diff options
Diffstat (limited to 'src/datavisualization/engine/scatter3drenderer.cpp')
-rw-r--r-- | src/datavisualization/engine/scatter3drenderer.cpp | 13 |
1 files changed, 0 insertions, 13 deletions
diff --git a/src/datavisualization/engine/scatter3drenderer.cpp b/src/datavisualization/engine/scatter3drenderer.cpp index 22d40a74..e9e395be 100644 --- a/src/datavisualization/engine/scatter3drenderer.cpp +++ b/src/datavisualization/engine/scatter3drenderer.cpp @@ -49,7 +49,6 @@ Scatter3DRenderer::Scatter3DRenderer(Scatter3DController *controller) m_depthShader(0), m_selectionShader(0), m_backgroundShader(0), - m_labelShader(0), m_staticGradientPointShader(0), m_bgrTexture(0), m_selectionTexture(0), @@ -93,7 +92,6 @@ Scatter3DRenderer::~Scatter3DRenderer() delete m_depthShader; delete m_selectionShader; delete m_backgroundShader; - delete m_labelShader; delete m_staticGradientPointShader; } @@ -102,8 +100,6 @@ void Scatter3DRenderer::initializeOpenGL() Abstract3DRenderer::initializeOpenGL(); // Initialize shaders - initLabelShaders(QStringLiteral(":/shaders/vertexLabel"), - QStringLiteral(":/shaders/fragmentLabel")); #if !defined(QT_OPENGL_ES_2) // Init depth shader (for shadows). Init in any case, easier to handle shadow activation if done via api. @@ -2260,14 +2256,6 @@ void Scatter3DRenderer::initBackgroundShaders(const QString &vertexShader, m_backgroundShader->initialize(); } -void Scatter3DRenderer::initLabelShaders(const QString &vertexShader, const QString &fragmentShader) -{ - if (m_labelShader) - delete m_labelShader; - m_labelShader = new ShaderHelper(this, vertexShader, fragmentShader); - m_labelShader->initialize(); -} - void Scatter3DRenderer::initStaticPointShaders(const QString &vertexShader, const QString &fragmentShader) { @@ -2277,7 +2265,6 @@ void Scatter3DRenderer::initStaticPointShaders(const QString &vertexShader, m_staticGradientPointShader->initialize(); } - void Scatter3DRenderer::selectionColorToSeriesAndIndex(const QVector4D &color, int &index, QAbstract3DSeries *&series) |