summaryrefslogtreecommitdiffstats
path: root/src/datavisualization/engine/scatter3drenderer_p.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/datavisualization/engine/scatter3drenderer_p.h')
-rw-r--r--src/datavisualization/engine/scatter3drenderer_p.h52
1 files changed, 26 insertions, 26 deletions
diff --git a/src/datavisualization/engine/scatter3drenderer_p.h b/src/datavisualization/engine/scatter3drenderer_p.h
index f0366e0c..d41e3e0a 100644
--- a/src/datavisualization/engine/scatter3drenderer_p.h
+++ b/src/datavisualization/engine/scatter3drenderer_p.h
@@ -97,44 +97,44 @@ public:
explicit Scatter3DRenderer(Scatter3DController *controller);
~Scatter3DRenderer();
- void updateData();
- void updateSeries(const QList<QAbstract3DSeries *> &seriesList);
- SeriesRenderCache *createNewCache(QAbstract3DSeries *series);
+ void updateData() override;
+ void updateSeries(const QList<QAbstract3DSeries *> &seriesList) override;
+ SeriesRenderCache *createNewCache(QAbstract3DSeries *series) override;
void updateItems(const QList<Scatter3DController::ChangeItem> &items);
- void updateScene(Q3DScene *scene);
+ void updateScene(Q3DScene *scene) override;
void updateAxisLabels(QAbstract3DAxis::AxisOrientation orientation,
- const QStringList &labels);
+ const QStringList &labels) override;
void updateAxisTitleVisibility(QAbstract3DAxis::AxisOrientation orientation,
- bool visible);
- void updateOptimizationHint(QAbstract3DGraph::OptimizationHints hint);
- void updateMargin(float margin);
+ bool visible) override;
+ void updateOptimizationHint(QAbstract3DGraph::OptimizationHints hint) override;
+ void updateMargin(float margin) override;
- QVector3D convertPositionToTranslation(const QVector3D &position, bool isAbsolute);
+ QVector3D convertPositionToTranslation(const QVector3D &position, bool isAbsolute) override;
inline int clickedIndex() const { return m_clickedIndex; }
void resetClickedStatus();
- void render(GLuint defaultFboHandle);
+ void render(GLuint defaultFboHandle) override;
public Q_SLOTS:
void updateSelectedItem(int index, QScatter3DSeries *series);
protected:
- void contextCleanup();
- virtual void initializeOpenGL();
- virtual void fixCameraTarget(QVector3D &target);
- virtual void getVisibleItemBounds(QVector3D &minBounds, QVector3D &maxBounds);
+ void contextCleanup() override;
+ void initializeOpenGL() override;
+ void fixCameraTarget(QVector3D &target) override;
+ void getVisibleItemBounds(QVector3D &minBounds, QVector3D &maxBounds) override;
private:
- virtual void initShaders(const QString &vertexShader, const QString &fragmentShader);
- virtual void initGradientShaders(const QString &vertexShader, const QString &fragmentShader);
- virtual void initStaticSelectedItemShaders(const QString &vertexShader,
- const QString &fragmentShader,
- const QString &gradientVertexShader,
- const QString &gradientFragmentShader);
- virtual void updateShadowQuality(QAbstract3DGraph::ShadowQuality quality);
- virtual void updateTextures();
- virtual void fixMeshFileName(QString &fileName, QAbstract3DSeries::Mesh mesh);
+ void initShaders(const QString &vertexShader, const QString &fragmentShader) override;
+ void initGradientShaders(const QString &vertexShader, const QString &fragmentShader) override;
+ void initStaticSelectedItemShaders(const QString &vertexShader,
+ const QString &fragmentShader,
+ const QString &gradientVertexShader,
+ const QString &gradientFragmentShader) override;
+ void updateShadowQuality(QAbstract3DGraph::ShadowQuality quality) override;
+ void updateTextures() override;
+ void fixMeshFileName(QString &fileName, QAbstract3DSeries::Mesh mesh) override;
void drawScene(GLuint defaultFboHandle);
void drawLabels(bool drawSelection, const Q3DCamera *activeCamera,
@@ -142,11 +142,11 @@ private:
void loadBackgroundMesh();
void initSelectionShader();
- void initBackgroundShaders(const QString &vertexShader, const QString &fragmentShader);
+ void initBackgroundShaders(const QString &vertexShader, const QString &fragmentShader) override;
void initStaticPointShaders(const QString &vertexShader, const QString &fragmentShader);
- void initSelectionBuffer();
+ void initSelectionBuffer() override;
void initDepthShader();
- void updateDepthBuffer();
+ void updateDepthBuffer() override;
void initPointShader();
void calculateTranslation(ScatterRenderItem &item);
void calculateSceneScalingFactors();