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Diffstat (limited to 'src/datavisualization/engine/scatter3drenderer.cpp')
-rw-r--r-- | src/datavisualization/engine/scatter3drenderer.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/datavisualization/engine/scatter3drenderer.cpp b/src/datavisualization/engine/scatter3drenderer.cpp index 627fc88a..74e589fd 100644 --- a/src/datavisualization/engine/scatter3drenderer.cpp +++ b/src/datavisualization/engine/scatter3drenderer.cpp @@ -187,7 +187,12 @@ void Scatter3DRenderer::updateData() void Scatter3DRenderer::updateScene(Q3DScene *scene) { // TODO: Move these to more suitable place e.g. controller should be controlling the viewports. - scene->setPrimarySubViewport(m_mainViewPort); + float devicePixelRatio = scene->devicePixelRatio(); + QRect logicalPrimarySubViewport = QRect(m_mainViewPort.x() / devicePixelRatio, + m_mainViewPort.y() / devicePixelRatio, + m_mainViewPort.width() / devicePixelRatio, + m_mainViewPort.height() / devicePixelRatio); + scene->setPrimarySubViewport(logicalPrimarySubViewport); // TODO: See QTRD-2374 scene->activeCamera()->setMinYRotation(-90.0f); @@ -1590,11 +1595,6 @@ void Scatter3DRenderer::calculateSceneScalingFactors() (m_axisCacheZ.max() + m_axisCacheZ.min()) / 2.0f); } -QRect Scatter3DRenderer::mainViewPort() -{ - return m_mainViewPort; -} - void Scatter3DRenderer::initShaders(const QString &vertexShader, const QString &fragmentShader) { if (m_dotShader) |