diff options
Diffstat (limited to 'src/datavisualization/engine/q3dbars.cpp')
-rw-r--r-- | src/datavisualization/engine/q3dbars.cpp | 33 |
1 files changed, 0 insertions, 33 deletions
diff --git a/src/datavisualization/engine/q3dbars.cpp b/src/datavisualization/engine/q3dbars.cpp index 52db2100..095c5d8d 100644 --- a/src/datavisualization/engine/q3dbars.cpp +++ b/src/datavisualization/engine/q3dbars.cpp @@ -106,8 +106,6 @@ Q3DBars::Q3DBars() &Q3DBars::selectionModeChanged); QObject::connect(d_ptr->m_shared, &Abstract3DController::shadowQualityChanged, this, &Q3DBars::shadowQualityChanged); - QObject::connect(d_ptr->m_shared, &Abstract3DController::meshFileNameChanged, this, - &Q3DBars::meshFileNameChanged); QObject::connect(d_ptr->m_shared, &Abstract3DController::themeChanged, this, &Q3DBars::themeChanged); QObject::connect(d_ptr->m_shared, &Abstract3DController::colorStyleChanged, this, @@ -300,18 +298,6 @@ bool Q3DBars::isBarSpacingRelative() } /*! - * Sets the bar \a style to one of the values in \c QDataVis::MeshStyle. It is preset to - * \c QDataVis::MeshStyleBars by default. A \a smooth flag can be used to set shading to smooth. - * It is \c false by default. - * - * \sa setMeshFileName() - */ -void Q3DBars::setBarType(QDataVis::MeshStyle style, bool smooth) -{ - d_ptr->m_shared->setBarType(style, smooth); -} - -/*! * \property Q3DBars::theme * * A user-defined theme. @@ -345,25 +331,6 @@ QDataVis::SelectionFlags Q3DBars::selectionMode() const } /*! - * \property Q3DBars::meshFileName - * - * Override bar type with a mesh object located in \a objFileName. - * \note Object needs to be in Wavefront obj format and include vertices, normals and UVs. - * It also needs to be in triangles. - * - * \sa setBarType() - */ -void Q3DBars::setMeshFileName(const QString &objFileName) -{ - d_ptr->m_shared->setMeshFileName(objFileName); -} - -QString Q3DBars::meshFileName() const -{ - return d_ptr->m_shared->meshFileName(); -} - -/*! * \property Q3DBars::scene * * This property contains the read only Q3DScene that can be used to access e.g. camera object. |