diff options
Diffstat (limited to 'src/datavisualization/engine/scatter3drenderer_p.h')
-rw-r--r-- | src/datavisualization/engine/scatter3drenderer_p.h | 52 |
1 files changed, 26 insertions, 26 deletions
diff --git a/src/datavisualization/engine/scatter3drenderer_p.h b/src/datavisualization/engine/scatter3drenderer_p.h index f0366e0c..d41e3e0a 100644 --- a/src/datavisualization/engine/scatter3drenderer_p.h +++ b/src/datavisualization/engine/scatter3drenderer_p.h @@ -97,44 +97,44 @@ public: explicit Scatter3DRenderer(Scatter3DController *controller); ~Scatter3DRenderer(); - void updateData(); - void updateSeries(const QList<QAbstract3DSeries *> &seriesList); - SeriesRenderCache *createNewCache(QAbstract3DSeries *series); + void updateData() override; + void updateSeries(const QList<QAbstract3DSeries *> &seriesList) override; + SeriesRenderCache *createNewCache(QAbstract3DSeries *series) override; void updateItems(const QList<Scatter3DController::ChangeItem> &items); - void updateScene(Q3DScene *scene); + void updateScene(Q3DScene *scene) override; void updateAxisLabels(QAbstract3DAxis::AxisOrientation orientation, - const QStringList &labels); + const QStringList &labels) override; void updateAxisTitleVisibility(QAbstract3DAxis::AxisOrientation orientation, - bool visible); - void updateOptimizationHint(QAbstract3DGraph::OptimizationHints hint); - void updateMargin(float margin); + bool visible) override; + void updateOptimizationHint(QAbstract3DGraph::OptimizationHints hint) override; + void updateMargin(float margin) override; - QVector3D convertPositionToTranslation(const QVector3D &position, bool isAbsolute); + QVector3D convertPositionToTranslation(const QVector3D &position, bool isAbsolute) override; inline int clickedIndex() const { return m_clickedIndex; } void resetClickedStatus(); - void render(GLuint defaultFboHandle); + void render(GLuint defaultFboHandle) override; public Q_SLOTS: void updateSelectedItem(int index, QScatter3DSeries *series); protected: - void contextCleanup(); - virtual void initializeOpenGL(); - virtual void fixCameraTarget(QVector3D &target); - virtual void getVisibleItemBounds(QVector3D &minBounds, QVector3D &maxBounds); + void contextCleanup() override; + void initializeOpenGL() override; + void fixCameraTarget(QVector3D &target) override; + void getVisibleItemBounds(QVector3D &minBounds, QVector3D &maxBounds) override; private: - virtual void initShaders(const QString &vertexShader, const QString &fragmentShader); - virtual void initGradientShaders(const QString &vertexShader, const QString &fragmentShader); - virtual void initStaticSelectedItemShaders(const QString &vertexShader, - const QString &fragmentShader, - const QString &gradientVertexShader, - const QString &gradientFragmentShader); - virtual void updateShadowQuality(QAbstract3DGraph::ShadowQuality quality); - virtual void updateTextures(); - virtual void fixMeshFileName(QString &fileName, QAbstract3DSeries::Mesh mesh); + void initShaders(const QString &vertexShader, const QString &fragmentShader) override; + void initGradientShaders(const QString &vertexShader, const QString &fragmentShader) override; + void initStaticSelectedItemShaders(const QString &vertexShader, + const QString &fragmentShader, + const QString &gradientVertexShader, + const QString &gradientFragmentShader) override; + void updateShadowQuality(QAbstract3DGraph::ShadowQuality quality) override; + void updateTextures() override; + void fixMeshFileName(QString &fileName, QAbstract3DSeries::Mesh mesh) override; void drawScene(GLuint defaultFboHandle); void drawLabels(bool drawSelection, const Q3DCamera *activeCamera, @@ -142,11 +142,11 @@ private: void loadBackgroundMesh(); void initSelectionShader(); - void initBackgroundShaders(const QString &vertexShader, const QString &fragmentShader); + void initBackgroundShaders(const QString &vertexShader, const QString &fragmentShader) override; void initStaticPointShaders(const QString &vertexShader, const QString &fragmentShader); - void initSelectionBuffer(); + void initSelectionBuffer() override; void initDepthShader(); - void updateDepthBuffer(); + void updateDepthBuffer() override; void initPointShader(); void calculateTranslation(ScatterRenderItem &item); void calculateSceneScalingFactors(); |