuality quality) override;
+ void updateTextures() override;
+ void fixMeshFileName(QString &fileName, QAbstract3DSeries::Mesh mesh) override;
void drawSlicedScene();
void drawScene(GLuint defaultFboHandle);
@@ -180,10 +180,10 @@ private:
void loadBackgroundMesh();
void initSelectionShader();
- void initBackgroundShaders(const QString &vertexShader, const QString &fragmentShader);
- void initSelectionBuffer();
+ void initBackgroundShaders(const QString &vertexShader, const QString &fragmentShader) override;
+ void initSelectionBuffer() override;
void initDepthShader();
- void updateDepthBuffer();
+ void updateDepthBuffer() override;
void calculateSceneScalingFactors();
void calculateHeightAdjustment();
Abstract3DController::SelectionType isSelected(int row, int bar,