summaryrefslogtreecommitdiffstats
path: root/src/datavisualization/engine/scatter3drenderer.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/datavisualization/engine/scatter3drenderer.cpp')
-rw-r--r--src/datavisualization/engine/scatter3drenderer.cpp20
1 files changed, 11 insertions, 9 deletions
diff --git a/src/datavisualization/engine/scatter3drenderer.cpp b/src/datavisualization/engine/scatter3drenderer.cpp
index 5f8eede9..09225b99 100644
--- a/src/datavisualization/engine/scatter3drenderer.cpp
+++ b/src/datavisualization/engine/scatter3drenderer.cpp
@@ -67,7 +67,6 @@ Scatter3DRenderer::Scatter3DRenderer(Scatter3DController *controller)
m_selectedSeriesCache(0),
m_oldSelectedSeriesCache(0),
m_dotSizeScale(1.0f),
- m_hasHeightAdjustmentChanged(true),
m_maxItemSize(0.0f),
m_clickedIndex(Scatter3DController::invalidSelectionIndex()),
m_havePointSeries(false),
@@ -133,6 +132,13 @@ void Scatter3DRenderer::initializeOpenGL()
loadBackgroundMesh();
}
+void Scatter3DRenderer::fixCameraTarget(QVector3D &target)
+{
+ target.setX(target.x() * m_scaleX);
+ target.setY(target.y() * m_scaleY);
+ target.setZ(target.z() * -m_scaleZ);
+}
+
void Scatter3DRenderer::updateData()
{
calculateSceneScalingFactors();
@@ -284,13 +290,6 @@ void Scatter3DRenderer::updateScene(Q3DScene *scene)
{
scene->activeCamera()->d_ptr->setMinYRotation(-90.0f);
- if (m_hasHeightAdjustmentChanged) {
- // Set initial camera position. Also update if height adjustment has changed.
- scene->activeCamera()->d_ptr->setBaseOrientation(cameraDistanceVector, zeroVector,
- upVector);
- m_hasHeightAdjustmentChanged = false;
- }
-
Abstract3DRenderer::updateScene(scene);
}
@@ -2066,6 +2065,9 @@ void Scatter3DRenderer::calculateSceneScalingFactors()
m_axisCacheX.setTranslate(-m_scaleX);
m_axisCacheY.setTranslate(-m_scaleY);
m_axisCacheZ.setTranslate(m_scaleZ);
+
+ updateCameraViewport();
+ updateCustomItemPositions();
}
void Scatter3DRenderer::initShaders(const QString &vertexShader, const QString &fragmentShader)
@@ -2252,7 +2254,7 @@ QVector3D Scatter3DRenderer::convertPositionToTranslation(const QVector3D &posit
} else {
xTrans = position.x() * m_scaleX;
yTrans = position.y() * m_scaleY;
- zTrans = position.z() * m_scaleZ;
+ zTrans = position.z() * -m_scaleZ;
}
return QVector3D(xTrans, yTrans, zTrans);
}