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-rw-r--r--src/datavisualization/engine/q3dcamera.cpp23
1 files changed, 12 insertions, 11 deletions
diff --git a/src/datavisualization/engine/q3dcamera.cpp b/src/datavisualization/engine/q3dcamera.cpp
index 50f2e319..9866a34e 100644
--- a/src/datavisualization/engine/q3dcamera.cpp
+++ b/src/datavisualization/engine/q3dcamera.cpp
@@ -16,10 +16,7 @@
**
****************************************************************************/
-#include "q3dcamera.h"
#include "q3dcamera_p.h"
-#include "q3dscene.h"
-#include "q3dobject.h"
#include "utils_p.h"
#include <QtCore/qmath.h>
@@ -30,7 +27,7 @@ QT_BEGIN_NAMESPACE_DATAVISUALIZATION
* \class Q3DCamera
* \inmodule QtDataVisualization
* \brief Representation of a camera in 3D space.
- * \since Qt Data Visualization 1.0
+ * \since QtDataVisualization 1.0
*
* Q3DCamera represents a basic orbit around centerpoint 3D camera that is used when rendering the
* data visualization. The class offers simple methods for rotating the camera around the origin
@@ -85,7 +82,7 @@ QT_BEGIN_NAMESPACE_DATAVISUALIZATION
* data visualization. The type offers simple methods for rotating the camera around the origin
* and setting zoom level.
*
- * For Camera3D enums, see \l Q3DCamera::CameraPreset
+ * For Camera3D enums, see \l{Q3DCamera::CameraPreset}.
*/
/*!
@@ -208,10 +205,12 @@ float Q3DCamera::xRotation() const {
void Q3DCamera::setXRotation(float rotation)
{
- if (d_ptr->m_wrapXRotation)
+ if (d_ptr->m_wrapXRotation) {
rotation = Utils::wrapValue(rotation, d_ptr->m_minXRotation, d_ptr->m_maxXRotation);
- else
- rotation = qBound(float(d_ptr->m_minXRotation), float(rotation), float(d_ptr->m_maxXRotation));
+ } else {
+ rotation = qBound(float(d_ptr->m_minXRotation), float(rotation),
+ float(d_ptr->m_maxXRotation));
+ }
if (d_ptr->m_xRotation != rotation) {
d_ptr->setXRotation(rotation);
@@ -235,10 +234,12 @@ float Q3DCamera::yRotation() const {
void Q3DCamera::setYRotation(float rotation)
{
- if (d_ptr->m_wrapYRotation)
+ if (d_ptr->m_wrapYRotation) {
rotation = Utils::wrapValue(rotation, d_ptr->m_minYRotation, d_ptr->m_maxYRotation);
- else
- rotation = qBound(float(d_ptr->m_minYRotation), float(rotation), float(d_ptr->m_maxYRotation));
+ } else {
+ rotation = qBound(float(d_ptr->m_minYRotation), float(rotation),
+ float(d_ptr->m_maxYRotation));
+ }
if (d_ptr->m_yRotation != rotation) {
d_ptr->setYRotation(rotation);