diff options
Diffstat (limited to 'src/datavisualization/engine/q3dscatter.cpp')
-rw-r--r-- | src/datavisualization/engine/q3dscatter.cpp | 33 |
1 files changed, 0 insertions, 33 deletions
diff --git a/src/datavisualization/engine/q3dscatter.cpp b/src/datavisualization/engine/q3dscatter.cpp index acacaa8f..a71bdb18 100644 --- a/src/datavisualization/engine/q3dscatter.cpp +++ b/src/datavisualization/engine/q3dscatter.cpp @@ -90,8 +90,6 @@ Q3DScatter::Q3DScatter() &Q3DScatter::selectionModeChanged); QObject::connect(d_ptr->m_shared, &Abstract3DController::shadowQualityChanged, this, &Q3DScatter::shadowQualityChanged); - QObject::connect(d_ptr->m_shared, &Abstract3DController::meshFileNameChanged, this, - &Q3DScatter::meshFileNameChanged); QObject::connect(d_ptr->m_shared, &Abstract3DController::themeChanged, this, &Q3DScatter::themeChanged); QObject::connect(d_ptr->m_shared, &Abstract3DController::colorStyleChanged, this, @@ -221,18 +219,6 @@ void Q3DScatter::setHeight(const int height) } /*! - * Sets the item \a style to one of the values in \c QDataVis::MeshStyle. It is preset to - * \c QDataVis::MeshStyleSpheres by default. A \a smooth flag can be used to set shading to smooth. - * It is \c false by default. - * - * \sa setMeshFileName() - */ -void Q3DScatter::setObjectType(QDataVis::MeshStyle style, bool smooth) -{ - d_ptr->m_shared->setObjectType(style, smooth); -} - -/*! * \property Q3DScatter::theme * * TODO: Add docs @@ -266,25 +252,6 @@ QDataVis::SelectionFlags Q3DScatter::selectionMode() const } /*! - * \property Q3DScatter::meshFileName - * - * Override item type with a mesh object located in \a objFileName. - * \note Object needs to be in Wavefront obj format and include vertices, normals and UVs. - * It also needs to be in triangles. - * - * \sa setObjectType() - */ -void Q3DScatter::setMeshFileName(const QString &objFileName) -{ - d_ptr->m_shared->setMeshFileName(objFileName); -} - -QString Q3DScatter::meshFileName() const -{ - return d_ptr->m_shared->meshFileName(); -} - -/*! * \property Q3DScatter::scene * * This property contains the read only Q3DScene that can be used to access e.g. camera object. |